20 research outputs found

    Solving tri-level programming problems using a particle swarm optimization algorithm

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    © 2015 IEEE. Tri-level programming, a special case of multilevel programming, arises to deal with decentralized decision-making problems that feature interacting decision entities distributed throughout three hierarchical levels. As tri-level programming problems are strongly NP-hard and the existing solution approaches lack universality in solving such problems, the purpose of this study is to propose an intelligence-based heuristic algorithm to solve tri-level programming problems involving linear and nonlinear versions. In this paper, we first propose a general tri-level programming problem and discuss related theoretical properties. A particle swarm optimization (PSO) algorithm is then developed to solve the tri-level programming problem. Lastly, a numerical example is adopted to illustrate the effectiveness of the proposed PSO algorithm

    A solution to bi/tri-level programming problems using particle swarm optimization

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    © 2016 Elsevier Inc. Multilevel (including bi-level and tri-level) programming aims to solve decentralized decision-making problems that feature interactive decision entities distributed throughout a hierarchical organization. Since the multilevel programming problem is strongly NP-hard and traditional exact algorithmic approaches lack efficiency, heuristics-based particle swarm optimization (PSO) algorithms have been used to generate an alternative for solving such problems. However, the existing PSO algorithms are limited to solving linear or small-scale bi-level programming problems. This paper first develops a novel bi-level PSO algorithm to solve general bi-level programs involving nonlinear and large-scale problems. It then proposes a tri-level PSO algorithm for handling tri-level programming problems that are more challenging than bi-level programs and have not been well solved by existing algorithms. For the sake of exploring the algorithms' performance, the proposed bi/tri-level PSO algorithms are applied to solve 62 benchmark problems and 810 large-scale problems which are randomly constructed. The computational results and comparison with other algorithms clearly illustrate the effectiveness of the proposed PSO algorithms in solving bi-level and tri-level programming problems

    Multi-Level Optimal Design Using Game Theory with Model Updating By Low Discrepancy Sampling

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    The Design of Experiment (DOE) based response surface methodology (RSM) is a commonly used technique for solving optimization problems. The traditional DOE method has some shortcomings when used to update the RSM model. This thesis aims to develop a new DOE technique to solve the model updating problems in design optimization. Toward this end, a new DOE based RSM method is proposed to solve this problem by using low-discrepancy sequence method to generate the additional data points needed to update the model to replace the traditional factor and level based DOE method. Tested on a couple of numerical example problems, the low-discrepancy sequence method is seen to be effective not only in solving the model updating problem, but also more effective and convenient compared to the traditional DOE method. The second part of this thesis deals with using game theory for solving multi-level design optimization problems. Based on three basic game modes, the Nash game (which is also considered as non-cooperative game), cooperative game, and Stackelberg game (a game between leaders and followers), two solution approaches for Stackelberg game with multiple leaders and followers are proposed: The Decentralized mode and the Hierarchical mode. During the research on these two game systems, solution approaches for a third system namely the Decentralized-Hierarchical model is also addressed in this thesis. It is seen that the low discrepancy sampling based approaches proposed in this thesis are quite effective in solving multi-level optimization problems

    The Watermelon Algorithm for The Bilevel Integer Linear Programming Problem

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    This paper presents an exact algorithm for the bilevel integer linear programming (BILP) problem. The proposed algorithm, which we call the watermelon algorithm, uses a multiway disjunction cut to remove bilevel infeasible solutions from the search space, which was motivated by how watermelon seeds can be carved out by a scoop. Serving as the scoop, a polyhedron is designed to enclose as many bilevel infeasible solutions as possible, and then the complement of this polyhedron is applied to the search space as a multiway disjunction cut in a branch-and-bound framework. We have proved that the watermelon algorithm is able to solve all BILP instances finitely and correctly, providing either a global optimal solution or a certificate of infeasibility or unboundedness. Computational experiment results on two sets of small- to medium-sized instances suggest that the watermelon algorithm could be significantly more efficient than previous branch-and-bound based BILP algorithms

    A New General-Purpose Algorithm for Mixed-Integer Bilevel Linear Programs

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    International audienceBilevel optimization problems are very challenging optimization models arising in many important practical contexts, including pricing mechanisms in the energy sector, airline and telecommunication industry, transportation networks, critical infrastructure defense, and machine learning. In this paper, we consider bilevel programs with continuous and discrete variables at both levels, with linear objectives and constraints (continuous upper level variables, if any, must not appear in the lower level problem). We propose a general-purpose branch-and-cut exact solution method based on several new classes of valid inequalities, which also exploits a very effective bilevel-specific preprocessing procedure. An extensive computational study is presented to evaluate the performance of various solution methods on a common testbed of more than 800 instances from the literature and 60 randomly generated instances. Our new algorithm consistently outperforms (often by a large margin) alternative state-of-the-art methods from the literature, including methods exploiting problem-specific information for special instance classes. In particular, it solves to optimality more than 300 previously unsolved instances from the literature. To foster research on this challenging topic, our solver is made publicly available online

    Multilevel decision-making: A survey

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    © 2016 Elsevier Inc. All rights reserved. Multilevel decision-making techniques aim to deal with decentralized management problems that feature interactive decision entities distributed throughout a multiple level hierarchy. Significant efforts have been devoted to understanding the fundamental concepts and developing diverse solution algorithms associated with multilevel decision-making by researchers in areas of both mathematics/computer science and business areas. Researchers have emphasized the importance of developing a range of multilevel decision-making techniques to handle a wide variety of management and optimization problems in real-world applications, and have successfully gained experience in this area. It is thus vital that a high quality, instructive review of current trends should be conducted, not only of the theoretical research results but also the practical developments in multilevel decision-making in business. This paper systematically reviews up-to-date multilevel decision-making techniques and clusters related technique developments into four main categories: bi-level decision-making (including multi-objective and multi-follower situations), tri-level decision-making, fuzzy multilevel decision-making, and the applications of these techniques in different domains. By providing state-of-the-art knowledge, this survey will directly support researchers and practical professionals in their understanding of developments in theoretical research results and applications in relation to multilevel decision-making techniques

    Network Design Under Competition

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