19 research outputs found

    Parallel ODETLAP for terrain compression and reconstruction

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    We introduce a parallel approximation of an Over-determined Laplacian Partial Differential Equation solver (ODETLAP) applied to the compression and restoration of terrain data used for Geographical Information Systems (GIS). ODET-LAP can be used to reconstruct a compressed elevation map, or to generate a dense regular grid from airborne Light Detection and Ranging (LIDAR) point cloud data. With previous methods, the time to execute ODETLAP does not scale well with the size of the input elevation map, resulting in running times that are prohibitively long for large data sets. Our algorithm divides the data set into patches, runs ODET-LAP on each patch, and then merges the patches together. This method gives two distinct speed improvements. First, we provide scalability by reducing the complexity such that the execution time grows almost linearly with the size of the input, even when run on a single processor. Second, we are able to calculate ODETLAP on the patches concurrently in a parallel or distributed environment. Our new patchbased implementation takes 2 seconds to run ODETLAP on an 800 × 800 elevation map using 128 processors, while the original version of ODETLAP takes nearly 10 minutes on a single processor (271 times longer). We demonstrate the effectiveness of the new algorithm by running it on data sets as large as 16000 × 16000 on a cluster of computers. We also discuss our preliminary results from running on an IBM Blue Gene/L system with 32,768 processors

    2HOT: An Improved Parallel Hashed Oct-Tree N-Body Algorithm for Cosmological Simulation

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    We report on improvements made over the past two decades to our adaptive treecode N-body method (HOT). A mathematical and computational approach to the cosmological N-body problem is described, with performance and scalability measured up to 256k (2182^{18}) processors. We present error analysis and scientific application results from a series of more than ten 69 billion (409634096^3) particle cosmological simulations, accounting for 4×10204 \times 10^{20} floating point operations. These results include the first simulations using the new constraints on the standard model of cosmology from the Planck satellite. Our simulations set a new standard for accuracy and scientific throughput, while meeting or exceeding the computational efficiency of the latest generation of hybrid TreePM N-body methods.Comment: 12 pages, 8 figures, 77 references; To appear in Proceedings of SC '1

    A geometric data structure for parallel finite elements and the application to multigrid methods with block smoothing

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    We present a parallel data structure which is directly linked to geometric quantities of an underlying mesh and which is well adapted to the requirements of a general finite element realization. In addition, we define an abstract linear algebra model which supports multigrid methods (extending our previous work in Comp. Vis. Sci. 1 (1997) 27-40). Finally, we apply the parallel multigrid preconditioner to several configurations in linear elasticity and we compute the condition number numerically for different smoothers, resulting in a quantitative evaluation of parallel multigrid performance

    Visualisierung von oktalbaumbasierten kartesischen Gittern

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    Forests of Octrees sind eine Generalisierung von oktalbaumbasierten numerischen Gittern und können verwendet werden, um Adaptive Mesh Refinement (AMR) für numerische Anwendungen umzusetzen. Eine Umsetzung von parallelen AMR-Algorithmen, die Forests of Octrees verwenden, ist in der p4est Softwarebibliothek implementiert. In dieser Bachelorarbeit werden verschiedene Möglichkeiten untersucht, einen Forest of Octrees sowie einige seiner Eigenschaften zu visualisieren. Im Zuge dieser Betrachtungen wurde ein Visualisierungsprogramm erstellt, das die p4est-Bibliothek einbindet und die Visualisierung sowie die interaktive Manipulation eines Forest of Octrees ermöglicht
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