13,144 research outputs found
On the Size Complexity of Non-Returning Context-Free PC Grammar Systems
Improving the previously known best bound, we show that any recursively
enumerable language can be generated with a non-returning parallel
communicating (PC) grammar system having six context-free components. We also
present a non-returning universal PC grammar system generating unary languages,
that is, a system where not only the number of components, but also the number
of productions and the number of nonterminals are limited by certain constants,
and these size parameters do not depend on the generated language
Shingle 2.0: generalising self-consistent and automated domain discretisation for multi-scale geophysical models
The approaches taken to describe and develop spatial discretisations of the
domains required for geophysical simulation models are commonly ad hoc, model
or application specific and under-documented. This is particularly acute for
simulation models that are flexible in their use of multi-scale, anisotropic,
fully unstructured meshes where a relatively large number of heterogeneous
parameters are required to constrain their full description. As a consequence,
it can be difficult to reproduce simulations, ensure a provenance in model data
handling and initialisation, and a challenge to conduct model intercomparisons
rigorously. This paper takes a novel approach to spatial discretisation,
considering it much like a numerical simulation model problem of its own. It
introduces a generalised, extensible, self-documenting approach to carefully
describe, and necessarily fully, the constraints over the heterogeneous
parameter space that determine how a domain is spatially discretised. This
additionally provides a method to accurately record these constraints, using
high-level natural language based abstractions, that enables full accounts of
provenance, sharing and distribution. Together with this description, a
generalised consistent approach to unstructured mesh generation for geophysical
models is developed, that is automated, robust and repeatable, quick-to-draft,
rigorously verified and consistent to the source data throughout. This
interprets the description above to execute a self-consistent spatial
discretisation process, which is automatically validated to expected discrete
characteristics and metrics.Comment: 18 pages, 10 figures, 1 table. Submitted for publication and under
revie
Parameterized Concurrent Multi-Party Session Types
Session types have been proposed as a means of statically verifying
implementations of communication protocols. Although prior work has been
successful in verifying some classes of protocols, it does not cope well with
parameterized, multi-actor scenarios with inherent asynchrony. For example, the
sliding window protocol is inexpressible in previously proposed session type
systems. This paper describes System-A, a new typing language which overcomes
many of the expressiveness limitations of prior work. System-A explicitly
supports asynchrony and parallelism, as well as multiple forms of
parameterization. We define System-A and show how it can be used for the static
verification of a large class of asynchronous communication protocols.Comment: In Proceedings FOCLASA 2012, arXiv:1208.432
Context-aware adaptation in DySCAS
DySCAS is a dynamically self-configuring middleware for automotive control systems. The addition of autonomic, context-aware dynamic configuration to automotive control systems brings a potential for a wide range of benefits in terms of robustness, flexibility, upgrading etc. However, the automotive systems represent a particularly challenging domain for the deployment of autonomics concepts, having a combination of real-time performance constraints, severe resource limitations, safety-critical aspects and cost pressures. For these reasons current systems are statically configured. This paper describes the dynamic run-time configuration aspects of DySCAS and focuses on the extent to which context-aware adaptation has been achieved in DySCAS, and the ways in which the various design and implementation challenges are met
Collective Phenomena and Non-Finite State Computation in a Human Social System
We investigate the computational structure of a paradigmatic example of
distributed social interaction: that of the open-source Wikipedia community. We
examine the statistical properties of its cooperative behavior, and perform
model selection to determine whether this aspect of the system can be described
by a finite-state process, or whether reference to an effectively unbounded
resource allows for a more parsimonious description. We find strong evidence,
in a majority of the most-edited pages, in favor of a collective-state model,
where the probability of a "revert" action declines as the square root of the
number of non-revert actions seen since the last revert. We provide evidence
that the emergence of this social counter is driven by collective interaction
effects, rather than properties of individual users.Comment: 23 pages, 4 figures, 3 tables; to appear in PLoS ON
- …