19 research outputs found

    Analysis of algorithms for online routing and scheduling in networks

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    We study situations in which an algorithm must make decisions about how to best route and schedule data transfer requests in a communication network before each transfer leaves its source. For some situations, such as those requiring quality of service guarantees, this is essential. For other situations, doing work in advance can simplify decisions in transit and increase the speed of the network. In order to reflect realistic scenarios, we require that our algorithms be online, or make their decisions without knowing future requests. We measure the efficiency of an online algorithm by its competitive ratio, which is the maximum ratio, over all request sequences, of the cost of the online algorithm\u27s solution to that of an optimal solution constructed by knowing all the requests in advance.;We identify and study two distinct variations of this general problem. In the first, data transfer requests are permanent virtual circuit requests in a circuit-switched network and the goal is to minimize the network congestion caused by the route assignment. In the second variation, data transfer requests are packets in a packet-switched network and the goal is to minimize the makespan of the schedule, or the time that the last packet reaches its destination. We present new lower bounds on the competitive ratio of any online algorithm with respect to both network congestion and makespan.;We consider two greedy online algorithms for permanent virtual circuit routing on arbitrary networks with unit capacity links, and prove both lower and upper bounds on their competitive ratios. While these greedy algorithms are not optimal, they can be expected to perform well in many circumstances and require less time to make a decision, when compared to a previously discovered asymptotically optimal online algorithm. For the online packet routing and scheduling problem, we consider an algorithm which simply assigns to each packet a priority based upon its arrival time. No packet is delayed by another packet with a lower priority. We analyze the competitive ratio of this algorithm on linear array, tree, and ring networks

    Throughput-optimal multi-hop broadcast algorithms

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    In this paper we design throughput-optimal dynamic broadcast algorithms for multi-hop networks with arbitrary topologies. Most of the previous broadcast algorithms route packets along spanning trees, rooted at the source node. For large time-varying networks, computing and maintaining a set of spanning trees is not efficient, as the network-topology may change frequently. In this paper we design a class of dynamic algorithms which make packet-by-packet scheduling and routing decisions and hence, obviate the need for maintaining any global topological structures, such as spanning trees. Our algorithms may be conveniently understood as a non-trivial generalization of the familiar back-pressure algorithm, which makes unicast packet routing and scheduling decisions, based on local queue-length information and does not require to maintain end-to-end paths. However, in the broadcast setting, due to packet duplications, it is hard to define appropriate queuing structures. We design and prove the optimality of a virtual-queue based algorithm, where virtual-queues are defined for subsets of nodes. We then propose a multi-class broadcast policy which combines the above scheduling algorithm with in-class-in-order packet forwarding, resulting in significant reduction in complexity. Finally, we evaluate performance of the proposed algorithms via extensive numerical simulations

    Asymptotically Optimal Approximation Algorithms for Coflow Scheduling

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    Many modern datacenter applications involve large-scale computations composed of multiple data flows that need to be completed over a shared set of distributed resources. Such a computation completes when all of its flows complete. A useful abstraction for modeling such scenarios is a {\em coflow}, which is a collection of flows (e.g., tasks, packets, data transmissions) that all share the same performance goal. In this paper, we present the first approximation algorithms for scheduling coflows over general network topologies with the objective of minimizing total weighted completion time. We consider two different models for coflows based on the nature of individual flows: circuits, and packets. We design constant-factor polynomial-time approximation algorithms for scheduling packet-based coflows with or without given flow paths, and circuit-based coflows with given flow paths. Furthermore, we give an O(logn/loglogn)O(\log n/\log \log n)-approximation polynomial time algorithm for scheduling circuit-based coflows where flow paths are not given (here nn is the number of network edges). We obtain our results by developing a general framework for coflow schedules, based on interval-indexed linear programs, which may extend to other coflow models and objective functions and may also yield improved approximation bounds for specific network scenarios. We also present an experimental evaluation of our approach for circuit-based coflows that show a performance improvement of at least 22% on average over competing heuristics.Comment: Fixed minor typo

    Self-organizing Bluetooth scatternets

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2002.Includes bibliographical references (p. 71-73).There is increasing interest in wireless ad hoc networks built from portable devices equipped with short-range wireless network interfaces. This thesis addresses issues related to internetworking such networks to form larger "scatternets." Within the constraints imposed by the emerging standard Bluetooth link layer and MAC protocol, we develop a set of online algorithms to form scatternets and to schedule point-to-point communication links. Our efficient online topology formation algorithm, called TSF (Tree Scatternet Formation), builds scatternets by connecting nodes into a tree structure that simplifies packet routing and scheduling. Unlike earlier works, our design does not restrict the number of nodes in the scatternet, and also allows nodes to arrive and leave at arbitrary times, incrementally building the topology and healing partitions when they occur. We have developed a Bluetooth simulator in ns which includes most aspects of the entire Bluetooth protocol stack. It was used to derive simulation results that show that TSF has low latencies in link establishment, tree formation and partition healing. All of these grow logarithmically with the number of nodes in the scatternet. Furthermore, TSF generates tree topologies where the average path length between any node pair grows logarithmically with the size of the scatternet. Our scheduling algorithm, called TSS (Tree Scatternet Scheduling), takes advantage of the tree structure of the scatternets constructed by TSF. Unlike previous works, TSS coordinates one-hop neighbors effectively to increase the overall performance of the scatternet. In addition, TSS is robust and responsive to network conditions, adapting the inter-piconet link schedule effectively based on varying workload conditions. We demonstrate that TSS has good performance on throughput and latency under various traffic loads.by Godfrey Tan.S.M

    A Low-Latency Interference Coordinated Routing for Wireless Multi-hop Networks

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    Recently, there has been an increasing interest in exploiting interference cancelation to support multiple adjacent concurrent transmissions instead of avoiding interference through scheduling. In line with these efforts, this paper propose an interference coordinated routing (ICR) scheme for wireless multi-hop networks to achieve more transmission concurrence, and thus lower the end-to-end delay. The proposed ICR scheme firstly constructs an initial path by the interference-aware routing algorithm, which captures the end-to-end latency and spatial resource cost as the routing metrics. Then, to analyze the feasibility of concurrent transmission for a given link set, we consider the interference coordination and formulate the concurrent transmission of multiple links as a linear programming (LP) problem. The solution to the LP problem indicates the power allocation. Finally, a distributed guard zone based selection (GBS) algorithm is further proposed to iteratively explore the maximum feasible link set for each time slot. The selected links are simultaneously active for packet transmission with the allocated power in the current time slot, and the remaining links will be put off to the next. Simulation results confirm that ICR reduces the end-to-end delay by 9.16% to 73.82%, and promotes better transmission concurrence compared with the existing schemes

    Timing analysis of an embedded architecture for a real-time power line communications network

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    Tese de mestrado. Engenharia Electrotécnica e de Computadores (Área de especialização de Telecomunicações). Faculdade de Engenharia. Universidade do Porto, Instituto Superior de Engenharia. Instituto Politécnico do Porto.. 200
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