396,128 research outputs found

    Virtual reality: Theoretical basis, practical applications

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    Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms by which many new experiences can be made available. This paper deals with the basic nature of VR, the technologies needed to create it, and its potential, especially for helping disabled people. It also offers an overview of some examples of existing VR systems

    Программная реализация алгоритмов визуализации графов

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    This article describes some algorithms of graph visualization such as circle-based, arc-based and forcebased visualization. There is an overview of their advantages and disadvantages. Article contains examples of visualization and gives an explanation about using metrics for adaptive visualization

    Business Process Visualization - Use Cases, Challenges, Solutions

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    The proper visualization and monitoring of their (ongoing) business processes is crucial for any enterprise. Thus a broad spectrum of processes has to be visualized ranging from simple, short–running processes to complex long–running ones (consisting of up to hundreds of activities). In any case, users shall be able to quickly understand the logic behind a process and to get a quick overview of related tasks. One practical problem arises when different fragments of a business process are scattered over several systems where they are often modeled using different process meta models (e.g., High–Level Petri Nets). The challenge is to find an integrated and user–friendly visualization for these business processes. In this paper we discover use cases relevant in this context. Since existing graph layout approaches have focused on general graph drawing so far we further develop a specific approach for layouting business process graphs. The work presented in this paper is embedded within a larger project (Proviado) on the visualization of automotive processes

    Assessing Visualization Techniques for the Search Process in Digital Libraries

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    In this paper we present an overview of several visualization techniques to support the search process in Digital Libraries (DLs). The search process typically can be separated into three major phases: query formulation and refinement, browsing through result lists and viewing and interacting with documents and their properties. We discuss a selection of popular visualization techniques that have been developed for the different phases to support the user during the search process. Along prototypes based on the different techniques we show how the approaches have been implemented. Although various visualizations have been developed in prototypical systems very few of these approaches have been adapted into today's DLs. We conclude that this is most likely due to the fact that most systems are not evaluated intensely in real-life scenarios with real information seekers and that results of the interesting visualization techniques are often not comparable. We can say that many of the assessed systems did not properly address the information need of cur-rent users.Comment: 23 pages, 14 figures, pre-print to appear in "Wissensorganisation mit digitalen Technologien" (deGruyter

    Do you see what I mean?

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    Visualizers, like logicians, have long been concerned with meaning. Generalizing from MacEachren's overview of cartography, visualizers have to think about how people extract meaning from pictures (psychophysics), what people understand from a picture (cognition), how pictures are imbued with meaning (semiotics), and how in some cases that meaning arises within a social and/or cultural context. If we think of the communication acts carried out in the visualization process further levels of meaning are suggested. Visualization begins when someone has data that they wish to explore and interpret; the data are encoded as input to a visualization system, which may in its turn interact with other systems to produce a representation. This is communicated back to the user(s), who have to assess this against their goals and knowledge, possibly leading to further cycles of activity. Each phase of this process involves communication between two parties. For this to succeed, those parties must share a common language with an agreed meaning. We offer the following three steps, in increasing order of formality: terminology (jargon), taxonomy (vocabulary), and ontology. Our argument in this article is that it's time to begin synthesizing the fragments and views into a level 3 model, an ontology of visualization. We also address why this should happen, what is already in place, how such an ontology might be constructed, and why now

    Numerical Aerodynamic Simulation

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    An overview of historical and current numerical aerodynamic simulation (NAS) is given. The capabilities and goals of the Numerical Aerodynamic Simulation Facility are outlined. Emphasis is given to numerical flow visualization and its applications to structural analysis of aircraft and spacecraft bodies. The uses of NAS in computational chemistry, engine design, and galactic evolution are mentioned

    Multi-party Interaction in a Virtual Meeting Room

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    This paper presents an overview of the work carried out at the HMI group of the University of Twente in the domain of multi-party interaction. The process from automatic observations of behavioral aspects through interpretations resulting in recognized behavior is discussed for various modalities and levels. We show how a virtual meeting room can be used for visualization and evaluation of behavioral models as well as a research tool for studying the effect of modified stimuli on the perception of behavior
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