46,104 research outputs found
Virtual cities management and organisation
This paper presents a recent overview of the increasing use of Virtual Reality (VR) technologies for the simulation of urban environments. It builds on previous research conducted on the identification of three-dimensional (3D) city models and offers an analysis of the development, utilization and construction of VR city models. Issues pertaining to advantages, barriers and ownership are identified. The paper describes a case study of the development of a VR model for the city of Newcastle upon Tyne in the UK and outlines the role that academic institutions can play in both the creation and utilization of urban models. The study offers a new approach for the creation, management and update of urban models and reflects on issues which are emerging. Areas for future research are discussed
An overview of virtual city modelling : emerging organisational issues
This paper presents a recent overview of the increasing use of Virtual Reality (VR) technologies for the simulation of urban environments. It builds on previous research conducted on the identification of three-dimensional (3D) city models and offers an analysis of the development, utilization and construction of VR city models. Issues pertaining to advantages, barriers and ownership are identified. The paper describes a case study of the development of a VR model for the city of Newcastle upon Tyne in the UK and outlines the role that academic institutions can play in both the creation and utilization of urban models. The study offers a new approach for the creation, management and update of urban models and reflects on issues which are emerging. Areas for future research are discussed
Use of remotely-derived bathymetry for modelling biomass in marine environments
The paper presents results on the influence of geometric attributes of satellite-derived raster bathymetric data, namely the General Bathymetric Charts of the Oceans, on spatial statistical modelling of marine biomass. In the initial experiment, both the resolution and projection of the raster dataset are taken into account. It was found that, independently of the equal-area projection chosen for the analysis, the calculated areas are very similar, and the differences between them are insignificant. Likewise, any variation in the raster resolution did not change the computed area. Although the differences were shown to be insignificant, for the subsequent analysis we selected the cylindrical equal area projection, as it implies rectangular spatial extent, along with the automatically derived resolution. Then, in the second experiment, we focused on demersal fish biomass data acquired from trawl samples taken from the western parts of ICES Sub-area VII, near the sea floor. The aforementioned investigation into processing bathymetric data allowed us to build various statistical models that account for a relationship between biomass, sea floor topography and geographic location. We fitted a set of generalised additive models and generalised additive mixed models to combinations of trawl data of the roundnose grenadier (Coryphaenoides rupestris) and bathymetry. Using standard statistical techniquesâsuch as analysis of variance, Akaike information criterion, root mean squared error, mean absolute error and cross-validationâwe compared the performance of the models and found that depth and latitude may serve as statistically significant explanatory variables for biomass of roundnose grenadier in the study area. However, the results should be interpreted with caution as sampling locations may have an impact on the biomassâdepth relationship
Visualization in cyber-geography: reconsidering cartography's concept of visualization in current usercentric cybergeographic cosmologies
This article discusses some epistemological problems of a semiotic and cybernetic
character in two current scientific cosmologies in the study of geographic
information systems (GIS) with special reference to the concept of visualization in
modern cartography.
Setting off from Michael Battyâs prolegomena for a virtual geography and Michael
Goodchildâs âHuman-Computer-Reality-Interactionâ as the field of a new media
convergence and networking of GIS-computation of geo-data, the paper outlines
preliminarily a common field of study, namely that of cybernetic geography, or just
âcyber-geography) owing to the principal similarities with second order cybernetics.
Relating these geographical cosmologies to some of Scienceâs dominant, historical
perceptions of the exploring and appropriating of Nature as an âinventory of
knowledgeâ, the article seeks to identify some basic ontological and epistemological
dimensions of cybernetic geography and visualization in modern cartography.
The points made is that a generalized notion of visualization understood as the use of
maps, or more precisely as cybergeographic GIS-thinking seems necessary as an
epistemological as well as a methodological prerequisite to scientific knowledge in
cybergeography. Moreover do these generalized concept seem to lead to a
displacement of the positions traditionally held by the scientist and lay-man citizen,
that is not only in respect of the perception of the matter studied, i.e. the field of
geography, but also of the manner in which the scientist informs the lay-man citizen
in the course of action in the public participation in decision making; a displacement
that seems to lead to a more critical, or perhaps even quasi-scientific approach as
concerns the lay-man user
Virtual reality urban modelling - an overview
This paper offers an overview of the increasing use of Virtual Reality (VR) technologies for the simulation of urban environments. It provides a summary of cities worldwide where three-dimensional computer modelling is being utilised to aid urban planning. The study considers the need for a digital representation of cities and raises issues pertaining to advantages, barriers and ownership. A case study of a pilot project on the visualisation of Newcastle upon Tyne is examined to show an approach adopted for the representation of this city in North East England. The process of this visualisation is summarised and future research is outlined in relation to this city model
Methods and standards development for three-dimensional mapping of the Antioch Quadrangle, Lake County, Illinois a pilot study
The Pilot Study for the Central Great Lakes Geologic Mapping Coalition (CGLGMC) focused on the Antioch Quadrangle, Lake County, Illinois developing a series of maps and digital products, several protocols for database development and maintenance and field procedures to acquire and integrate drilling and geophysical data from a quadangle area featuring complex glacial geology over a 25,000 year period.U.S. Geological Survey, Central Great Lakes Geologic Mapping CoalitionOpe
3D attributed models for addressing environmental and engineering geoscience problems in areas of urban regeneration : a case study in Glasgow, UK
The City of Glasgow is situated on and around the lower floodplain and inner estuary of the River Clyde in the west of Scotland, UK. Glasgowâs urban hinterland once was one of Europeâs leading centres of heavy industry, and of ship building in particular. The industries were originally fed by locally mined coal and ironstone. In common with many European cities, the heavy industries declined and Glasgow was left with a legacy of industrial dereliction, widespread undermining, and extensive vacant and contaminated sites, some the infilled sites of clay pits and sand and gravel workings
Towards building information modelling for existing structures
The transformation of cities from the industrial age (unsustainable) to the knowledge age (sustainable) is essentially a âwhole life cycleâ process consisting of; planning, development, operation, reuse and renewal. During this transformation, a multi-disciplinary knowledge base, created from studies and research about the built environment aspects is fundamental: historical, architectural, archeologically, environmental, social, economic, etc is critical. Although there are a growing number of applications of 3D VR modelling applications, some built environment applications such as disaster management, environmental simulations, computer aided architectural design and planning require more sophisticated models beyond 3D graphical visualization such as multifunctional, interoperable, intelligent, and multi-representational.
Advanced digital mapping technologies such as 3D laser scanner technologies can be are enablers for effective e-planning, consultation and communication of usersâ views during the planning, design, construction and lifecycle process of the built environment. For example, the 3D laser scanner enables digital documentation of buildings, sites and physical objects for reconstruction and restoration. It also facilitates the creation of educational resources within the built environment, as well as the reconstruction of the built environment. These technologies can be used to drive the productivity gains by promoting a free-flow of information between departments, divisions, offices, and sites; and between themselves, their contractors and partners when the data captured via those technologies are processed and modelled into BIM (Building Information Modelling). The use of these technologies is key enablers to the creation of new approaches to the âWhole Life Cycleâ process within the built and human environment for the 21st century. The paper describes the research towards Building Information Modelling for existing structures via the point cloud data captured by the 3D laser scanner technology. A case study building is elaborated to demonstrate how to produce 3D CAD models and BIM models of existing structures based on designated technique
Multiphase procedure for landscape reconstruction and their evolution analysis. GIS modelling for areas exposed to high volcanic risk
This paper â focussed on the province of Naples, where many municipalities with a huge demographic and
building density are subject to high volcanic risk owing to the presence of the Campi Flegrei (Phlegrean
Fields) caldera and the Somma-Vesuvius complex â highlights the methodological-applicative steps leading
to the setting up of a multiphase procedure for landscape reconstruction and their evolution analysis.
From the operational point of view, the research led to the: (1) digitalisation, georeferencing and comparison
of cartographies of different periods of time and recent satellite images; (2) elaboration and publication
of a multilayer Story Map; (3) accurate vectorisation of the data of the buildings, for each period of time
considered, and the use of kernel density in 2D and 3D; (4) application of the extrusion techniques to the
physical aspects and anthropic structures; (5) production of 4D animations and film clips for each period of
time considered. A procedure is thus tested made up of preparatory sequences, leading to a GIS modelling
aimed at highlighting and quantifying significant problem areas and high exposure situations and at reconstructing
the phases which in time have brought about an intense and widespread growth process of the artificial
surfaces, considerably altering the features of the landscape and noticeably showing up the risk values.
In a context characterised by land use conflicts and anomalous conditions of anthropic congestion, a
diagnostic approach through images in 2D, 3D and 4D is used, with the aim to support the prevention and
planning of emergencies, process damage scenarios and identify the main intervention orders, raise awareness
and educate to risk, making an impact on the collective imagination through the enhancement of specific
geotechnological functionalities of great didactic interest
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