1,621 research outputs found

    Augmented paper maps : design of POI markers and effects on group navigation

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    One popular and wide use of augmented-reality based application, is the projection of points of interests on top of the phones' camera view. In this paper we discuss the implementation of an AR application that acts as a magic lens over printed maps, overlaying POIs and routes. This method expands the information space available to members of groups during navigation, partially mitigating the issue of several group members trying to share a small screen device. We examine two aspects critical to the use of augmented paper maps: (a) Appropriate visualisation of POIs to facilitate selection and (b) augmentation of paper maps with route instructions for use in group situations. In this paper, we evaluate POI visualisation in a lab setting and augmented paper map navigation with groups of real tourists in a preliminary field trial. Our work complements existing literature introducing self-reporting questionnaires to measure affective state and user experience during navigation

    A MOBILE PLATFORM FOR LOCATION-BASED SERVICE APPLICATIONS USING AUGMENTED REALITY: ONLINE MAP, TRACKING AND NAVIGATION ON GOOGLE ANDROID SMARTPHONE DEVICE (TOC, Abstract, Chapter 1 and Reference only)

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    This project paper is about Augmented Reality (AR) using location-based visualization and implementation on the smartphone devices. That is partly because smartphone comes packed with built-in sensors have grown and become popular over the years. This will explore the interactive and interaction Location Based Services that AR allows on Android devices. The use of mobile applications and advancement in mobile technology such as Global Positioning System (GPS), compass and accelerometer sensors are able to identify and determine the location and orientation of the device, location-based applications with augmented reality views are possible. AR combines the real world with virtual, the integration of information in the user's environment in real time, the user interaction techniques of representing rich, intuitive information data of the real world. The AR application which typically takes the image of the integrated camera, positioning location as a representation of the real world and project objects on top of this image to create the AR view. The research was initiated by exploring and reviewing literature related domain and existing AR application available on Android devices. There are a number of AR applications available and the rapid development of Android smartphone devices has provided an improved platform for the application of mobile AR technologies. Developing application will help the researcher explore the topic while going through this technology. The aim of this study is to develop a combination of location-based information and AR features by blending both visual, map-based and nonmap based elements like live projection of a nearby landmark on camera preview on mobile devices, utilizing free and open source software development tools. In the context of this paper a prototype application, based on the Android platform and Mixare engine library is developed. This paper showed the initial thoughts on this application and overall process that leads to the final system development. This report describes MyARTGuide, a prototype application of augmented reality designed to be run over Android based smartphone. The user can now look through their phone as if taking a picture to look at the augmented world which leads to a better user experience. MyARTGuide is developed for experiment, simulation and to test the AR functionality of these project objectives is not a fully functional product. Thus, there are still more areas that can be improved and new features can be added. With the use of AR and Andorid technology it is possible to spread the experience which will be shown in this report. (ABSTRACT BY AUTHOR

    Shared visiting in Equator city

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    In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital visitors, with digital access via either the World Wide Web or 3-dimensional graphics

    Applicability of mobile augmented reality usage at Melaka cultural heritage sites

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    Augmented reality (AR) technology may help the existence of cultural heritage sites to a better position by communicating the history behind them. With AR, visitors are invited to come, learn and enjoy at the cultural heritage sites. However, to date none of these sites in Malaysia provides AR application as a media although it has many potential benefits. Therefore, this study tries to promote AR usage at cultural heritage sites by examining the applicability of mobile AR usage at Melaka heritage sites. At first, such mobile AR application was developed, and then a user study was conducted by providing visitors with the application and questions to answer. The findings reveal that 90% of the respondents agree that mobile AR is applicable to be utilised at the cultural heritage sites. In conclusion, the findings provide evidences of the potential usage of mobile augmented reality at cultural heritage sites and give better visiting experiences to the visitors

    Tourist Pathways in Cities: Providing Insights into Tourists Spatial Behaviour

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    Cities are shaped by flows of people, money and goods. Amongst the people who move through cities are tourists. The types of activities and spaces within cities that satisfy a tourist’s needs are often concentrated into distinctive geographic areas – precincts – and the tourist’s experience is most commonly one of moving between these precincts in search of the city’s highlights. While the movement of tourists through cities is observable, it is complex and not well understood. Understanding tourists’ spatial behaviour can greatly assist those engaged in the management and planning of urban destinations. To address this issue, since 2007 researchers in the Urban Tourism Program at the University of Technology Sydney have been examining tourists’ spatial behaviour using GPS technology, in tandem with other methods that assist with ‘interpreting’ the spatial activity. Studies have been conducted in Sydney, Canberra, London and Melbourne. This paper provides insights into how tourists view and use the city, highlighting differences in their general patterns and range of movement in these cities

    Visualizing the dynamics of London's bicycle hire scheme

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    Visualizing flows between origins and destinations can be straightforward when dealing with small numbers of journeys or simple geographies. Representing flows as lines embedded in geographic space has commonly been used to map transport flows, especially when geographic patterns are important as they are when characterising cities or managing transportation. However, for larger numbers of flows, this approach requires careful design to avoid problems of occlusion, salience bias and information overload. Driven by the requirements identified by users and managers of the London Bicycle Hire scheme we present three methods of representation of bicycle hire use and travel patterns. Flow maps with curved flow symbols are used to show overviews in flow structures. Gridded views of docking station location that preserve geographic relationships are used to explore docking station status over space and time in a graphically efficient manner. Origin-Destination maps that visualise the OD matrix directly while maintaining geographic context are used to provide visual details on demand. We use these approaches to identify changes in travel behaviour over space and time, to aid station rebalancing and to provide a framework for incorporating travel modelling and simulation

    Mobil pazarlama: Turizmde artırılmış gerçeklik kullanımı

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    The developing number of applications by smart devices provides an expanding diversity of travel-related services. In the most recent decade, marketers and advertisers have developed more innovative practices to attract consumers. One of these new marketing tools is augmented reality (AR) application with the smart technologies, which is considered as an advertising and new marketing communication instrument that increases awareness and helps get information. The use of augmented reality has unfolded across several sectors in recent years. One in every of the areas of wherever this technology will notice a possible use is that the tourism industry. AR is taken into account extremely vital for promoting in several industries; but, within the tourism industry there exist comparatively few researches and articles despite the very fact that tourism may fine benefit from the applications for these practices. Therefore this study aimed to seeks; 1) To identify the potentials of the AR applications within the tourism industry. 2) To identify the AR applications in several tourism businesses at the tourism industry from the attitude of promoting, for instance hotels, restaurants, museums and transportation.Akıllı cihazlarla uygulanan çok sayıda uygulama seyahatle ilgili hizmetlerde genişleyen bir çeşitlilik sunmaktadır. Son on yılda, pazarlamacılar ve reklamcılar müşterileri çekmek için daha yenilikçi uygulamalar geliştirmişlerdir. Bu yeni pazarlama araçlarından biri farkındalığı artıran ve bilgi edinmede yardımcı olan, yeni bir reklam aracı ve pazarlama iletişimi aracı olarak kabul edilen, akıllı teknolojiler ile uygulanan artırılmış gerçeklik (AG) uygulamalarıdır. Artırılmış gerçeklik kullanımına son yıllarda birçok sektörlerde tanıklık uygulamalarıdır. Artırılmış gerçeklik kullanımına son yıllarda birçok sektörlerde tanıklık edilmektedir. Bu teknolojinin kullanımına imkân sağlayan alanlardan biride turizm sektörüdür. AG çeşitli sektörlerde pazarlamada hayati öneme sahiptir ancak, turizm sektöründe bu uygulamalara yönelik çok az sayıda araştırma ve makale bulunmaktadır. Bu sebeple bu araştırma: 1) Turizm sektöründe AG uygulamalarının potansiyelini tanımlamayı, 2) Oteller, restoranlar, müzeler, ulaşım gibi çeşitli turizm sektörlerinde pazarlamada kullanılan AG uygulamalarını incelemeyi amaçlamıştır

    New Trends in Using Augmented Reality Apps for Smart City Contexts

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    The idea of virtuality is not new, as research on visualization and simulation dates back to the early use of ink and paper sketches for alternative design comparisons. As technology has advanced so the way of visualizing simulations as well, but the progress is slow due to difficulties in creating workable simulations models and effectively providing them to the users. Augmented Reality and Virtual Reality, the evolving technologies that have been haunting the tech industry, receiving excessive attention from the media and colossal growing are redefining the way we interact, communicate and work together. From consumer application to manufacturers these technologies are used in different sectors providing huge benefits through several applications. In this work, we demonstrate the potentials of Augmented Reality techniques in a Smart City (Smart Campus) context. A multiplatform mobile app featuring Augmented Reality capabilities connected to GIS services are developed to evaluate different features such as performance, usability, effectiveness and satisfaction of the Augmented Reality technology in the context of a Smart Campus

    User interfaces for mobile navigation

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