67,610 research outputs found

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Quality of experience driven control of interactive media stream parameters

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    In recent years, cloud computing has led to many new kinds of services. One of these popular services is cloud gaming, which provides the entire game experience to the users remotely from a server, but also other applications are provided in a similar manner. In this paper we focus on the option to render the application in the cloud, thereby delivering the graphical output of the application to the user as a video stream. In more general terms, an interactive media stream is set up over the network between the user's device and the cloud server. The main issue with this approach is situated at the network, that currently gives little guarantees on the quality of service in terms of parameters such as available bandwidth, latency or packet loss. However, for interactive media stream cases, the user is merely interested in the perceived quality, regardless of the underlaying network situation. In this paper, we present an adaptive control mechanism that optimizes the quality of experience for the use case of a race game, by trading off visual quality against frame rate in function of the available bandwidth. Practical experiments verify that QoE driven adaptation leads to improved user experience compared to systems solely taking network characteristics into account

    Integrated Green Cloud Computing Architecture

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    Arbitrary usage of cloud computing, either private or public, can lead to uneconomical energy consumption in data processing, storage and communication. Hence, green cloud computing solutions aim not only to save energy but also reduce operational costs and carbon footprints on the environment. In this paper, an Integrated Green Cloud Architecture (IGCA) is proposed that comprises of a client-oriented Green Cloud Middleware to assist managers in better overseeing and configuring their overall access to cloud services in the greenest or most energy-efficient way. Decision making, whether to use local machine processing, private or public clouds, is smartly handled by the middleware using predefined system specifications such as service level agreement (SLA), Quality of service (QoS), equipment specifications and job description provided by IT department. Analytical model is used to show the feasibility to achieve efficient energy consumption while choosing between local, private and public Cloud service provider (CSP).Comment: 6 pages, International Conference on Advanced Computer Science Applications and Technologies, ACSAT 201
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