4,268 research outputs found

    MFA-DVR: Direct Volume Rendering of MFA Models

    Full text link
    3D volume rendering is widely used to reveal insightful intrinsic patterns of volumetric datasets across many domains. However, the complex structures and varying scales of volumetric data can make efficiently generating high-quality volume rendering results a challenging task. Multivariate functional approximation (MFA) is a new data model that addresses some of the critical challenges: high-order evaluation of both value and derivative anywhere in the spatial domain, compact representation for large-scale volumetric data, and uniform representation of both structured and unstructured data. In this paper, we present MFA-DVR, the first direct volume rendering pipeline utilizing the MFA model, for both structured and unstructured volumetric datasets. We demonstrate improved rendering quality using MFA-DVR on both synthetic and real datasets through a comparative study. We show that MFA-DVR not only generates more faithful volume rendering than using local filters but also performs faster on high-order interpolations on structured and unstructured datasets. MFA-DVR is implemented in the existing volume rendering pipeline of the Visualization Toolkit (VTK) to be accessible by the scientific visualization community

    The Iray Light Transport Simulation and Rendering System

    Full text link
    While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today

    Real-time volume rendering and tractography visualization on the web

    Get PDF
    In the field of computer graphics, Volume Rendering techniques allow the visualization of 3D datasets, and specifically, Volume Ray-Casting renders images from volumetric datasets, typically used in some scientific areas, such as medical imaging -- This article aims to describe the development of a combined visualization of tractography and volume rendering of brain T1 MRI images in an integrated way -- An innovative web viewer for interactive visualization of neuro-imaging data has been developed based on WebGL -- This recently developed standard enables the clients to use the web viewer on a wide range of devices, with the only requirement of a compliant web-browser -- As the majority of the rendering tasks take place in the client machine, the effect of bottlenecks and server overloading are minimized -- The web application presented is able to compete with desktop tools, even supporting high graphical demands and facing challenges regarding performance and scalability -- The developed software modules are available as open source code and include MRI volume data and tractography generated by the Diffusion Toolkit, and connectivity data from the Connectome Mapping Toolkit -- Our contribution for the Volume Web Viewer implements early ray termination step according to the tractography depthmap, combining volume images and estimated white matter fibers -- Furthermore, the depthmap system extension can be used for visualization of other types of data, where geometric and volume elements are displayed simultaneousl

    Ray Casting for Iso-surface in Volumetric Data

    Get PDF
    Volume data visualization is an active field of research and development. It can be applied in many areas such as medical, oil and gas exploration, etc... Although volume visualization is highly computational cost, there is a vision of real time volumetric visualization systems based on interactive ray tracing. Over the years, many rendering algorithms have been created and enhanced. The focus of this project is to develop a simple ray casting program for volumetric data. The program will be able to render specific volume data using a single processor in a reasonable amount of time. It is opento improve for implementation on multiprocessors. The thesis will compare some existing algorithms for ray casting in terms of image quality, computing time, complexity and so forth. The thesis includes a proposal of new multisampling algorithm, which significantly reduces rendering time while producing similar quality of image with existing algorithms

    Feature Adaptive Ray Tracing of Subdivision Surfaces

    Get PDF
    abstract: Subdivision surfaces have gained more and more traction since it became the standard surface representation in the movie industry for many years. And Catmull-Clark subdivision scheme is the most popular one for handling polygonal meshes. After its introduction, Catmull-Clark surfaces have been extended to several eminent ways, including the handling of boundaries, infinitely sharp creases, semi-sharp creases, and hierarchically defined detail. For ray tracing of subdivision surfaces, a common way is to construct spatial bounding volume hierarchies on top of input control mesh. However, a high-level refined subdivision surface not only requires a substantial amount of memory storage, but also causes slow and inefficient ray tracing. In this thesis, it presents a new way to improve the efficiency of ray tracing of subdivision surfaces, while the quality is not as good as general methods.Dissertation/ThesisMasters Thesis Computer Science 201
    • …
    corecore