12 research outputs found

    Optimization in Geometric Graphs: Complexity and Approximation

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    We consider several related problems arising in geometric graphs. In particular, we investigate the computational complexity and approximability properties of several optimization problems in unit ball graphs and develop algorithms to find exact and approximate solutions. In addition, we establish complexity-based theoretical justifications for several greedy heuristics. Unit ball graphs, which are defined in the three dimensional Euclidian space, have several application areas such as computational geometry, facility location and, particularly, wireless communication networks. Efficient operation of wireless networks involves several decision problems that can be reduced to well known optimization problems in graph theory. For instance, the notion of a \virtual backbone" in a wire- less network is strongly related to a minimum connected dominating set in its graph theoretic representation. Motivated by the vastness of application areas, we study several problems including maximum independent set, minimum vertex coloring, minimum clique partition, max-cut and min-bisection. Although these problems have been widely studied in the context of unit disk graphs, which are the two dimensional version of unit ball graphs, there is no established result on the complexity and approximation status for some of them in unit ball graphs. Furthermore, unit ball graphs can provide a better representation of real networks since the nodes are deployed in the three dimensional space. We prove complexity results and propose solution procedures for several problems using geometrical properties of these graphs. We outline a matching-based branch and bound solution procedure for the maximum k-clique problem in unit disk graphs and demonstrate its effectiveness through computational tests. We propose using minimum bottleneck connected dominating set problem in order to determine the optimal transmission range of a wireless network that will ensure a certain size of "virtual backbone". We prove that this problem is NP-hard in general graphs but solvable in polynomial time in unit disk and unit ball graphs. We also demonstrate work on theoretical foundations for simple greedy heuristics. Particularly, similar to the notion of "best" approximation algorithms with respect to their approximation ratios, we prove that several simple greedy heuristics are "best" in the sense that it is NP-hard to recognize the gap between the greedy solution and the optimal solution. We show results for several well known problems such as maximum clique, maximum independent set, minimum vertex coloring and discuss extensions of these results to a more general class of problems. In addition, we propose a "worst-out" heuristic based on edge contractions for the max-cut problem and provide analytical and experimental comparisons with a well known "best-in" approach and its modified versions

    Optimization problems in multiple-interval graphs

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    Multiple-interval graphs are a natural generalization of interval graphs where each vertex may have more then one interval associated with it. We initiate the study of optimization problems in multiple-interval graphs by considering three classical problems: MINIMUM VERTEX COVER, MINIMUM DOMINATING SET, and MAXIMUM CLIQUE. We describe applications for each one of these problems, and then proceed to discuss approximation algorithms for them. Our results can be summarized as follows: Let t be the number of intervals associated with each vertex in a given multiple-interval graph. For MINIMUM VERTEX COVER, we give a (2 − 1/t)approximation algorithm which also works when a t-interval representation of our given graph is absent. Following this, we give a t 2-approximation algorithm for MINIMUM DOMINATING SET whic

    Optimization problems in multipleinterval graphs

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    Multiple-interval graphs are a natural generalization of interval graphs where each vertex may have more then one interval associated with it. We initiate the study of optimization problems in multiple-interval graphs by considering three classical problems: Minimum Vertex Cover, Minimum Dominating Set, and Maximum Clique. We describe applications for each one of these problems, and then proceed to discuss approximation algorithms for them. Our results can be summarized as follows: Let t be the number of intervals associated with each vertex in a given multiple-interval graph. For Minimum Vertex Cover, we give a (2 − 1/t)-approximation algorithm which also works when a t-interval representation of our given graph is absent. Following this, we give a t 2-approximation algorithm for Minimum Dominating Set which adapts well to more general variants of the problem. We then proceed to prove that Maximum Clique is NP-hard already for 3-interval graphs, and provide a (t 2 −t+ 1)/2-approximation algorithm for general values of t ≥ 2, using bounds proven for the so-called transversal number of t-interval families
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