44 research outputs found

    Optimization problems for fast AAM fitting in-the-wild

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    We describe a very simple framework for deriving the most-well known optimization problems in Active Appearance Models (AAMs), and most importantly for providing efficient solutions. Our formulation results in two optimization problems for fast and exact AAM fitting, and one new algorithm which has the important advantage of being applicable to 3D. We show that the dominant cost for both forward and inverse algorithms is a few times mN which is the cost of projecting an image onto the appearance subspace. This makes both algorithms not only computationally realizable but also very attractive speed-wise for most current systems. Because exact AAM fitting is no longer computationally prohibitive, we trained AAMs in-the-wild with the goal of investigating whether AAMs benefit from such a training process. Our results show that although we did not use sophisticated shape priors, robust features or robust norms for improving performance, AAMs perform notably well and in some cases comparably with current state-of- the-art methods. We provide Matlab source code for training, fitting and reproducing the results presented in this paper at http://ibug.doc.ic.ac.uk/resources

    Optimization problems for fast AAM fitting in-the-wild

    Get PDF
    We describe a very simple framework for deriving the most-well known optimization problems in Active Appearance Models (AAMs), and most importantly for providing efficient solutions. Our formulation results in two optimization problems for fast and exact AAM fitting, and one new algorithm which has the important advantage of being applicable to 3D. We show that the dominant cost for both forward and inverse algorithms is a few times mN which is the cost of projecting an image onto the appearance subspace. This makes both algorithms not only computationally realizable but also very attractive speed-wise for most current systems. Because exact AAM fitting is no longer computationally prohibitive, we trained AAMs in-the-wild with the goal of investigating whether AAMs benefit from such a training process. Our results show that although we did not use sophisticated shape priors, robust features or robust norms for improving performance, AAMs perform notably well and in some cases comparably with current state-of- the-art methods. We provide Matlab source code for training, fitting and reproducing the results presented in this paper at http://ibug.doc.ic.ac.uk/resources

    Analysis of Movement and Face Expression Using Images

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    Cílem práce bylo seznámit se s metodami pro detekci a analýzu obličeje pomocí obrazů a použít získané informace a dostupné knihovny pro implementaci sledování pohybu a výrazu tváře. V navrženém řešení byly využity funkce z knihoven OpenCV a dlib. Podstatnou částí implementace je detekce zájmových bodů obličeje a jejich analýza, díky níž zjistíme rotaci a polohu hlavy, což je následně použito pro ovládání pohybu myši pomocí natáčení hlavy.The aim of this thesis was to get familiar with face detection and analysis methods and to utilize gained information and available libraries for implementation of face movement and expression tracking. The libraries used in the suggested solution were OpenCV and dlib. The substantial part of the implementation is facial landmark detection and analysis used for Ąnding out the head pose, which is then used for mouse movement controlling via head rotation.460 - Katedra informatikyvýborn

    Pose-Invariant 3D Face Alignment

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    Face alignment aims to estimate the locations of a set of landmarks for a given image. This problem has received much attention as evidenced by the recent advancement in both the methodology and performance. However, most of the existing works neither explicitly handle face images with arbitrary poses, nor perform large-scale experiments on non-frontal and profile face images. In order to address these limitations, this paper proposes a novel face alignment algorithm that estimates both 2D and 3D landmarks and their 2D visibilities for a face image with an arbitrary pose. By integrating a 3D deformable model, a cascaded coupled-regressor approach is designed to estimate both the camera projection matrix and the 3D landmarks. Furthermore, the 3D model also allows us to automatically estimate the 2D landmark visibilities via surface normals. We gather a substantially larger collection of all-pose face images to evaluate our algorithm and demonstrate superior performances than the state-of-the-art methods

    Interspecies Knowledge Transfer for Facial Keypoint Detection

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    We present a method for localizing facial keypoints on animals by transferring knowledge gained from human faces. Instead of directly finetuning a network trained to detect keypoints on human faces to animal faces (which is sub-optimal since human and animal faces can look quite different), we propose to first adapt the animal images to the pre-trained human detection network by correcting for the differences in animal and human face shape. We first find the nearest human neighbors for each animal image using an unsupervised shape matching method. We use these matches to train a thin plate spline warping network to warp each animal face to look more human-like. The warping network is then jointly finetuned with a pre-trained human facial keypoint detection network using an animal dataset. We demonstrate state-of-the-art results on both horse and sheep facial keypoint detection, and significant improvement over simple finetuning, especially when training data is scarce. Additionally, we present a new dataset with 3717 images with horse face and facial keypoint annotations.Comment: CVPR 2017 Camera Read
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