4,332 research outputs found

    Geographic Gossip: Efficient Averaging for Sensor Networks

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    Gossip algorithms for distributed computation are attractive due to their simplicity, distributed nature, and robustness in noisy and uncertain environments. However, using standard gossip algorithms can lead to a significant waste in energy by repeatedly recirculating redundant information. For realistic sensor network model topologies like grids and random geometric graphs, the inefficiency of gossip schemes is related to the slow mixing times of random walks on the communication graph. We propose and analyze an alternative gossiping scheme that exploits geographic information. By utilizing geographic routing combined with a simple resampling method, we demonstrate substantial gains over previously proposed gossip protocols. For regular graphs such as the ring or grid, our algorithm improves standard gossip by factors of nn and n\sqrt{n} respectively. For the more challenging case of random geometric graphs, our algorithm computes the true average to accuracy Ο΅\epsilon using O(n1.5log⁑nlogβ‘Ο΅βˆ’1)O(\frac{n^{1.5}}{\sqrt{\log n}} \log \epsilon^{-1}) radio transmissions, which yields a nlog⁑n\sqrt{\frac{n}{\log n}} factor improvement over standard gossip algorithms. We illustrate these theoretical results with experimental comparisons between our algorithm and standard methods as applied to various classes of random fields.Comment: To appear, IEEE Transactions on Signal Processin

    Machine Learning in Wireless Sensor Networks: Algorithms, Strategies, and Applications

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    Wireless sensor networks monitor dynamic environments that change rapidly over time. This dynamic behavior is either caused by external factors or initiated by the system designers themselves. To adapt to such conditions, sensor networks often adopt machine learning techniques to eliminate the need for unnecessary redesign. Machine learning also inspires many practical solutions that maximize resource utilization and prolong the lifespan of the network. In this paper, we present an extensive literature review over the period 2002-2013 of machine learning methods that were used to address common issues in wireless sensor networks (WSNs). The advantages and disadvantages of each proposed algorithm are evaluated against the corresponding problem. We also provide a comparative guide to aid WSN designers in developing suitable machine learning solutions for their specific application challenges.Comment: Accepted for publication in IEEE Communications Surveys and Tutorial

    Minimum Cuts in Geometric Intersection Graphs

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    Let D\mathcal{D} be a set of nn disks in the plane. The disk graph GDG_\mathcal{D} for D\mathcal{D} is the undirected graph with vertex set D\mathcal{D} in which two disks are joined by an edge if and only if they intersect. The directed transmission graph GDβ†’G^{\rightarrow}_\mathcal{D} for D\mathcal{D} is the directed graph with vertex set D\mathcal{D} in which there is an edge from a disk D1∈DD_1 \in \mathcal{D} to a disk D2∈DD_2 \in \mathcal{D} if and only if D1D_1 contains the center of D2D_2. Given D\mathcal{D} and two non-intersecting disks s,t∈Ds, t \in \mathcal{D}, we show that a minimum ss-tt vertex cut in GDG_\mathcal{D} or in GDβ†’G^{\rightarrow}_\mathcal{D} can be found in O(n3/2polylogn)O(n^{3/2}\text{polylog} n) expected time. To obtain our result, we combine an algorithm for the maximum flow problem in general graphs with dynamic geometric data structures to manipulate the disks. As an application, we consider the barrier resilience problem in a rectangular domain. In this problem, we have a vertical strip SS bounded by two vertical lines, Lβ„“L_\ell and LrL_r, and a collection D\mathcal{D} of disks. Let aa be a point in SS above all disks of D\mathcal{D}, and let bb a point in SS below all disks of D\mathcal{D}. The task is to find a curve from aa to bb that lies in SS and that intersects as few disks of D\mathcal{D} as possible. Using our improved algorithm for minimum cuts in disk graphs, we can solve the barrier resilience problem in O(n3/2polylogn)O(n^{3/2}\text{polylog} n) expected time.Comment: 11 pages, 4 figure

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    A Search Strategy of Level-Based Flooding for the Internet of Things

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    This paper deals with the query problem in the Internet of Things (IoT). Flooding is an important query strategy. However, original flooding is prone to cause heavy network loads. To address this problem, we propose a variant of flooding, called Level-Based Flooding (LBF). With LBF, the whole network is divided into several levels according to the distances (i.e., hops) between the sensor nodes and the sink node. The sink node knows the level information of each node. Query packets are broadcast in the network according to the levels of nodes. Upon receiving a query packet, sensor nodes decide how to process it according to the percentage of neighbors that have processed it. When the target node receives the query packet, it sends its data back to the sink node via random walk. We show by extensive simulations that the performance of LBF in terms of cost and latency is much better than that of original flooding, and LBF can be used in IoT of different scales
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