4,332 research outputs found
Geographic Gossip: Efficient Averaging for Sensor Networks
Gossip algorithms for distributed computation are attractive due to their
simplicity, distributed nature, and robustness in noisy and uncertain
environments. However, using standard gossip algorithms can lead to a
significant waste in energy by repeatedly recirculating redundant information.
For realistic sensor network model topologies like grids and random geometric
graphs, the inefficiency of gossip schemes is related to the slow mixing times
of random walks on the communication graph. We propose and analyze an
alternative gossiping scheme that exploits geographic information. By utilizing
geographic routing combined with a simple resampling method, we demonstrate
substantial gains over previously proposed gossip protocols. For regular graphs
such as the ring or grid, our algorithm improves standard gossip by factors of
and respectively. For the more challenging case of random
geometric graphs, our algorithm computes the true average to accuracy
using radio
transmissions, which yields a factor improvement over
standard gossip algorithms. We illustrate these theoretical results with
experimental comparisons between our algorithm and standard methods as applied
to various classes of random fields.Comment: To appear, IEEE Transactions on Signal Processin
Machine Learning in Wireless Sensor Networks: Algorithms, Strategies, and Applications
Wireless sensor networks monitor dynamic environments that change rapidly
over time. This dynamic behavior is either caused by external factors or
initiated by the system designers themselves. To adapt to such conditions,
sensor networks often adopt machine learning techniques to eliminate the need
for unnecessary redesign. Machine learning also inspires many practical
solutions that maximize resource utilization and prolong the lifespan of the
network. In this paper, we present an extensive literature review over the
period 2002-2013 of machine learning methods that were used to address common
issues in wireless sensor networks (WSNs). The advantages and disadvantages of
each proposed algorithm are evaluated against the corresponding problem. We
also provide a comparative guide to aid WSN designers in developing suitable
machine learning solutions for their specific application challenges.Comment: Accepted for publication in IEEE Communications Surveys and Tutorial
Minimum Cuts in Geometric Intersection Graphs
Let be a set of disks in the plane. The disk graph
for is the undirected graph with vertex set
in which two disks are joined by an edge if and only if they
intersect. The directed transmission graph for
is the directed graph with vertex set in which
there is an edge from a disk to a disk if and only if contains the center of .
Given and two non-intersecting disks , we
show that a minimum - vertex cut in or in
can be found in
expected time. To obtain our result, we combine an algorithm for the maximum
flow problem in general graphs with dynamic geometric data structures to
manipulate the disks.
As an application, we consider the barrier resilience problem in a
rectangular domain. In this problem, we have a vertical strip bounded by
two vertical lines, and , and a collection of
disks. Let be a point in above all disks of , and let
a point in below all disks of . The task is to find a curve
from to that lies in and that intersects as few disks of
as possible. Using our improved algorithm for minimum cuts in
disk graphs, we can solve the barrier resilience problem in
expected time.Comment: 11 pages, 4 figure
A Search Strategy of Level-Based Flooding for the Internet of Things
This paper deals with the query problem in the Internet of Things (IoT).
Flooding is an important query strategy. However, original flooding is prone to
cause heavy network loads. To address this problem, we propose a variant of
flooding, called Level-Based Flooding (LBF). With LBF, the whole network is
divided into several levels according to the distances (i.e., hops) between the
sensor nodes and the sink node. The sink node knows the level information of
each node. Query packets are broadcast in the network according to the levels
of nodes. Upon receiving a query packet, sensor nodes decide how to process it
according to the percentage of neighbors that have processed it. When the
target node receives the query packet, it sends its data back to the sink node
via random walk. We show by extensive simulations that the performance of LBF
in terms of cost and latency is much better than that of original flooding, and
LBF can be used in IoT of different scales
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