300 research outputs found

    A new-generation class of parallel architectures and their performance evaluation

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    The development of computers with hundreds or thousands of processors and capability for very high performance is absolutely essential for many computation problems, such as weather modeling, fluid dynamics, and aerodynamics. Several interconnection networks have been proposed for parallel computers. Nevertheless, the majority of them are plagued by rather poor topological properties that result in large memory latencies for DSM (Distributed Shared-Memory) computers. On the other hand, scalable networks with very good topological properties are often impossible to build because of their prohibitively high VLSI (e.g., wiring) complexity. Such a network is the generalized hypercube (GH). The GH supports full-connectivity of its nodes in each dimension and is characterized by outstanding topological properties. In addition, low-dimensional GHs have very large bisection widths. We propose in this dissertation a new class of processor interconnections, namely HOWs (Highly Overlapping Windows), that are more generic than the GH, are highly scalable, and have comparable performance. We analyze the communications capabilities of 2-D HOW systems and demonstrate that in practical cases HOW systems perform much better than binary hypercubes for important communications patterns. These properties are in addition to the good scalability and low hardware complexity of HOW systems. We present algorithms for one-to-one, one-to-all broadcasting, all-to-all broadcasting, one-to-all personalized, and all-to-all personalized communications on HOW systems. These algorithms are developed and evaluated for several communication models. In addition, we develop techniques for the efficient embedding of popular topologies, such as the ring, the torus, and the hypercube, into 1-D and 2-D HOW systems. The objective is to show that 2-D HOW systems are not only scalable and easy to implement, but they also result in good embedding of several classical topologies

    Near-optimal broadcast in all-port wormhole-routed hypercubes using error-correcting codes

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    A new broadcasting method is presented for hypercubes with wormhole routing mechanism. The communication model assumed allows an n-dimensional hypercube to have at most n concurrent I/O communication along its ports. It assumes a distance insensitivity of (n + 1) with no intermediate reception capability for the nodes. The approach is based on determination of the set of nodes called stations in the hypercube. Once stations are identified, node disjoint paths are formed from the source to all stations. The broadcasting is accomplished first by sending the message to all stations, which will inform the rest of the nodes. To establish node-disjoint paths between the source node and all stations, we introduce a new routing strategy. We prove that multicasting can be done in one routing step as long as the number of destination nodes are at most n in an n-dimensional hypercube. The number of broadcasting steps using our routing is equal to or smaller than that obtained in an earlier work; this number is optimal for all hypercube dimensions n ≤ 12, except for n = 10

    On the Cost of Participating in a Peer-to-Peer Network

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    In this paper, we model the cost incurred by each peer participating in a peer-to-peer network. Such a cost model allows to gauge potential disincentives for peers to collaborate, and provides a measure of the ``total cost'' of a network, which is a possible benchmark to distinguish between proposals. We characterize the cost imposed on a node as a function of the experienced load and the node connectivity, and show how our model applies to a few proposed routing geometries for distributed hash tables (DHTs). We further outline a number of open questions this research has raised.Comment: 17 pages, 4 figures. Short version to be published in the Proceedings of the Third International Workshop on Peer-to-Peer Systems (IPTPS'04). San Diego, CA. February 200

    Compact Oblivious Routing in Weighted Graphs

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    Processor allocation strategies for modified hypercubes

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    Parallel processing has been widely accepted to be the future in high speed computing. Among the various parallel architectures proposed/implemented, the hypercube has shown a lot of promise because of its poweful properties, like regular topology, fault tolerance, low diameter, simple routing, and ability to efficiently emulate other architectures. The major drawback of the hypercube network is that it can not be expanded in practice because the number of communication ports for each processor grows as the logarithm of the total number of processors in the system. Therefore, once a hypercube supercomputer of a certain dimensionality has been built, any future expansions can be accomplished only by replacing the VLSI chips. This is an undesirable feature and a lot of work has been under progress to eliminate this stymie, thus providing a platform for easier expansion. Modified hypercubes (MHs) have been proposed as the building blocks of hypercube-based systems supporting incremental growth techniques without introducing extra resources for individual hypercubes. However, processor allocation on MHs proves to be a challenge due to a slight deviation in their topology from that of the standard hypercube network. This thesis addresses the issue of processor allocation on MHs and proposes various strategies which are based, partially or entirely, on table look-up approaches. A study of the various task allocation strategies for standard hypercubes is conducted and their suitability for MHs is evaluated. It is shown that the proposed strategies have a perfect subcube recognition ability and a superior performance. Existing processor allocation strategies for pure hypercube networks are demonstrated to be ineffective for MHs, in the light of their inability to recognize all available subcubes. A comparative analysis that involves the buddy strategy and the new strategies is carried out using simulation results
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