18,917 research outputs found
Charting the Algorithmic Complexity of Waypoint Routing
Modern computer networks support interesting new routing models in which traffic flows from a source sto a destination t can be flexibly steered through a sequence of waypoints, such as (hardware) middleboxes or (virtualized) network functions (VNFs), to create innovative network services like service chains or segment routing. While the benefits and technological challenges of providing such routing models have been articulated and studied intensively over the last years, less is known about the underlying algorithmic traffic routing problems.
The goal of this paper is to provide the network community with an overview of algorithmic techniques for waypoint routing and also inform about limitations due to computational hardness. In particular, we put the waypoint routing problem into perspective with respect to classic graph theoretical problems. For example, we find that while computing a shortest path from a source s to a destination t is simple (e.g., using Dijkstra's algorithm), the problem of finding a shortest route from s to t via a single waypoint already features a deep combinatorial structure.</jats:p
Walking Through Waypoints
We initiate the study of a fundamental combinatorial problem: Given a
capacitated graph , find a shortest walk ("route") from a source to a destination that includes all vertices specified by a set
: the \emph{waypoints}. This waypoint routing problem
finds immediate applications in the context of modern networked distributed
systems. Our main contribution is an exact polynomial-time algorithm for graphs
of bounded treewidth. We also show that if the number of waypoints is
logarithmically bounded, exact polynomial-time algorithms exist even for
general graphs. Our two algorithms provide an almost complete characterization
of what can be solved exactly in polynomial-time: we show that more general
problems (e.g., on grid graphs of maximum degree 3, with slightly more
waypoints) are computationally intractable
Counting Shortest Two Disjoint Paths in Cubic Planar Graphs with an NC Algorithm
Given an undirected graph and two disjoint vertex pairs and
, the Shortest two disjoint paths problem (S2DP) asks for the minimum
total length of two vertex disjoint paths connecting with , and
with , respectively.
We show that for cubic planar graphs there are NC algorithms, uniform
circuits of polynomial size and polylogarithmic depth, that compute the S2DP
and moreover also output the number of such minimum length path pairs.
Previously, to the best of our knowledge, no deterministic polynomial time
algorithm was known for S2DP in cubic planar graphs with arbitrary placement of
the terminals. In contrast, the randomized polynomial time algorithm by
Bj\"orklund and Husfeldt, ICALP 2014, for general graphs is much slower, is
serial in nature, and cannot count the solutions.
Our results are built on an approach by Hirai and Namba, Algorithmica 2017,
for a generalisation of S2DP, and fast algorithms for counting perfect
matchings in planar graphs
Linear-Time Algorithms for Geometric Graphs with Sublinearly Many Edge Crossings
We provide linear-time algorithms for geometric graphs with sublinearly many
crossings. That is, we provide algorithms running in O(n) time on connected
geometric graphs having n vertices and k crossings, where k is smaller than n
by an iterated logarithmic factor. Specific problems we study include Voronoi
diagrams and single-source shortest paths. Our algorithms all run in linear
time in the standard comparison-based computational model; hence, we make no
assumptions about the distribution or bit complexities of edge weights, nor do
we utilize unusual bit-level operations on memory words. Instead, our
algorithms are based on a planarization method that "zeroes in" on edge
crossings, together with methods for extending planar separator decompositions
to geometric graphs with sublinearly many crossings. Incidentally, our
planarization algorithm also solves an open computational geometry problem of
Chazelle for triangulating a self-intersecting polygonal chain having n
segments and k crossings in linear time, for the case when k is sublinear in n
by an iterated logarithmic factor.Comment: Expanded version of a paper appearing at the 20th ACM-SIAM Symposium
on Discrete Algorithms (SODA09
Non-Uniform Robust Network Design in Planar Graphs
Robust optimization is concerned with constructing solutions that remain
feasible also when a limited number of resources is removed from the solution.
Most studies of robust combinatorial optimization to date made the assumption
that every resource is equally vulnerable, and that the set of scenarios is
implicitly given by a single budget constraint. This paper studies a robustness
model of a different kind. We focus on \textbf{bulk-robustness}, a model
recently introduced~\cite{bulk} for addressing the need to model non-uniform
failure patterns in systems.
We significantly extend the techniques used in~\cite{bulk} to design
approximation algorithm for bulk-robust network design problems in planar
graphs. Our techniques use an augmentation framework, combined with linear
programming (LP) rounding that depends on a planar embedding of the input
graph. A connection to cut covering problems and the dominating set problem in
circle graphs is established. Our methods use few of the specifics of
bulk-robust optimization, hence it is conceivable that they can be adapted to
solve other robust network design problems.Comment: 17 pages, 2 figure
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