1,196 research outputs found
On Neuromechanical Approaches for the Study of Biological Grasp and Manipulation
Biological and robotic grasp and manipulation are undeniably similar at the
level of mechanical task performance. However, their underlying fundamental
biological vs. engineering mechanisms are, by definition, dramatically
different and can even be antithetical. Even our approach to each is
diametrically opposite: inductive science for the study of biological systems
vs. engineering synthesis for the design and construction of robotic systems.
The past 20 years have seen several conceptual advances in both fields and the
quest to unify them. Chief among them is the reluctant recognition that their
underlying fundamental mechanisms may actually share limited common ground,
while exhibiting many fundamental differences. This recognition is particularly
liberating because it allows us to resolve and move beyond multiple paradoxes
and contradictions that arose from the initial reasonable assumption of a large
common ground. Here, we begin by introducing the perspective of neuromechanics,
which emphasizes that real-world behavior emerges from the intimate
interactions among the physical structure of the system, the mechanical
requirements of a task, the feasible neural control actions to produce it, and
the ability of the neuromuscular system to adapt through interactions with the
environment. This allows us to articulate a succinct overview of a few salient
conceptual paradoxes and contradictions regarding under-determined vs.
over-determined mechanics, under- vs. over-actuated control, prescribed vs.
emergent function, learning vs. implementation vs. adaptation, prescriptive vs.
descriptive synergies, and optimal vs. habitual performance. We conclude by
presenting open questions and suggesting directions for future research. We
hope this frank assessment of the state-of-the-art will encourage and guide
these communities to continue to interact and make progress in these important
areas
Grasping and Control Issues in Adaptive End Effectors
Research into robotic grasping and manipulation has led to the development of a large number of tendon based end effectors. Many are, however, developed as a research tool, which are limited in application to the laboratory environment. The main reason being that the designs requiring a large number of actuators to be controlled. Due to the space and safety requirements, very few have been developed and commissioned for industrial applications. This paper presents design of a rigid link finger operated by a minimum number of actuators, which may be suitable for a number of adaptive end effectors. The adaptive nature built into the end effector (due to limited number of actuators) presents considerable problems in grasping and control. The paper discusses the issues associated with such designs. The research can be applicable to any adaptive end effectors that are controlled by limited number of actuators and evaluates their suitability in industrial environments
A Continuous Grasp Representation for the Imitation Learning of Grasps on Humanoid Robots
Models and methods are presented which enable a humanoid robot to learn reusable, adaptive grasping skills. Mechanisms and principles in human grasp behavior are studied. The findings are used to develop a grasp representation capable of retaining specific motion characteristics and of adapting to different objects and tasks. Based on the representation a framework is proposed which enables the robot to observe human grasping, learn grasp representations, and infer executable grasping actions
Data-Driven Grasp Synthesis - A Survey
We review the work on data-driven grasp synthesis and the methodologies for
sampling and ranking candidate grasps. We divide the approaches into three
groups based on whether they synthesize grasps for known, familiar or unknown
objects. This structure allows us to identify common object representations and
perceptual processes that facilitate the employed data-driven grasp synthesis
technique. In the case of known objects, we concentrate on the approaches that
are based on object recognition and pose estimation. In the case of familiar
objects, the techniques use some form of a similarity matching to a set of
previously encountered objects. Finally for the approaches dealing with unknown
objects, the core part is the extraction of specific features that are
indicative of good grasps. Our survey provides an overview of the different
methodologies and discusses open problems in the area of robot grasping. We
also draw a parallel to the classical approaches that rely on analytic
formulations.Comment: 20 pages, 30 Figures, submitted to IEEE Transactions on Robotic
The role of fingerprints in the coding of tactile information probed with a biomimetic sensor
In humans, the tactile perception of fine textures (spatial scale <200
micrometers) is mediated by skin vibrations generated as the finger scans the
surface. To establish the relationship between texture characteristics and
subcutaneous vibrations, a biomimetic tactile sensor has been designed whose
dimensions match those of the fingertip. When the sensor surface is patterned
with parallel ridges mimicking the fingerprints, the spectrum of vibrations
elicited by randomly textured substrates is dominated by one frequency set by
the ratio of the scanning speed to the interridge distance. For human touch,
this frequency falls within the optimal range of sensitivity of Pacinian
afferents, which mediate the coding of fine textures. Thus, fingerprints may
perform spectral selection and amplification of tactile information that
facilitate its processing by specific mechanoreceptors.Comment: 25 pages, 11 figures, article + supporting materia
Learning to Represent Haptic Feedback for Partially-Observable Tasks
The sense of touch, being the earliest sensory system to develop in a human
body [1], plays a critical part of our daily interaction with the environment.
In order to successfully complete a task, many manipulation interactions
require incorporating haptic feedback. However, manually designing a feedback
mechanism can be extremely challenging. In this work, we consider manipulation
tasks that need to incorporate tactile sensor feedback in order to modify a
provided nominal plan. To incorporate partial observation, we present a new
framework that models the task as a partially observable Markov decision
process (POMDP) and learns an appropriate representation of haptic feedback
which can serve as the state for a POMDP model. The model, that is parametrized
by deep recurrent neural networks, utilizes variational Bayes methods to
optimize the approximate posterior. Finally, we build on deep Q-learning to be
able to select the optimal action in each state without access to a simulator.
We test our model on a PR2 robot for multiple tasks of turning a knob until it
clicks.Comment: IEEE International Conference on Robotics and Automation (ICRA), 201
Active haptic perception in robots: a review
In the past few years a new scenario for robot-based applications has emerged. Service
and mobile robots have opened new market niches. Also, new frameworks for shop-floor
robot applications have been developed. In all these contexts, robots are requested to
perform tasks within open-ended conditions, possibly dynamically varying. These new
requirements ask also for a change of paradigm in the design of robots: on-line and safe
feedback motion control becomes the core of modern robot systems. Future robots will
learn autonomously, interact safely and possess qualities like self-maintenance. Attaining
these features would have been relatively easy if a complete model of the environment
was available, and if the robot actuators could execute motion commands perfectly
relative to this model. Unfortunately, a complete world model is not available and robots
have to plan and execute the tasks in the presence of environmental uncertainties which
makes sensing an important component of new generation robots. For this reason,
today\u2019s new generation robots are equipped with more and more sensing components,
and consequently they are ready to actively deal with the high complexity of the real
world. Complex sensorimotor tasks such as exploration require coordination between the
motor system and the sensory feedback. For robot control purposes, sensory feedback
should be adequately organized in terms of relevant features and the associated data
representation. In this paper, we propose an overall functional picture linking sensing
to action in closed-loop sensorimotor control of robots for touch (hands, fingers). Basic
qualities of haptic perception in humans inspire the models and categories comprising the
proposed classification. The objective is to provide a reasoned, principled perspective on
the connections between different taxonomies used in the Robotics and human haptic
literature. The specific case of active exploration is chosen to ground interesting use
cases. Two reasons motivate this choice. First, in the literature on haptics, exploration has
been treated only to a limited extent compared to grasping and manipulation. Second,
exploration involves specific robot behaviors that exploit distributed and heterogeneous
sensory data
- …