182 research outputs found
Optimal deterministic ring exploration with oblivious asynchronous robots
We consider the problem of exploring an anonymous unoriented ring of size
by identical, oblivious, asynchronous mobile robots, that are unable to
communicate, yet have the ability to sense their environment and take decisions
based on their local view. Previous works in this weak scenario prove that
must not divide for a deterministic solution to exist. Also, it is known
that the minimum number of robots (either deterministic or probabilistic) to
explore a ring of size is 4. An upper bound of 17 robots holds in the
deterministic case while 4 probabilistic robots are sufficient. In this paper,
we close the complexity gap in the deterministic setting, by proving that no
deterministic exploration is feasible with less than five robots whenever the
size of the ring is even, and that five robots are sufficient for any that
is coprime with five. Our protocol completes exploration in O(n) robot moves,
which is also optimal
Optimal Probabilistic Ring Exploration by Asynchronous Oblivious Robots
We consider a team of identical, oblivious, asynchronous mobile robots
that are able to sense (\emph{i.e.}, view) their environment, yet are unable to
communicate, and evolve on a constrained path. Previous results in this weak
scenario show that initial symmetry yields high lower bounds when problems are
to be solved by \emph{deterministic} robots. In this paper, we initiate
research on probabilistic bounds and solutions in this context, and focus on
the \emph{exploration} problem of anonymous unoriented rings of any size. It is
known that robots are necessary and sufficient to solve the
problem with deterministic robots, provided that and are coprime.
By contrast, we show that \emph{four} identical probabilistic robots are
necessary and sufficient to solve the same problem, also removing the coprime
constraint. Our positive results are constructive
Gathering on Rings for Myopic Asynchronous Robots With Lights
We investigate gathering algorithms for asynchronous autonomous mobile robots moving in uniform ring-shaped networks. Different from most work using the Look-Compute-Move (LCM) model, we assume that robots have limited visibility and lights. That is, robots can observe nodes only within a certain fixed distance, and emit a color from a set of constant number of colors. We consider gathering algorithms depending on two parameters related to the initial configuration: M_{init}, which denotes the number of nodes between two border nodes, and O_{init}, which denotes the number of nodes hosting robots between two border nodes. In both cases, a border node is a node hosting one or more robots that cannot see other robots on at least one side. Our main contribution is to prove that, if M_{init} or O_{init} is odd, gathering is always feasible with three or four colors. The proposed algorithms do not require additional assumptions, such as knowledge of the number of robots, multiplicity detection capabilities, or the assumption of towerless initial configurations. These results demonstrate the power of lights to achieve gathering of robots with limited visibility
Parameterized Verification of Algorithms for Oblivious Robots on a Ring
We study verification problems for autonomous swarms of mobile robots that
self-organize and cooperate to solve global objectives. In particular, we focus
in this paper on the model proposed by Suzuki and Yamashita of anonymous robots
evolving in a discrete space with a finite number of locations (here, a ring).
A large number of algorithms have been proposed working for rings whose size is
not a priori fixed and can be hence considered as a parameter. Handmade
correctness proofs of these algorithms have been shown to be error-prone, and
recent attention had been given to the application of formal methods to
automatically prove those. Our work is the first to study the verification
problem of such algorithms in the parameter-ized case. We show that safety and
reachability problems are undecidable for robots evolving asynchronously. On
the positive side, we show that safety properties are decidable in the
synchronous case, as well as in the asynchronous case for a particular class of
algorithms. Several properties on the protocol can be decided as well. Decision
procedures rely on an encoding in Presburger arithmetics formulae that can be
verified by an SMT-solver. Feasibility of our approach is demonstrated by the
encoding of several case studies
Ring Exploration with Oblivious Myopic Robots
The exploration problem in the discrete universe, using identical oblivious
asynchronous robots without direct communication, has been well investigated.
These robots have sensors that allow them to see their environment and move
accordingly. However, the previous work on this problem assume that robots have
an unlimited visibility, that is, they can see the position of all the other
robots. In this paper, we consider deterministic exploration in an anonymous,
unoriented ring using asynchronous, oblivious, and myopic robots. By myopic, we
mean that the robots have only a limited visibility. We study the computational
limits imposed by such robots and we show that under some conditions the
exploration problem can still be solved. We study the cases where the robots
visibility is limited to 1, 2, and 3 neighboring nodes, respectively.Comment: (2012
Optimal Torus Exploration by Oblivious Robots
International audienceWe consider autonomous robots that are endowed with motion actuators and visibility sensors. The robots we consider are weak, i.e., they are anonymous, uniform, unable to explicitly communicate, and oblivious (they do not remember any of their past actions). In this paper, we propose an optimal (w.r.t. the number of robots) solution for the terminating exploration of a torus-shaped network by a team of such robots. In more details, we first show that it is impossible to explore a simple torus of arbitrary size with (strictly) less than four robots, even if the algorithm is probabilistic. If the algorithm is required to be deterministic, four robots are also insufficient. This negative result implies that the only way to obtain an optimal algorithm (w.r.t. the number of robots participating to the algorithm) is to make use of probabilities. Then, we propose a probabilistic algorithm that uses four robots to explore all simple tori of size , where . Hence, in such tori, four robots are necessary and sufficient to solve the (probabilistic) terminating exploration. As a torus can be seen as a 2-dimensional ring, our result shows, perhaps surprisingly, that increasing the number of possible symmetries in the network (due to increasing dimensions) does not come at an extra cost w.r.t. the number of robots that are necessary to solve the problem
A Certified Universal Gathering Algorithm for Oblivious Mobile Robots
We present a new algorithm for the problem of universal gathering mobile
oblivious robots (that is, starting from any initial configuration that is not
bivalent, using any number of robots, the robots reach in a finite number of
steps the same position, not known beforehand) without relying on a common
chirality. We give very strong guaranties on the correctness of our algorithm
by proving formally that it is correct, using the COQ proof assistant. To our
knowledge, this is the first certified positive (and constructive) result in
the context of oblivious mobile robots. It demonstrates both the effectiveness
of the approach to obtain new algorithms that are truly generic, and its
managability since the amount of developped code remains human readable
Uniform multi-agent deployment on a ring
AbstractWe consider two variants of the task of spreading a swarm of agents uniformly on a ring graph. Ant-like oblivious agents having limited capabilities are considered. The agents are assumed to have little memory, they all execute the same algorithm and no direct communication is allowed between them. Furthermore, the agents do not possess any global information. In particular, the size of the ring (n) and the number of agents in the swarm (k) are unknown to them. The agents are assumed to operate on an unweighted ring graph. Every agent can measure the distance to his two neighbors on the ring, up to a limited range of V edges.The first task considered, is dynamical (i.e. in motion) uniform deployment on the ring. We show that if either the ring is unoriented, or the visibility range is less than ân/kâ, this is an impossible mission for the agents. Then, for an oriented ring and Vâ„ân/kâ, we propose an algorithm which achieves the deployment task in optimal time. The second task discussed, called quiescent spread, requires the agents to spread uniformly over the ring and stop moving. We prove that under our model, in which every agent can measure the distance only to his two neighbors, this task is impossible. Subsequently, we propose an algorithm which achieves quiescent but only almost uniform spread.The algorithms we present are scalable and robust. In case the environment (the size of the ring) or the number of agents changes during the run, the swarm adapts and re-deploys without requiring any outside interference
Optimal torus exploration by oblivious robots
International audienceWe deal with a team of autonomous robots that are endowed with motion actuators and visibility sensors. Those robots are weak and evolve in a discrete environment. By weak, we mean that they are anonymous, uniform, unable to explicitly communicate, and oblivious. We first show that it is impossible to solve the terminating exploration of a simple torus of arbitrary size with less than 4 or 5 such robots, respectively depending on whether the algorithm is probabilistic or deterministic. Next, we propose in the SSYNC model a probabilistic solution for the terminating exploration of torus-shaped networks of size âĂL, where 7â€ââ€L, by a team of 4 such weak robots. So, this algorithm is optimal w.r.t. the number of robots
- âŠ