2,042 research outputs found
Disaster-Resilient Control Plane Design and Mapping in Software-Defined Networks
Communication networks, such as core optical networks, heavily depend on
their physical infrastructure, and hence they are vulnerable to man-made
disasters, such as Electromagnetic Pulse (EMP) or Weapons of Mass Destruction
(WMD) attacks, as well as to natural disasters. Large-scale disasters may cause
huge data loss and connectivity disruption in these networks. As our dependence
on network services increases, the need for novel survivability methods to
mitigate the effects of disasters on communication networks becomes a major
concern. Software-Defined Networking (SDN), by centralizing control logic and
separating it from physical equipment, facilitates network programmability and
opens up new ways to design disaster-resilient networks. On the other hand, to
fully exploit the potential of SDN, along with data-plane survivability, we
also need to design the control plane to be resilient enough to survive network
failures caused by disasters. Several distributed SDN controller architectures
have been proposed to mitigate the risks of overload and failure, but they are
optimized for limited faults without addressing the extent of large-scale
disaster failures. For disaster resiliency of the control plane, we propose to
design it as a virtual network, which can be solved using Virtual Network
Mapping techniques. We select appropriate mapping of the controllers over the
physical network such that the connectivity among the controllers
(controller-to-controller) and between the switches to the controllers
(switch-to-controllers) is not compromised by physical infrastructure failures
caused by disasters. We formally model this disaster-aware control-plane design
and mapping problem, and demonstrate a significant reduction in the disruption
of controller-to-controller and switch-to-controller communication channels
using our approach.Comment: 6 page
Surface-guided computing to analyze subcellular morphology and membrane-associated signals in 3D
Signal transduction and cell function are governed by the spatiotemporal
organization of membrane-associated molecules. Despite significant advances in
visualizing molecular distributions by 3D light microscopy, cell biologists
still have limited quantitative understanding of the processes implicated in
the regulation of molecular signals at the whole cell scale. In particular,
complex and transient cell surface morphologies challenge the complete sampling
of cell geometry, membrane-associated molecular concentration and activity and
the computing of meaningful parameters such as the cofluctuation between
morphology and signals. Here, we introduce u-Unwrap3D, a framework to remap
arbitrarily complex 3D cell surfaces and membrane-associated signals into
equivalent lower dimensional representations. The mappings are bidirectional,
allowing the application of image processing operations in the data
representation best suited for the task and to subsequently present the results
in any of the other representations, including the original 3D cell surface.
Leveraging this surface-guided computing paradigm, we track segmented surface
motifs in 2D to quantify the recruitment of Septin polymers by blebbing events;
we quantify actin enrichment in peripheral ruffles; and we measure the speed of
ruffle movement along topographically complex cell surfaces. Thus, u-Unwrap3D
provides access to spatiotemporal analyses of cell biological parameters on
unconstrained 3D surface geometries and signals.Comment: 49 pages, 10 figure
3D billiards: visualization of regular structures and trapping of chaotic trajectories
The dynamics in three-dimensional billiards leads, using a Poincar\'e
section, to a four-dimensional map which is challenging to visualize. By means
of the recently introduced 3D phase-space slices an intuitive representation of
the organization of the mixed phase space with regular and chaotic dynamics is
obtained. Of particular interest for applications are constraints to classical
transport between different regions of phase space which manifest in the
statistics of Poincar\'e recurrence times. For a 3D paraboloid billiard we
observe a slow power-law decay caused by long-trapped trajectories which we
analyze in phase space and in frequency space. Consistent with previous results
for 4D maps we find that: (i) Trapping takes place close to regular structures
outside the Arnold web. (ii) Trapping is not due to a generalized
island-around-island hierarchy. (iii) The dynamics of sticky orbits is governed
by resonance channels which extend far into the chaotic sea. We find clear
signatures of partial transport barriers. Moreover, we visualize the geometry
of stochastic layers in resonance channels explored by sticky orbits.Comment: 20 pages, 11 figures. For videos of 3D phase-space slices and
time-resolved animations see http://www.comp-phys.tu-dresden.de/supp
An extensive English language bibliography on graph theory and its applications, supplement 1
Graph theory and its applications - bibliography, supplement
Characterization of a turbulent separating/ reattaching flow using optical pressure and velocity measurements
The turbulent wake flow behind a generic spacecraft was investigated experimentally in the trisonic wind tunnel Munich at subsonic Mach numbers M = [0.3; 0.7]. The flow/ structure interaction which raised critical safety aspects on the real spacecraft in the past was studied. The characterization of the coherent flow structures was performed by means of transient optical and classical measurement techniques. The topology and dynamics of the wake flow and the pressure field were investigated with the 2C2D-PIV and the instationary PSP. The reattachment position as well as the local dynamic behavior of strong flow structures were successfully characterized and the presence of dominant vortex shedding at expected frequencies around f ≈ [400; 900] Hz was confirmed. It was the first time that the fluid/ structure interaction and the position of strongest stresses could be characterized experimentally with very high spatial and temporal resolution. A PSP system had to be established in order to perform the desired experiments. Therefore, basic components (e.g. calibration chamber, excitation, evaluation tool) had to be developed and the performance of the entire system had to be validated
A topological solution to object segmentation and tracking
The world is composed of objects, the ground, and the sky. Visual perception
of objects requires solving two fundamental challenges: segmenting visual input
into discrete units, and tracking identities of these units despite appearance
changes due to object deformation, changing perspective, and dynamic occlusion.
Current computer vision approaches to segmentation and tracking that approach
human performance all require learning, raising the question: can objects be
segmented and tracked without learning? Here, we show that the mathematical
structure of light rays reflected from environment surfaces yields a natural
representation of persistent surfaces, and this surface representation provides
a solution to both the segmentation and tracking problems. We describe how to
generate this surface representation from continuous visual input, and
demonstrate that our approach can segment and invariantly track objects in
cluttered synthetic video despite severe appearance changes, without requiring
learning.Comment: 21 pages, 6 main figures, 3 supplemental figures, and supplementary
material containing mathematical proof
Geometrical Spinoptics and the Optical Hall Effect
33 pages. Two subsections and new references added. To appear in the Journal of Geometry and PhysicsGeometrical optics is extended so as to provide a model for spinning light rays via the coadjoint orbits of the Euclidean group characterized by color and spin. This leads to a theory of ``geometrical spinoptics'' in refractive media. Symplectic scattering yields generalized Snell-Descartes laws that include the recently discovered optical Hall effect
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