731 research outputs found

    Computer Vision and Architectural History at Eye Level:Mixed Methods for Linking Research in the Humanities and in Information Technology

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    Information on the history of architecture is embedded in our daily surroundings, in vernacular and heritage buildings and in physical objects, photographs and plans. Historians study these tangible and intangible artefacts and the communities that built and used them. Thus valuableinsights are gained into the past and the present as they also provide a foundation for designing the future. Given that our understanding of the past is limited by the inadequate availability of data, the article demonstrates that advanced computer tools can help gain more and well-linked data from the past. Computer vision can make a decisive contribution to the identification of image content in historical photographs. This application is particularly interesting for architectural history, where visual sources play an essential role in understanding the built environment of the past, yet lack of reliable metadata often hinders the use of materials. The automated recognition contributes to making a variety of image sources usable forresearch.<br/

    Computer Vision and Architectural History at Eye Level:Mixed Methods for Linking Research in the Humanities and in Information Technology

    Get PDF
    Information on the history of architecture is embedded in our daily surroundings, in vernacular and heritage buildings and in physical objects, photographs and plans. Historians study these tangible and intangible artefacts and the communities that built and used them. Thus valuableinsights are gained into the past and the present as they also provide a foundation for designing the future. Given that our understanding of the past is limited by the inadequate availability of data, the article demonstrates that advanced computer tools can help gain more and well-linked data from the past. Computer vision can make a decisive contribution to the identification of image content in historical photographs. This application is particularly interesting for architectural history, where visual sources play an essential role in understanding the built environment of the past, yet lack of reliable metadata often hinders the use of materials. The automated recognition contributes to making a variety of image sources usable forresearch.<br/

    Computer Vision and Architectural History at Eye Level:Mixed Methods for Linking Research in the Humanities and in Information Technology

    Get PDF
    Information on the history of architecture is embedded in our daily surroundings, in vernacular and heritage buildings and in physical objects, photographs and plans. Historians study these tangible and intangible artefacts and the communities that built and used them. Thus valuableinsights are gained into the past and the present as they also provide a foundation for designing the future. Given that our understanding of the past is limited by the inadequate availability of data, the article demonstrates that advanced computer tools can help gain more and well-linked data from the past. Computer vision can make a decisive contribution to the identification of image content in historical photographs. This application is particularly interesting for architectural history, where visual sources play an essential role in understanding the built environment of the past, yet lack of reliable metadata often hinders the use of materials. The automated recognition contributes to making a variety of image sources usable forresearch.<br/

    Mixing Methods: Practical Insights from the Humanities in the Digital Age

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    The digital transformation is accompanied by two simultaneous processes: digital humanities challenging the humanities, their theories, methodologies and disciplinary identities, and pushing computer science to get involved in new fields. But how can qualitative and quantitative methods be usefully combined in one research project? What are the theoretical and methodological principles across all disciplinary digital approaches? This volume focusses on driving innovation and conceptualising the humanities in the 21st century. Building on the results of 10 research projects, it serves as a useful tool for designing cutting-edge research that goes beyond conventional strategies

    Computer Vision and Architectural History at Eye Level:Mixed Methods for Linking Research in the Humanities and in Information Technology

    Get PDF
    Information on the history of architecture is embedded in our daily surroundings, in vernacular and heritage buildings and in physical objects, photographs and plans. Historians study these tangible and intangible artefacts and the communities that built and used them. Thus valuableinsights are gained into the past and the present as they also provide a foundation for designing the future. Given that our understanding of the past is limited by the inadequate availability of data, the article demonstrates that advanced computer tools can help gain more and well-linked data from the past. Computer vision can make a decisive contribution to the identification of image content in historical photographs. This application is particularly interesting for architectural history, where visual sources play an essential role in understanding the built environment of the past, yet lack of reliable metadata often hinders the use of materials. The automated recognition contributes to making a variety of image sources usable forresearch.<br/

    Non-canonical subject marking in Romanian : status and evolution of the MIHI EST construction

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    This dissertation deals with the MIHI EST construction in Romanian, illustrated in (1), in which the verb fi ‘be’ combines with a dative experiencer and a state noun. This construction represents in Romanian the most natural way of expressing psychological or physiological states. It traces back to Latin, but it disappeared from all other Romance languages, which use a HABEO structure to express this kind of states. Hence, within the Romance context the MIHI EST construction is a unique phenomenon in Romanian. (1) Mi- e foame / sete / frică me.DAT= is hunger / thirst / fear ‘I am hungry/ thirsty/ afraid’ The present study is a part of a larger project that aims to measure Romanian’s tendency to non-canonical subject marking claimed in the literature. If confirmed, this tendency contradicts the hypothesis that European languages replace non-canonical structures with canonical structures. Within this comprehensive project, my dissertation contributes with an in-depth analysis of the MIHI EST construction. By means of a synchronic and diachronic corpus-based study, I investigate (i) the status of the core arguments of the MIHI EST structure, i.e. the dative experiencer and the nominative state noun, traditionally analyzed as the subject, and (ii) the evolution of the MIHI EST construction from the first texts in Romanian dating from the 16th century until today. My investigation reveals that, with respect to a series of largely accepted syntactic subject criteria, the dative experiencer behaves like nominative subjects. These criteria are the following: word order, non-realization of the subject in subordinate clauses when coreferential with the subject of the main clause, movement of the subject of the subordinate clause to the position of subject of the main clause, deletion of subjects in telegraphic style, bare quantifiers in clause-initial position, and the ability to take secondary predicates. In contrast, a thorough examination of the state noun shows that, although it is nominative-marked and triggers verb agreement, it does not behave like a syntactic subject, but shows predicate behavior. As for the evolution of the MIHI EST structure, the analysis of the data reveals that, throughout the centuries, periods of modernization alternate with periods of stabilization. With other words, periods in which new nouns are accepted in the MIHI EST structure alternate with periods in which the construction gains in stability by a more frequent usage of the same existing combinations. Based on the presented facts, I claim that the MIHI EST construction shows a certain tendency toward expansion, since in present-day Romanian it can coerce nouns coming from other semantic fields into the construction’s psychological or physiological interpretation. The question arises whether the expansion of the MIHI EST construction constitutes sufficient evidence for a propensity in Romanian toward non-canonical marking of core arguments, which would go against the tendency of the European languages toward canonical marking. Further research covering other types of predicates, such as adjectives, adverbs or verbs that occur with non-canonical subjects is required in order to validate this claim

    Visual Contagions, the Art Historian, and the Digital Strategies to Work on Them

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    How do images and styles spread out over time and place? This article presents how art historians can use digital methods to study “visual contagions”– the visual part of globalization: how images circulate, as material artefacts (paintings, sculptures, engravings, etc.
) or in reproductions (in illustrated periodicals, in photography, or on the internet
), through which channels (cultural, geographical, political
) and according to which visual logics. It sketches the new possibilities offered by deep learning and artificial intelligence algorithms applied to images, to better understand the epidemiology of visual diffusions. This Paper is also an opportunity to assess 10 years of digital approach to artistic globalization with the Artl@s Project (https://www.artlas.huma-num.fr)

    Digital modeling of the impact of the 1755 Lisbon earthquake

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    Toys have played a role in the development of 3D skills for architects. As a continuation of this, games, a subgenre of which are city building games, the father of all is SimCity, a variant of construction management games, underlay a socio-economic model. Outgoing from a general view of the role of toys and games in building the skills of architects, we focus on the modelling of the impact of earthquakes on urban areas. The particular case considered is Lisbon 1755, set into the context of related developments such as l'Aquila 2009 and Bucharest 1977. We examined the 3D modelling of the city, which can be the base for computer games, namely the GIS based, Google Earth and Second Life. For all these modells we filled forms which are provided in the annexes, to see the usability and potential improvements, which will be considered in the model we propose. The later builds a game with a socio-economic component, but both later ones have the social component of crowd sourcing participation. The Second Life concept can be extended with narratives of chance like in board games, to realise the immersion like in a novel in the historic time depicted, organising for example virtual events in the public space framework modelled. Different Levels of Detail are identified as necessary in order to on one side identify the landmarks of the image of the city in the perception of inhabitants and tourists and on the other hand to model populations of buildings for future economic studies, based on a structural mechanics instead of statistical approach. Outgoing from this analysis we propose an own concept to model the impact of the 1755 earthquake on Lisbon. We based our concept on the analysis of the space and time aspects in the memory of the pre-disaster city, and considered 72 landmark buildings which can be symbolically modeled as spaces, based on a 2D to 3D concept. Depending on where they were situated, these have been affected by the earthquake or not. We provide besides the overview of the literature on games for architecture on urbanism purposes also this one on memory. This includes on its side a game, for lessons learned in the identification of the landmarks of the city. Apart of the game, there is a guided tour with timeline and the 3D model in itself. Codes are provided. For the analysis we used different views of the city: eye-level, silhouette (from the river) and aerial. This can be the basis of a future augmented reality application including the 3D model and the photos/ engravings of the time. The socio-economic component will be based on the modeling of material resources necessary to retrofit or reconstruct, for the detailedly considered „pombalino” buildings. But first of all identifying the urban morphology through 3D modeling is serving as a basis for master planning, especially the strategic planning of the minimal urban structure, in both preventive pre-earthquake intervention and post-earthquake reconstruction, as aimed for in the „Lisbon in motion” workshop and planned related ones

    Czernowitz to Chernivtsi by Cernăuți. A multicultural townscape as heritage of a plural society

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    Czernowitz, former capital city of the Duchy of Bucovina in the Hapsburg Empire, changed “location” twice: from Austria to Romania in 1918, becoming Cernauți, then from Romania to Ukraine in 1945 (until today), becoming Chernivtsi. Today Chernivtsi is mainly an Ukrainian city, but its architecture shows this historical process thanks to a series of urban landmarks. This paper aims to focus on the interplay among architecture and nationalities, so evident and strong in this case-study. The multicultural society before 1918 is reflected in many heterogeneous religious e public buildings, the effort of “Romanization” after 1918 is mainly reflected – on the contrary - in the “ethnic” Romanian qualities of new buildings. From the second half of the nineteenth century the townscape was progressively enriched by temples of different religions (Catholic, Orthodox, Jewish, Armenian
) and by the specific building types: the “national houses”, seat of the cultural life of each community (German, Jewish, Ruthenian, Polish, Romanian
) , all with their specific architectural features. In this architectural “melting pot” some buildings played a role of super-national, unifying and modern (Art Nouveau) landmarks: the railway station, the Postal Savings Bank and the theatre. The “Romanization” of the city was operated after 1920 building many new Orthodox churches and emphasizing the ethnic decorative details of new buildings (window frames, arches, roofs), related to the Brancoveanu style. The spread of Modernism, in the 30’s stopped this way of shaping a new face to the city, but the huge new Romanian Culture Palace “landed” in the theatre square speaking clearly of Bucovina as a part of Greater Romania. After 1945 the multicultural society vanished, and the Soviet power promoted homologation against the richness of the past. The independence of Ukraine from the former USSR allowed social groups and politicians to rethink about the national and local identity, mainly intended as ukrainian: as usual monuments changed, but the new ones, despite new people to celebrate, followed old ways in representing heroes. On the other hand, but more recently, architectural heritage is considered by Municipality as an ADN of Czernowitz and a value to be restored and protected, both on the Austrian and Romanian side. The website launched in 2008 for celebrating the 600 years of the town, speaks about Chernivtsi city of tolerance
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