2,075 research outputs found
Highly intensive data dissemination in complex networks
This paper presents a study on data dissemination in unstructured
Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured
overlays eases the network management, at the cost of non-optimal mechanisms to
spread messages in the network. Thus, dissemination schemes must be employed
that allow covering a large portion of the network with a high probability
(e.g.~gossip based approaches). We identify principal metrics, provide a
theoretical model and perform the assessment evaluation using a high
performance simulator that is based on a parallel and distributed architecture.
A main point of this study is that our simulation model considers
implementation technical details, such as the use of caching and Time To Live
(TTL) in message dissemination, that are usually neglected in simulations, due
to the additional overhead they cause. Outcomes confirm that these technical
details have an important influence on the performance of dissemination schemes
and that the studied schemes are quite effective to spread information in P2P
overlay networks, whatever their topology. Moreover, the practical usage of
such dissemination mechanisms requires a fine tuning of many parameters, the
choice between different network topologies and the assessment of behaviors
such as free riding. All this can be done only using efficient simulation tools
to support both the network design phase and, in some cases, at runtime
Distributed Hybrid Simulation of the Internet of Things and Smart Territories
This paper deals with the use of hybrid simulation to build and compose
heterogeneous simulation scenarios that can be proficiently exploited to model
and represent the Internet of Things (IoT). Hybrid simulation is a methodology
that combines multiple modalities of modeling/simulation. Complex scenarios are
decomposed into simpler ones, each one being simulated through a specific
simulation strategy. All these simulation building blocks are then synchronized
and coordinated. This simulation methodology is an ideal one to represent IoT
setups, which are usually very demanding, due to the heterogeneity of possible
scenarios arising from the massive deployment of an enormous amount of sensors
and devices. We present a use case concerned with the distributed simulation of
smart territories, a novel view of decentralized geographical spaces that,
thanks to the use of IoT, builds ICT services to manage resources in a way that
is sustainable and not harmful to the environment. Three different simulation
models are combined together, namely, an adaptive agent-based parallel and
distributed simulator, an OMNeT++ based discrete event simulator and a
script-language simulator based on MATLAB. Results from a performance analysis
confirm the viability of using hybrid simulation to model complex IoT
scenarios.Comment: arXiv admin note: substantial text overlap with arXiv:1605.0487
Applications of Temporal Graph Metrics to Real-World Networks
Real world networks exhibit rich temporal information: friends are added and
removed over time in online social networks; the seasons dictate the
predator-prey relationship in food webs; and the propagation of a virus depends
on the network of human contacts throughout the day. Recent studies have
demonstrated that static network analysis is perhaps unsuitable in the study of
real world network since static paths ignore time order, which, in turn,
results in static shortest paths overestimating available links and
underestimating their true corresponding lengths. Temporal extensions to
centrality and efficiency metrics based on temporal shortest paths have also
been proposed. Firstly, we analyse the roles of key individuals of a corporate
network ranked according to temporal centrality within the context of a
bankruptcy scandal; secondly, we present how such temporal metrics can be used
to study the robustness of temporal networks in presence of random errors and
intelligent attacks; thirdly, we study containment schemes for mobile phone
malware which can spread via short range radio, similar to biological viruses;
finally, we study how the temporal network structure of human interactions can
be exploited to effectively immunise human populations. Through these
applications we demonstrate that temporal metrics provide a more accurate and
effective analysis of real-world networks compared to their static
counterparts.Comment: 25 page
Infrastructure-less D2D Communications through Opportunistic Networks
Mención Internacional en el título de doctorIn recent years, we have experienced several social media blackouts, which have
shown how much our daily experiences depend on high-quality communication services.
Blackouts have occurred because of technical problems, natural disasters, hacker attacks
or even due to deliberate censorship actions undertaken by governments. In all cases,
the spontaneous reaction of people consisted in finding alternative channels and media so
as to reach out to their contacts and partake their experiences. Thus, it has clearly
emerged that infrastructured networks—and cellular networks in particular—are well
engineered and have been extremely successful so far, although other paradigms should
be explored to connect people. The most promising of today’s alternative paradigms
is Device-to-Device (D2D) because it allows for building networks almost freely, and
because 5G standards are (for the first time) seriously addressing the possibility of using
D2D communications.
In this dissertation I look at opportunistic D2D networking, possibly operating in an
infrastructure-less environment, and I investigate several schemes through modeling and
simulation, deriving metrics that characterize their performance. In particular, I consider
variations of the Floating Content (FC) paradigm, that was previously proposed in the
technical literature.
Using FC, it is possible to probabilistically store information over a given restricted
local area of interest, by opportunistically spreading it to mobile users while in the area.
In more detail, a piece of information which is injected in the area by delivering it to one
or more of the mobile users, is opportunistically exchanged among mobile users whenever
they come in proximity of one another, progressively reaching most (ideally all) users in
the area and thus making the information dwell in the area of interest, like in a sort of
distributed storage.
While previous works on FC almost exclusively concentrated on the communication
component, in this dissertation I look at the storage and computing components of FC,
as well as its capability of transferring information from one area of interest to another.
I first present background work, including a brief review of my Master Thesis activity,
devoted to the design, implementation and validation of a smartphone opportunistic
information sharing application. The goal of the app was to collect experimental data that permitted a detailed analysis of the occurring events, and a careful assessment of
the performance of opportunistic information sharing services. Through experiments, I
showed that many key assumptions commonly adopted in analytical and simulation works
do not hold with current technologies. I also showed that the high density of devices and
the enforcement of long transmission ranges for links at the edge might counter-intuitively
impair performance.
The insight obtained during my Master Thesis work was extremely useful to devise
smart operating procedures for the opportunistic D2D communications considered in this
dissertation. In the core of this dissertation, initially I propose and study a set of schemes
to explore and combine different information dissemination paradigms along with real
users mobility and predictions focused on the smart diffusion of content over disjoint
areas of interest. To analyze the viability of such schemes, I have implemented a Python
simulator to evaluate the average availability and lifetime of a piece of information, as
well as storage usage and network utilization metrics. Comparing the performance of
these predictive schemes with state-of-the-art approaches, results demonstrate the need
for smart usage of communication opportunities and storage. The proposed algorithms
allow for an important reduction in network activity by decreasing the number of data
exchanges by up to 92%, requiring the use of up to 50% less of on-device storage,
while guaranteeing the dissemination of information with performance similar to legacy
epidemic dissemination protocols.
In a second step, I have worked on the analysis of the storage capacity of probabilistic
distributed storage systems, developing a simple yet powerful information theoretical
analysis based on a mean field model of opportunistic information exchange. I have
also extended the previous simulator to compare the numerical results generated by the
analytical model to the predictions of realistic simulations under different setups, showing
in this way the accuracy of the analytical approach, and characterizing the properties of
the system storage capacity.
I conclude from analysis and simulated results that when the density of contents seeded
in a floating system is larger than the maximum amount which can be sustained by the
system in steady state, the mean content availability decreases, and the stored information
saturates due to the effects of resource contention. With the presence of static nodes, in
a system with infinite host memory and at the mean field limit, there is no upper bound
to the amount of injected contents which a floating system can sustain. However, as with
no static nodes, by increasing the injected information, the amount of stored information
eventually reaches a saturation value which corresponds to the injected information at
which the mean amount of time spent exchanging content during a contact is equal to
the mean duration of a contact.
As a final step of my dissertation, I have also explored by simulation the computing
and learning capabilities of an infrastructure-less opportunistic communication, storage and computing system, considering an environment that hosts a distributed Machine
Learning (ML) paradigm that uses observations collected in the area over which the FC
system operates to infer properties of the area. Results show that the ML system can
operate in two regimes, depending on the load of the FC scheme. At low FC load, the ML
system in each node operates on observations collected by all users and opportunistically
shared among nodes. At high FC load, especially when the data to be opportunistically
exchanged becomes too large to be transmitted during the average contact time between
nodes, the ML system can only exploit the observations endogenous to each user, which
are much less numerous. As a result, I conclude that such setups are adequate to support
general instances of distributed ML algorithms with continuous learning, only under the
condition of low to medium loads of the FC system. While the load of the FC system
induces a sort of phase transition on the ML system performance, the effect of computing
load is more progressive. When the computing capacity is not sufficient to train all
observations, some will be skipped, and performance progressively declines.
In summary, with respect to traditional studies of the FC opportunistic information
diffusion paradigm, which only look at the communication component over one area of
interest, I have considered three types of extensions by looking at the performance of FC:
over several disjoint areas of interest;
in terms of information storage capacity;
in terms of computing capacity that supports distributed learning.
The three topics are treated respectively in Chapters 3 to 5.This work has been supported by IMDEA Networks InstitutePrograma de Doctorado en Ingeniería Telemática por la Universidad Carlos III de MadridPresidente: Claudio Ettori Casetti.- Secretario: Antonio de la Oliva Delgado.- Vocal: Christoph Somme
Time-Varying Graphs and Dynamic Networks
The past few years have seen intensive research efforts carried out in some
apparently unrelated areas of dynamic systems -- delay-tolerant networks,
opportunistic-mobility networks, social networks -- obtaining closely related
insights. Indeed, the concepts discovered in these investigations can be viewed
as parts of the same conceptual universe; and the formal models proposed so far
to express some specific concepts are components of a larger formal description
of this universe. The main contribution of this paper is to integrate the vast
collection of concepts, formalisms, and results found in the literature into a
unified framework, which we call TVG (for time-varying graphs). Using this
framework, it is possible to express directly in the same formalism not only
the concepts common to all those different areas, but also those specific to
each. Based on this definitional work, employing both existing results and
original observations, we present a hierarchical classification of TVGs; each
class corresponds to a significant property examined in the distributed
computing literature. We then examine how TVGs can be used to study the
evolution of network properties, and propose different techniques, depending on
whether the indicators for these properties are a-temporal (as in the majority
of existing studies) or temporal. Finally, we briefly discuss the introduction
of randomness in TVGs.Comment: A short version appeared in ADHOC-NOW'11. This version is to be
published in Internation Journal of Parallel, Emergent and Distributed
System
Tight Bounds on Information Dissemination in Sparse Mobile Networks
Motivated by the growing interest in mobile systems, we study the dynamics of
information dissemination between agents moving independently on a plane.
Formally, we consider mobile agents performing independent random walks on
an -node grid. At time , each agent is located at a random node of the
grid and one agent has a rumor. The spread of the rumor is governed by a
dynamic communication graph process , where two agents are
connected by an edge in iff their distance at time is within their
transmission radius . Modeling the physical reality that the speed of radio
transmission is much faster than the motion of the agents, we assume that the
rumor can travel throughout a connected component of before the graph is
altered by the motion. We study the broadcast time of the system, which
is the time it takes for all agents to know the rumor. We focus on the sparse
case (below the percolation point ) where, with high
probability, no connected component in has more than a logarithmic number
of agents and the broadcast time is dominated by the time it takes for many
independent random walks to meet each other. Quite surprisingly, we show that
for a system below the percolation point the broadcast time does not depend on
the relation between the mobility speed and the transmission radius. In fact,
we prove that for any , even
when the transmission range is significantly larger than the mobility range in
one step, giving a tight characterization up to logarithmic factors. Our result
complements a recent result of Peres et al. (SODA 2011) who showed that above
the percolation point the broadcast time is polylogarithmic in .Comment: 19 pages; we rewrote Lemma 4, fixing a claim which was not fully
justified in the first version of the draf
The Dynamics of Vehicular Networks in Urban Environments
Vehicular Ad hoc NETworks (VANETs) have emerged as a platform to support
intelligent inter-vehicle communication and improve traffic safety and
performance. The road-constrained, high mobility of vehicles, their unbounded
power source, and the emergence of roadside wireless infrastructures make
VANETs a challenging research topic. A key to the development of protocols for
inter-vehicle communication and services lies in the knowledge of the
topological characteristics of the VANET communication graph. This paper
explores the dynamics of VANETs in urban environments and investigates the
impact of these findings in the design of VANET routing protocols. Using both
real and realistic mobility traces, we study the networking shape of VANETs
under different transmission and market penetration ranges. Given that a number
of RSUs have to be deployed for disseminating information to vehicles in an
urban area, we also study their impact on vehicular connectivity. Through
extensive simulations we investigate the performance of VANET routing protocols
by exploiting the knowledge of VANET graphs analysis.Comment: Revised our testbed with even more realistic mobility traces. Used
the location of real Wi-Fi hotspots to simulate RSUs in our study. Used a
larger, real mobility trace set, from taxis in Shanghai. Examine the
implications of our findings in the design of VANET routing protocols by
implementing in ns-3 two routing protocols (GPCR & VADD). Updated the
bibliography section with new research work
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