1,699 research outputs found
Mitigating Interference in Content Delivery Networks by Spatial Signal Alignment: The Approach of Shot-Noise Ratio
Multimedia content especially videos is expected to dominate data traffic in
next-generation mobile networks. Caching popular content at the network edge
has emerged to be a solution for low-latency content delivery. Compared with
the traditional wireless communication, content delivery has a key
characteristic that many signals coexisting in the air carry identical popular
content. They, however, can interfere with each other at a receiver if their
modulation-and-coding (MAC) schemes are adapted to individual channels
following the classic approach. To address this issue, we present a novel idea
of content adaptive MAC (CAMAC) where adapting MAC schemes to content ensures
that all signals carry identical content are encoded using an identical MAC
scheme, achieving spatial MAC alignment. Consequently, interference can be
harnessed as signals, to improve the reliability of wireless delivery. In the
remaining part of the paper, we focus on quantifying the gain CAMAC can bring
to a content-delivery network using a stochastic-geometry model. Specifically,
content helpers are distributed as a Poisson point process, each of which
transmits a file from a content database based on a given popularity
distribution. It is discovered that the successful content-delivery probability
is closely related to the distribution of the ratio of two independent shot
noise processes, named a shot-noise ratio. The distribution itself is an open
mathematical problem that we tackle in this work. Using stable-distribution
theory and tools from stochastic geometry, the distribution function is derived
in closed form. Extending the result in the context of content-delivery
networks with CAMAC yields the content-delivery probability in different closed
forms. In addition, the gain in the probability due to CAMAC is shown to grow
with the level of skewness in the content popularity distribution.Comment: 32 pages, to appear in IEEE Trans. on Wireless Communicatio
Content Delivery in Erasure Broadcast Channels with Cache and Feedback
We study a content delivery problem in a K-user erasure broadcast channel
such that a content providing server wishes to deliver requested files to
users, each equipped with a cache of a finite memory. Assuming that the
transmitter has state feedback and user caches can be filled during off-peak
hours reliably by the decentralized content placement, we characterize the
achievable rate region as a function of the memory sizes and the erasure
probabilities. The proposed delivery scheme, based on the broadcasting scheme
by Wang and Gatzianas et al., exploits the receiver side information
established during the placement phase. Our results can be extended to
centralized content placement as well as multi-antenna broadcast channels with
state feedback.Comment: 29 pages, 7 figures. A short version has been submitted to ISIT 201
Coordinated Multicasting with Opportunistic User Selection in Multicell Wireless Systems
Physical layer multicasting with opportunistic user selection (OUS) is
examined for multicell multi-antenna wireless systems. By adopting a two-layer
encoding scheme, a rate-adaptive channel code is applied in each fading block
to enable successful decoding by a chosen subset of users (which varies over
different blocks) and an application layer erasure code is employed across
multiple blocks to ensure that every user is able to recover the message after
decoding successfully in a sufficient number of blocks. The transmit signal and
code-rate in each block determine opportunistically the subset of users that
are able to successfully decode and can be chosen to maximize the long-term
multicast efficiency. The employment of OUS not only helps avoid
rate-limitations caused by the user with the worst channel, but also helps
coordinate interference among different cells and multicast groups. In this
work, efficient algorithms are proposed for the design of the transmit
covariance matrices, the physical layer code-rates, and the target user subsets
in each block. In the single group scenario, the system parameters are
determined by maximizing the group-rate, defined as the physical layer
code-rate times the fraction of users that can successfully decode in each
block. In the multi-group scenario, the system parameters are determined by
considering a group-rate balancing optimization problem, which is solved by a
successive convex approximation (SCA) approach. To further reduce the feedback
overhead, we also consider the case where only part of the users feed back
their channel vectors in each block and propose a design based on the balancing
of the expected group-rates. In addition to SCA, a sample average approximation
technique is also introduced to handle the probabilistic terms arising in this
problem. The effectiveness of the proposed schemes is demonstrated by computer
simulations.Comment: Accepted by IEEE Transactions on Signal Processin
Cache-Enabled Broadcast Packet Erasure Channels with State Feedback
We consider a cache-enabled K-user broadcast erasure packet channel in which
a server with a library of N files wishes to deliver a requested file to each
user who is equipped with a cache of a finite memory M. Assuming that the
transmitter has state feedback and user caches can be filled during off-peak
hours reliably by decentralized cache placement, we characterize the optimal
rate region as a function of the memory size, the erasure probability. The
proposed delivery scheme, based on the scheme proposed by Gatzianas et al.,
exploits the receiver side information established during the placement phase.
Our results enable us to quantify the net benefits of decentralized coded
caching in the presence of erasure. The role of state feedback is found useful
especially when the erasure probability is large and/or the normalized memory
size is small.Comment: 8 pages, 4 figures, to be presented at the 53rd Annual Allerton
Conference on Communication, Control, and Computing, IL, US
Hybrid Satellite-Terrestrial Communication Networks for the Maritime Internet of Things: Key Technologies, Opportunities, and Challenges
With the rapid development of marine activities, there has been an increasing
number of maritime mobile terminals, as well as a growing demand for high-speed
and ultra-reliable maritime communications to keep them connected.
Traditionally, the maritime Internet of Things (IoT) is enabled by maritime
satellites. However, satellites are seriously restricted by their high latency
and relatively low data rate. As an alternative, shore & island-based base
stations (BSs) can be built to extend the coverage of terrestrial networks
using fourth-generation (4G), fifth-generation (5G), and beyond 5G services.
Unmanned aerial vehicles can also be exploited to serve as aerial maritime BSs.
Despite of all these approaches, there are still open issues for an efficient
maritime communication network (MCN). For example, due to the complicated
electromagnetic propagation environment, the limited geometrically available BS
sites, and rigorous service demands from mission-critical applications,
conventional communication and networking theories and methods should be
tailored for maritime scenarios. Towards this end, we provide a survey on the
demand for maritime communications, the state-of-the-art MCNs, and key
technologies for enhancing transmission efficiency, extending network coverage,
and provisioning maritime-specific services. Future challenges in developing an
environment-aware, service-driven, and integrated satellite-air-ground MCN to
be smart enough to utilize external auxiliary information, e.g., sea state and
atmosphere conditions, are also discussed
Network Coding Channel Virtualization Schemes for Satellite Multicast Communications
In this paper, we propose two novel schemes to solve the problem of finding a
quasi-optimal number of coded packets to multicast to a set of independent
wireless receivers suffering different channel conditions. In particular, we
propose two network channel virtualization schemes that allow for representing
the set of intended receivers in a multicast group to be virtualized as one
receiver. Such approach allows for a transmission scheme not only adapted to
per-receiver channel variation over time, but to the network-virtualized
channel representing all receivers in the multicast group. The first scheme
capitalizes on a maximum erasure criterion introduced via the creation of a
virtual worst per receiver per slot reference channel of the network. The
second scheme capitalizes on a maximum completion time criterion by the use of
the worst performing receiver channel as a virtual reference to the network. We
apply such schemes to a GEO satellite scenario. We demonstrate the benefits of
the proposed schemes comparing them to a per-receiver point-to-point adaptive
strategy
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