1,699 research outputs found

    Mitigating Interference in Content Delivery Networks by Spatial Signal Alignment: The Approach of Shot-Noise Ratio

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    Multimedia content especially videos is expected to dominate data traffic in next-generation mobile networks. Caching popular content at the network edge has emerged to be a solution for low-latency content delivery. Compared with the traditional wireless communication, content delivery has a key characteristic that many signals coexisting in the air carry identical popular content. They, however, can interfere with each other at a receiver if their modulation-and-coding (MAC) schemes are adapted to individual channels following the classic approach. To address this issue, we present a novel idea of content adaptive MAC (CAMAC) where adapting MAC schemes to content ensures that all signals carry identical content are encoded using an identical MAC scheme, achieving spatial MAC alignment. Consequently, interference can be harnessed as signals, to improve the reliability of wireless delivery. In the remaining part of the paper, we focus on quantifying the gain CAMAC can bring to a content-delivery network using a stochastic-geometry model. Specifically, content helpers are distributed as a Poisson point process, each of which transmits a file from a content database based on a given popularity distribution. It is discovered that the successful content-delivery probability is closely related to the distribution of the ratio of two independent shot noise processes, named a shot-noise ratio. The distribution itself is an open mathematical problem that we tackle in this work. Using stable-distribution theory and tools from stochastic geometry, the distribution function is derived in closed form. Extending the result in the context of content-delivery networks with CAMAC yields the content-delivery probability in different closed forms. In addition, the gain in the probability due to CAMAC is shown to grow with the level of skewness in the content popularity distribution.Comment: 32 pages, to appear in IEEE Trans. on Wireless Communicatio

    Content Delivery in Erasure Broadcast Channels with Cache and Feedback

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    We study a content delivery problem in a K-user erasure broadcast channel such that a content providing server wishes to deliver requested files to users, each equipped with a cache of a finite memory. Assuming that the transmitter has state feedback and user caches can be filled during off-peak hours reliably by the decentralized content placement, we characterize the achievable rate region as a function of the memory sizes and the erasure probabilities. The proposed delivery scheme, based on the broadcasting scheme by Wang and Gatzianas et al., exploits the receiver side information established during the placement phase. Our results can be extended to centralized content placement as well as multi-antenna broadcast channels with state feedback.Comment: 29 pages, 7 figures. A short version has been submitted to ISIT 201

    Coordinated Multicasting with Opportunistic User Selection in Multicell Wireless Systems

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    Physical layer multicasting with opportunistic user selection (OUS) is examined for multicell multi-antenna wireless systems. By adopting a two-layer encoding scheme, a rate-adaptive channel code is applied in each fading block to enable successful decoding by a chosen subset of users (which varies over different blocks) and an application layer erasure code is employed across multiple blocks to ensure that every user is able to recover the message after decoding successfully in a sufficient number of blocks. The transmit signal and code-rate in each block determine opportunistically the subset of users that are able to successfully decode and can be chosen to maximize the long-term multicast efficiency. The employment of OUS not only helps avoid rate-limitations caused by the user with the worst channel, but also helps coordinate interference among different cells and multicast groups. In this work, efficient algorithms are proposed for the design of the transmit covariance matrices, the physical layer code-rates, and the target user subsets in each block. In the single group scenario, the system parameters are determined by maximizing the group-rate, defined as the physical layer code-rate times the fraction of users that can successfully decode in each block. In the multi-group scenario, the system parameters are determined by considering a group-rate balancing optimization problem, which is solved by a successive convex approximation (SCA) approach. To further reduce the feedback overhead, we also consider the case where only part of the users feed back their channel vectors in each block and propose a design based on the balancing of the expected group-rates. In addition to SCA, a sample average approximation technique is also introduced to handle the probabilistic terms arising in this problem. The effectiveness of the proposed schemes is demonstrated by computer simulations.Comment: Accepted by IEEE Transactions on Signal Processin

    Cache-Enabled Broadcast Packet Erasure Channels with State Feedback

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    We consider a cache-enabled K-user broadcast erasure packet channel in which a server with a library of N files wishes to deliver a requested file to each user who is equipped with a cache of a finite memory M. Assuming that the transmitter has state feedback and user caches can be filled during off-peak hours reliably by decentralized cache placement, we characterize the optimal rate region as a function of the memory size, the erasure probability. The proposed delivery scheme, based on the scheme proposed by Gatzianas et al., exploits the receiver side information established during the placement phase. Our results enable us to quantify the net benefits of decentralized coded caching in the presence of erasure. The role of state feedback is found useful especially when the erasure probability is large and/or the normalized memory size is small.Comment: 8 pages, 4 figures, to be presented at the 53rd Annual Allerton Conference on Communication, Control, and Computing, IL, US

    Hybrid Satellite-Terrestrial Communication Networks for the Maritime Internet of Things: Key Technologies, Opportunities, and Challenges

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    With the rapid development of marine activities, there has been an increasing number of maritime mobile terminals, as well as a growing demand for high-speed and ultra-reliable maritime communications to keep them connected. Traditionally, the maritime Internet of Things (IoT) is enabled by maritime satellites. However, satellites are seriously restricted by their high latency and relatively low data rate. As an alternative, shore & island-based base stations (BSs) can be built to extend the coverage of terrestrial networks using fourth-generation (4G), fifth-generation (5G), and beyond 5G services. Unmanned aerial vehicles can also be exploited to serve as aerial maritime BSs. Despite of all these approaches, there are still open issues for an efficient maritime communication network (MCN). For example, due to the complicated electromagnetic propagation environment, the limited geometrically available BS sites, and rigorous service demands from mission-critical applications, conventional communication and networking theories and methods should be tailored for maritime scenarios. Towards this end, we provide a survey on the demand for maritime communications, the state-of-the-art MCNs, and key technologies for enhancing transmission efficiency, extending network coverage, and provisioning maritime-specific services. Future challenges in developing an environment-aware, service-driven, and integrated satellite-air-ground MCN to be smart enough to utilize external auxiliary information, e.g., sea state and atmosphere conditions, are also discussed

    Network Coding Channel Virtualization Schemes for Satellite Multicast Communications

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    In this paper, we propose two novel schemes to solve the problem of finding a quasi-optimal number of coded packets to multicast to a set of independent wireless receivers suffering different channel conditions. In particular, we propose two network channel virtualization schemes that allow for representing the set of intended receivers in a multicast group to be virtualized as one receiver. Such approach allows for a transmission scheme not only adapted to per-receiver channel variation over time, but to the network-virtualized channel representing all receivers in the multicast group. The first scheme capitalizes on a maximum erasure criterion introduced via the creation of a virtual worst per receiver per slot reference channel of the network. The second scheme capitalizes on a maximum completion time criterion by the use of the worst performing receiver channel as a virtual reference to the network. We apply such schemes to a GEO satellite scenario. We demonstrate the benefits of the proposed schemes comparing them to a per-receiver point-to-point adaptive strategy
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