76,947 research outputs found

    CommonAccent: Exploring Large Acoustic Pretrained Models for Accent Classification Based on Common Voice

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    Despite the recent advancements in Automatic Speech Recognition (ASR), the recognition of accented speech still remains a dominant problem. In order to create more inclusive ASR systems, research has shown that the integration of accent information, as part of a larger ASR framework, can lead to the mitigation of accented speech errors. We address multilingual accent classification through the ECAPA-TDNN and Wav2Vec 2.0/XLSR architectures which have been proven to perform well on a variety of speech-related downstream tasks. We introduce a simple-to-follow recipe aligned to the SpeechBrain toolkit for accent classification based on Common Voice 7.0 (English) and Common Voice 11.0 (Italian, German, and Spanish). Furthermore, we establish new state-of-the-art for English accent classification with as high as 95% accuracy. We also study the internal categorization of the Wav2Vev 2.0 embeddings through t-SNE, noting that there is a level of clustering based on phonological similarity. (Our recipe is open-source in the SpeechBrain toolkit, see: https://github.com/speechbrain/speechbrain/tree/develop/recipes)Comment: To appear in Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH 202

    Non-native children speech recognition through transfer learning

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    This work deals with non-native children's speech and investigates both multi-task and transfer learning approaches to adapt a multi-language Deep Neural Network (DNN) to speakers, specifically children, learning a foreign language. The application scenario is characterized by young students learning English and German and reading sentences in these second-languages, as well as in their mother language. The paper analyzes and discusses techniques for training effective DNN-based acoustic models starting from children native speech and performing adaptation with limited non-native audio material. A multi-lingual model is adopted as baseline, where a common phonetic lexicon, defined in terms of the units of the International Phonetic Alphabet (IPA), is shared across the three languages at hand (Italian, German and English); DNN adaptation methods based on transfer learning are evaluated on significant non-native evaluation sets. Results show that the resulting non-native models allow a significant improvement with respect to a mono-lingual system adapted to speakers of the target language

    I hear you eat and speak: automatic recognition of eating condition and food type, use-cases, and impact on ASR performance

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    We propose a new recognition task in the area of computational paralinguistics: automatic recognition of eating conditions in speech, i. e., whether people are eating while speaking, and what they are eating. To this end, we introduce the audio-visual iHEARu-EAT database featuring 1.6 k utterances of 30 subjects (mean age: 26.1 years, standard deviation: 2.66 years, gender balanced, German speakers), six types of food (Apple, Nectarine, Banana, Haribo Smurfs, Biscuit, and Crisps), and read as well as spontaneous speech, which is made publicly available for research purposes. We start with demonstrating that for automatic speech recognition (ASR), it pays off to know whether speakers are eating or not. We also propose automatic classification both by brute-forcing of low-level acoustic features as well as higher-level features related to intelligibility, obtained from an Automatic Speech Recogniser. Prediction of the eating condition was performed with a Support Vector Machine (SVM) classifier employed in a leave-one-speaker-out evaluation framework. Results show that the binary prediction of eating condition (i. e., eating or not eating) can be easily solved independently of the speaking condition; the obtained average recalls are all above 90%. Low-level acoustic features provide the best performance on spontaneous speech, which reaches up to 62.3% average recall for multi-way classification of the eating condition, i. e., discriminating the six types of food, as well as not eating. The early fusion of features related to intelligibility with the brute-forced acoustic feature set improves the performance on read speech, reaching a 66.4% average recall for the multi-way classification task. Analysing features and classifier errors leads to a suitable ordinal scale for eating conditions, on which automatic regression can be performed with up to 56.2% determination coefficient

    Performance analysis and optimization of automatic speech recognition

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    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Fast and accurate Automatic Speech Recognition (ASR) is emerging as a key application for mobile devices. Delivering ASR on such devices is challenging due to the compute-intensive nature of the problem and the power constraints of embedded systems. In this paper, we provide a performance and energy characterization of Pocketsphinx, a popular toolset for ASR that targets mobile devices. We identify the computation of the Gaussian Mixture Model (GMM) as the main bottleneck, consuming more than 80 percent of the execution time. The CPI stack analysis shows that branches and main memory accesses are the main performance limiting factors for GMM computation. We propose several software-level optimizations driven by the power/performance analysis. Unlike previous proposals that trade accuracy for performance by reducing the number of Gaussians evaluated, we maintain accuracy and improve performance by effectively using the underlying CPU microarchitecture. First, we use a refactored implementation of the innermost loop of the GMM evaluation code to ameliorate the impact of branches. Second, we exploit the vector unit available on most modern CPUs to boost GMM computation, introducing a novel memory layout for storing the means and variances of the Gaussians in order to maximize the effectiveness of vectorization. Third, we compute the Gaussians for multiple frames in parallel, so means and variances can be fetched once in the on-chip caches and reused across multiple frames, significantly reducing memory bandwidth usage. We evaluate our optimizations using both hardware counters on real CPUs and simulations. Our experimental results show that the proposed optimizations provide 2.68x speedup over the baseline Pocketsphinx decoder on a high-end Intel Skylake CPU, while achieving 61 percent energy savings. On a modern ARM Cortex-A57 mobile processor our techniques improve performance by 1.85x, while providing 59 percent energy savings without any loss in the accuracy of the ASR system.Peer ReviewedPostprint (author's final draft

    Language-based multimedia information retrieval

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    This paper describes various methods and approaches for language-based multimedia information retrieval, which have been developed in the projects POP-EYE and OLIVE and which will be developed further in the MUMIS project. All of these project aim at supporting automated indexing of video material by use of human language technologies. Thus, in contrast to image or sound-based retrieval methods, where both the query language and the indexing methods build on non-linguistic data, these methods attempt to exploit advanced text retrieval technologies for the retrieval of non-textual material. While POP-EYE was building on subtitles or captions as the prime language key for disclosing video fragments, OLIVE is making use of speech recognition to automatically derive transcriptions of the sound tracks, generating time-coded linguistic elements which then serve as the basis for text-based retrieval functionality
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