17,024 research outputs found

    Specification of multiparty audio and video interaction based on the Reference Model of Open Distributed Processing

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    The Reference Model of Open Distributed Processing (RM-ODP) is an emerging ISO/ITU-T standard. It provides a framework of abstractions based on viewpoints, and it defines five viewpoint languages to model open distributed systems. This paper uses the viewpoint languages to specify multiparty audio/video exchange in distributed systems. To the designers of distributed systems, it shows how the concepts and rules of RM-ODP can be applied.\ud \ud The ODP ¿binding object¿ is an important concept to model continuous data flows in distributed systems. We take this concept as a basis for multiparty audio and video flow exchanges, and we provide five ODP viewpoint specifications, each emphasising a particular concern. To ensure overall correctness, special attention is paid to the mapping between the ODP viewpoint specifications

    Speaking to twin children: evidence against the "impoverishment" thesis

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    It is often claimed that parents’ talk to twins is less rich than talk to singletons and that this delays their language development. This case study suggests that talk to twins need not be impoverished. We identify highly sophisticated ways in which a mother responds to her 4-year-old twin children, both individually and jointly, as a way of ensuring an inclusive interactional environment. She uses gaze to demonstrate concurrent recipiency in response to simultaneous competition for attention from both children, and we see how the twins constantly monitor the ongoing interaction in order to appropriately position their own contributions to talk. In conclusion, we argue for the need to take twins’ interactional abilities into account when drawing linguistic comparisons between twins and singletons. Data are in Australian English

    Aspect-oriented interaction in multi-organisational web-based systems

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    Separation of concerns has been presented as a promising tool to tackle the design of complex systems in which cross-cutting properties that do not fit into the scope of a class must be satisfied. Unfortunately, current proposals assume that objects interact by means of object-oriented method calls, which implies that they embed interactions with others into their functional code. This makes them dependent on this interaction model, and makes it difficult to reuse them in a context in which another interaction model is more suited, e.g., tuple spaces, multiparty meetings, ports, and so forth. In this paper, we show that functionality can be described separately from the interaction model used, which helps enhance reusability of functional code and coordination patterns. Our proposal is innovative in that it is the first that achieves a clear separation between functionality and interaction in an aspect-oriented manner. In order to show that it is feasible, we adapted the multiparty interaction model to the context of multiorganisational web-based systems and developed a class framework to build business objects whose performance rates comparably to handmade implementations; the development time, however, decreases significantly.Comisión Interministerial de Ciencia y Tecnología TIC2000-1106-C02-0

    Multi-Party Coordination in the Context of MOWS

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    Separation of concerns has been presented as a promising tool to tackle the design of complex systems in which cross-cutting properties that do not fit into the scope of a class must be satisfied. In this paper, we show that interactions amongst a number of objects can also be described separately from functionality, which enhances reusability of functional code and interaction patterns. We present our proposal in the context of Multi-Qrganisational Web-Based Systems (MOWS) and also present a framework that provides the infrastructure needed to implement multiparty coordination as an independent aspect

    Multiparty talk in the novel: the distribution of tea and talk in a scene from Evelyn Waugh's Black Mischief

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    This article argues that studies of fictional dialogue have hitherto neglected the specific dynamics of multiparty talk. I will contend that this neglect contributes to the perpetuation of an "ideal" of conversation that allows no space for either the frustrations and inequalities of such encounters or the unique pleasures they may bring to the reader. I urge the importance of distinguishing between group talk, in which there is some element of cohesion and shared goals, and multiparty talk, in which the representation foregrounds fragmentation and explores the often subtle power games played by the participants. Focusing on a scene from Evelyn Waugh's Black Mischief (1986 [1932]), I argue that Waugh is sensitive to the dynamics of multiparty talk while orchestrating the representation for comic effect. I propose that analyzing such scenes of multiparty talk must make us reassess not only how we theorize fictional dialogue, but how far our models of everyday speech serve to privilege and universalize certain conversational practices and mechanisms based almost exclusively on the duologue

    Combining behavioural types with security analysis

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    Today's software systems are highly distributed and interconnected, and they increasingly rely on communication to achieve their goals; due to their societal importance, security and trustworthiness are crucial aspects for the correctness of these systems. Behavioural types, which extend data types by describing also the structured behaviour of programs, are a widely studied approach to the enforcement of correctness properties in communicating systems. This paper offers a unified overview of proposals based on behavioural types which are aimed at the analysis of security properties

    a framework for aspect–oriented multiparty coordination

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    Separation of concerns has been presented as a promising tool to tackle the design of complex systems in which cross–cutting properties that do no fit into the scope of a class must be satisfied. In this paper, we show that interaction amongst a number of objects can also be described separately from functionality by means of the CAL language, and present a framework that provides the needed infrastructure. It is innovative because it supports open multiparty interactions
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