5 research outputs found

    On the application of text input metrics to handwritten text input

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    This paper describes the current metrics used in text input research, considering those used for discrete text input as well as those used for spoken input. It examines how these metrics might be used for handwritten text input and provides some thoughts about different metrics that might allow for a more fine grained evaluation of recognition improvement or input accuracy

    Ubiquitous text interaction

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    Computer-based interactions increasingly pervade our everyday environments. Be it on a mobile device, a wearable device, a wall-sized display, or an augmented reality device, interactive systems often rely on the consumption, composition, and manipulation of text. The focus of this workshop is on exploring the problems and opportunities of text interactions that are embedded in our environments, available all the time, and used by people who may be constrained by device, situation, or disability. This workshop welcomes all researchers interested in interactive systems that rely on text input or output. Participants should submit a short position statement outlining their background, past work, future plans, and suggesting a use-case they would like to explore in-depth during the workshop. During the workshop, small teams will form around common or compelling use-cases. Teams will spend time brainstorming, creating low-fidelity prototypes, and discussing their use-case with the group. Participants may optionally submit a technical paper for presentation as part of the workshop program. The workshop serves to sustain and build the community of text entry researchers who attend CHI. It provides an opportunity for new members to join this community, soliciting feedback from experts in a small and supportive environment

    Kid's Music Box: A Digital Music Organizer Designed with Children for Children

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    This thesis is an investigation of software development for children aged six to ten years old. This is a challenging area; despite the trend for children to be exposed to computer technology at an earlier age, they often struggle to utilize it effectively. Children are not merely miniature adults; they have their own needs which are often not met by traditional software. In particular, this thesis focuses on the task of music management: a task that children take much interest in but for which they are given few tools. We address this with the design of a new music management system: the Kid's Music Box. The development of Kid's Music Box is documented in four main parts: background research, requirements gathering, design and implementation, and evaluation. Background research identifies the strengths and weaknesses of conventional music organizers with respect to young users. Requirements gathering took the form of a focus group study, which aimed to overcome the distinct challenges of obtaining input from children. The design of Kid's Music Box builds on this work, by incorporating functionality, metaphors and design elements that suit the needs and capabilities of young children. Expert evaluations and formal evaluation from children users showed promising results, which concluded that Kid's Music Box is better than other organizers in terms of managing music for children

    A Fine Motor Skill Classifying Framework to Support Children's Self-Regulation Skills and School Readiness

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    Childrenā€™s self-regulation skills predict their school-readiness and social behaviors, and assessing these skills enables parents and teachers to target areas for improvement or prepare children to enter school ready to learn and achieve. Assessing these skills enables parents and teachers to target areas for improvement or prepare children to enter school ready to learn and achieve. To assess childrenā€™s fine motor skills, current educators are assessing those skills by either determining their shape drawing correctness or measuring their drawing time durations through paper-based assessments. However, the methods involve human experts manually assessing childrenā€™s fine motor skills, which are time consuming and prone to human error and bias. As there are many children that use sketch-based applications on mobile and tablet devices, computer-based fine motor skill assessment has high potential to solve the limitations of the paper-based assessments. Furthermore, sketch recognition technology is able to offer more detailed, accurate, and immediate drawing skill information than the paper-based assessments such as drawing time or curvature difference. While a number of educational sketch applications exist for teaching children how to sketch, they are lacking the ability to assess childrenā€™s fine motor skills and have not proved the validity of the traditional methods onto tablet-environments. We introduce our fine motor skill classifying framework based on childrenā€™s digital drawings on tablet-computers. The framework contains two fine motor skill classifiers and a sketch-based educational interface (EasySketch). The fine motor skill classifiers contain: (1) KimCHI: the classifier that determines childrenā€™s fine motor skills based on their overall drawing skills and (2) KimCHI2: the classifier that determines childrenā€™s fine motor skills based on their curvature- and corner-drawing skills. Our fine motor skill classifiers determine childrenā€™s fine motor skills by generating 131 sketch features, which can analyze their drawing ability (e.g. DCR sketch feature can determine their curvature-drawing skills). We first implemented the KimCHI classifier, which can determine childrenā€™s fine motor skills based on their overall drawing skills. From our evaluation with 10- fold cross-validation, we found that the classifier can determine childrenā€™s fine motor skills with an f-measure of 0.904. After that, we implemented the KimCHI2 classifier, which can determine childrenā€™s fine motor skills based on their curvature- and corner-drawing skills. From our evaluation with 10-fold cross-validation, we found that the classifier can determine childrenā€™s curvature-drawing skills with an f-measure of 0.82 and corner-drawing skills with an f-measure of 0.78. The KimCHI2 classifier outperformed the KimCHI classifier during the fine motor skill evaluation. EasySketch is a sketch-based educational interface that (1) determines childrenā€™s fine motor skills based on their drawing skills and (2) assists children how to draw basic shapes such as alphabet letters or numbers based on their learning progress. When we evaluated our interface with children, our interface determined childrenā€™s fine motor skills more accurately than the conventional methodology by f-measures of 0.907 and 0.744, accordingly. Furthermore, children improved their drawing skills from our pedagogical feedback. Finally, we introduce our findings that sketch features (DCR and Polyline Test) can explain childrenā€™s fine motor skill developmental stages. From the sketch feature distributions per each age group, we found that from age 5 years, they show notable fine motor skill development

    Human-Computer Interaction

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    In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools
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