18,110 research outputs found
State-of-the-art on evolution and reactivity
This report starts by, in Chapter 1, outlining aspects of querying and updating resources on
the Web and on the Semantic Web, including the development of query and update languages
to be carried out within the Rewerse project.
From this outline, it becomes clear that several existing research areas and topics are of
interest for this work in Rewerse. In the remainder of this report we further present state of
the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give
an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs;
in Chapter 4 event-condition-action rules, both in the context of active database systems and
in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks
Cognitive context and arguments from ontologies for learning
The deployment of learning resources on the web by different experts has resulted in the accessibility of multiple viewpoints about the same topics. In
this work we assume that learning resources are underpinned by ontologies. Different formalizations of domains may result from different contexts, different use of
terminology, incomplete knowledge or conflicting knowledge. We define the notion of cognitive learning context which describes the cognitive context of an agent who refers to multiple and possibly inconsistent ontologies to determine the truth of a proposition. In particular we describe the cognitive states of ambiguity and inconsistency
resulting from incomplete and conflicting ontologies respectively. Conflicts between ontologies can be identified through the derivation of conflicting arguments
about a particular point of view. Arguments can be used to detect inconsistencies between ontologies. They can also be used in a dialogue between a human learner and a software tutor in order to enable the learner to justify her views and detect inconsistencies between her beliefs and the tutorâs own. Two types of arguments are discussed, namely: arguments inferred directly from taxonomic relations
between concepts, and arguments about the necessary an
A Framework for Design and Composition of Semantic Web Services
Semantic Web Services (SWS) are Web Services (WS)
whose description is semantically enhanced with markup
languages (e.g., OWL-S). This semantic description will enable external agents and programs to discover, compose and
invoke SWSs. However, as a previous step to the specification of SWSs in a language, it must be designed at a conceptual level to guarantee its correctness and avoid
inconsistencies among its internal components. In this
paper, we present a framework for design and (semi)
automatic composition of SWSs at a language-independent
and knowledge level. This framework is based on a stack of
ontologies that (1) describe the different parts of a SWS;
and (2) contain a set of axioms that are really design rules to be verified by the ontology instances. Based on these ontologies, design and composition of SWSs can be viewed as the correct instantiation of the ontologies themselves. Once these instances have been created they will be exported to SWS languages such as OWL-S
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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