603 research outputs found

    Online Localization and Tracking of Multiple Moving Speakers in Reverberant Environments

    Get PDF
    We address the problem of online localization and tracking of multiple moving speakers in reverberant environments. The paper has the following contributions. We use the direct-path relative transfer function (DP-RTF), an inter-channel feature that encodes acoustic information robust against reverberation, and we propose an online algorithm well suited for estimating DP-RTFs associated with moving audio sources. Another crucial ingredient of the proposed method is its ability to properly assign DP-RTFs to audio-source directions. Towards this goal, we adopt a maximum-likelihood formulation and we propose to use an exponentiated gradient (EG) to efficiently update source-direction estimates starting from their currently available values. The problem of multiple speaker tracking is computationally intractable because the number of possible associations between observed source directions and physical speakers grows exponentially with time. We adopt a Bayesian framework and we propose a variational approximation of the posterior filtering distribution associated with multiple speaker tracking, as well as an efficient variational expectation-maximization (VEM) solver. The proposed online localization and tracking method is thoroughly evaluated using two datasets that contain recordings performed in real environments.Comment: IEEE Journal of Selected Topics in Signal Processing, 201

    Online Localization of Multiple Moving Speakers in Reverberant Environments

    Get PDF
    International audienceThis paper addresses the problem of online multiple moving speakers localization in reverberant environments. The direct-path relative transfer function (DP-RTF), as defined by the ratio between the first taps of the convolutive transfer function (CTF) of two microphones, encodes the inter-channel direct-path information and is thus used as a localization feature being robust against reverberation. The CTF estimation is based on the cross-relation method. In this work, the recursive least-square method is proposed to solve the cross-relation problem, due to its relatively low computational cost and its good convergence rate. The DP-RTF feature estimated at each time-frequency bin is assumed to correspond to a single speaker. A complex Gaussian mixture model is used to assign each observed feature to one among several speakers. The recursive expectation-maximization algorithm is adopted to update online the model parameters. The method is evaluated with a new dataset containing multiple moving speakers, where the ground-truth speaker trajectories are recorded with a motion capture system

    PSD Estimation of Multiple Sound Sources in a Reverberant Room Using a Spherical Microphone Array

    Full text link
    We propose an efficient method to estimate source power spectral densities (PSDs) in a multi-source reverberant environment using a spherical microphone array. The proposed method utilizes the spatial correlation between the spherical harmonics (SH) coefficients of a sound field to estimate source PSDs. The use of the spatial cross-correlation of the SH coefficients allows us to employ the method in an environment with a higher number of sources compared to conventional methods. Furthermore, the orthogonality property of the SH basis functions saves the effort of designing specific beampatterns of a conventional beamformer-based method. We evaluate the performance of the algorithm with different number of sources in practical reverberant and non-reverberant rooms. We also demonstrate an application of the method by separating source signals using a conventional beamformer and a Wiener post-filter designed from the estimated PSDs.Comment: Accepted for WASPAA 201

    Towards End-to-End Acoustic Localization using Deep Learning: from Audio Signal to Source Position Coordinates

    Full text link
    This paper presents a novel approach for indoor acoustic source localization using microphone arrays and based on a Convolutional Neural Network (CNN). The proposed solution is, to the best of our knowledge, the first published work in which the CNN is designed to directly estimate the three dimensional position of an acoustic source, using the raw audio signal as the input information avoiding the use of hand crafted audio features. Given the limited amount of available localization data, we propose in this paper a training strategy based on two steps. We first train our network using semi-synthetic data, generated from close talk speech recordings, and where we simulate the time delays and distortion suffered in the signal that propagates from the source to the array of microphones. We then fine tune this network using a small amount of real data. Our experimental results show that this strategy is able to produce networks that significantly improve existing localization methods based on \textit{SRP-PHAT} strategies. In addition, our experiments show that our CNN method exhibits better resistance against varying gender of the speaker and different window sizes compared with the other methods.Comment: 18 pages, 3 figures, 8 table

    Acoustic localization of people in reverberant environments using deep learning techniques

    Get PDF
    La localización de las personas a partir de información acústica es cada vez más importante en aplicaciones del mundo real como la seguridad, la vigilancia y la interacción entre personas y robots. En muchos casos, es necesario localizar con precisión personas u objetos en función del sonido que generan, especialmente en entornos ruidosos y reverberantes en los que los métodos de localización tradicionales pueden fallar, o en escenarios en los que los métodos basados en análisis de vídeo no son factibles por no disponer de ese tipo de sensores o por la existencia de oclusiones relevantes. Por ejemplo, en seguridad y vigilancia, la capacidad de localizar con precisión una fuente de sonido puede ayudar a identificar posibles amenazas o intrusos. En entornos sanitarios, la localización acústica puede utilizarse para controlar los movimientos y actividades de los pacientes, especialmente los que tienen problemas de movilidad. En la interacción entre personas y robots, los robots equipados con capacidades de localización acústica pueden percibir y responder mejor a su entorno, lo que permite interacciones más naturales e intuitivas con los humanos. Por lo tanto, el desarrollo de sistemas de localización acústica precisos y robustos utilizando técnicas avanzadas como el aprendizaje profundo es de gran importancia práctica. Es por esto que en esta tesis doctoral se aborda dicho problema en tres líneas de investigación fundamentales: (i) El diseño de un sistema extremo a extremo (end-to-end) basado en redes neuronales capaz de mejorar las tasas de localización de sistemas ya existentes en el estado del arte. (ii) El diseño de un sistema capaz de localizar a uno o varios hablantes simultáneos en entornos con características y con geometrías de arrays de sensores diferentes sin necesidad de re-entrenar. (iii) El diseño de sistemas capaces de refinar los mapas de potencia acústica necesarios para localizar a las fuentes acústicas para conseguir una mejor localización posterior. A la hora de evaluar la consecución de dichos objetivos se han utilizado diversas bases de datos realistas con características diferentes, donde las personas involucradas en las escenas pueden actuar sin ningún tipo de restricción. Todos los sistemas propuestos han sido evaluados bajo las mismas condiciones consiguiendo superar en términos de error de localización a los sistemas actuales del estado del arte
    corecore