6 research outputs found

    A Digital Game Maturity Model

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    Game development is an interdisciplinary concept that embraces artistic, software engineering, management, and business disciplines. Game development is considered as one of the most complex tasks in software engineering. Hence, for successful development of good-quality games, the game developers must consider and explore all related dimensions as well as discussing them with the stakeholders involved. This research facilitates a better understanding of important dimensions of digital game development methodology. The increased popularity of digital games, the challenges faced by game development organizations in developing quality games, and severe competition in the digital game industry demand a game development process maturity assessment. Consequently, this study presents a Digital Game Maturity Model to evaluate the current development methodology in an organization. The objective is first to identify key factors in the game development process, then to classify these factors into target groups, and eventually to use this grouping as a theoretical basis for proposing a maturity model for digital game development. In doing so, the research focuses on three major stakeholders in game development: developers, consumers, and business management. The framework of the proposed model consists of assessment questionnaires made up of key identified factors from three empirical studies, a performance scale, and a rating method. The main goal of the questionnaires is to collect information about current processes and practices. This research contributes towards formulating a comprehensive and unified strategy for game development process maturity assessment. The proposed model was evaluated with two case studies from the digital game industry

    Crowdsourced online dispute resolution

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    Solving disputes often takes a considerable amount of time and money. That holds for everyone involved. A new type of dispute resolution called Crowdsourced Online Dispute Resolution (CODR) seems to have the potential to offer a cheap, fast, and democratic dispute resolution procedure. Since it is currently not clear whether CODR procedures comply with the requirements of procedural fairness, the attractiveness and the acceptance of CODR procedures may be in discussion. This thesis aims to establish whether CODR can fairly resolve disputes. First, it provides a framework of CODR, analyses the differences between CODR and other dispute resolution schemes, and constructs interpretation of procedural fairness that merges objective and subjective procedural fairness. Second, the research investigates whether the current CODR procedures are fair and proposes a model of a CODR procedure that complies with the interpretation of procedural fairness. The findings of the research indicate that CODR can be designed to fairly resolve disputes.Exploring the Frontiers of International La

    'Mah LOLthesis let me show u it': The (re)making and circulation of participatory culture: memes, creativity and networks

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    Internet memes have become ubiquitous in our everyday experiences, both online and offline, permeating a variety of fields; not only are they prevalent in our communications among friends and strangers, they are also present in our political, commercial and cultural experiences. Memes are collective exercises in meaning making and creativity made both inter-personally and globally through sharing, which is built into the craft-like ethos of internet philosophy. Alternative 20th century strategies (e.g. collage, dĂ©tournement, culture jamming) underlie much of current online interaction, embodying collaborative cultural practices - currently enabled by the accessibility to remix technology - that echo previous movements (e.g. punk, craft, Situationists International). Online memes are the intersection between participatory culture, remixing and intercreativity. Whilst literacy of formal aspects might lead to exclusivity, the low level of literacy required to engage with memes makes global access possible. However, this democratic potential might be threatened by the recuperation process that inhibits memes’ ability to perform counter-cultural roles, as wide circulation of memes has led to re-appropriations by politicians and commercial advertising. This thesis maps out meme use in a multitude of arenas including: politics (online debate and in protests), commerce (merchandise, use in advertising), and other cultural spaces (from LOLcat art to Lolita subculture). Additionally it follows the unfolding of the Doge meme closely across these spheres, providing insight into phenomena such as Dogecoin tipping and mass charitable actions performed under this meme. Ultimately, memes are successfully used across various groups and types of relationships (although at times met with some resistance), as their elasticity is able to accommodate the incarnations that place value upon spreadable meaning on a global scale

    The drivers of Corporate Social Responsibility in the supply chain. A case study.

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    Purpose: The paper studies the way in which a SME integrates CSR into its corporate strategy, the practices it puts in place and how its CSR strategies reflect on its suppliers and customers relations. Methodology/Research limitations: A qualitative case study methodology is used. The use of a single case study limits the generalizing capacity of these findings. Findings: The entrepreneur’s ethical beliefs and value system play a fundamental role in shaping sustainable corporate strategy. Furthermore, the type of competitive strategy selected based on innovation, quality and responsibility clearly emerges both in terms of well defined management procedures and supply chain relations as a whole aimed at involving partners in the process of sustainable innovation. Originality/value: The paper presents a SME that has devised an original innovative business model. The study pivots on the issues of innovation and eco-sustainability in a context of drivers for CRS and business ethics. These values are considered fundamental at International level; the United Nations has declared 2011 the “International Year of Forestry”
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