117,210 research outputs found

    One-way communication complexity and non-adaptive decision trees

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    We study the relationship between various one-way communication complexity measures of a composed function with the analogous decision tree complexity of the outer function. We consider two gadgets: the AND function on 2 inputs, and the Inner Product on a constant number of inputs. More generally, we show the following when the gadget is Inner Product on 2b input bits for all b ≥ 2, denoted IP. If f is a total Boolean function that depends on all of its n input bits, then the bounded-error one-way quantum communication complexity of f ◦ IP equals Ω(n(b - 1)). If f is a partial Boolean function, then the deterministic one-way communication complexity of f ◦ IP is at least Ω(b · D→dt (f)), where D→dt (f) denotes non-adaptive decision tree complexity of f. To prove our quantum lower bound, we first show a lower bound on the VC-dimension of f ◦ IP. We then appeal to a result of Klauck [STOC’00], which immediately yields our quantum lower bound. Our deterministic lower bound relies on a combinatorial result independently proven by Ahlswede and Khachatrian [Adv. Appl. Math.’98], and Frankl and Tokushige [Comb.’99]. It is known due to a result of Montanaro and Osborne [arXiv’09] that the deterministic one-way communication complexity of f ◦ XOR equals the non-adaptive parity decision tree complexity of f. In contrast, we show the following when the inner gadget is the AND function on 2 input bits. There exists a function for which even the quantum non-adaptive AND decision tree complexity of f is exponentially large in the deterministic one-way communication complexity of f ◦ AND. However, for symmetric functions f, the non-adaptive AND decision tree complexity of f is at most quadratic in the (even two-way) communication complexity of f ◦ AND. In view of the first bullet, a lower bound on non-adaptive AND decision tree complexity of f does not lift to a lower bound on one-way communication complexity of f ◦ AND. The proof of the first bullet above uses the well-studied Odd-Max-Bit function. For the second bullet, we first observe a connection between the one-way communication complexity of f and the Möbius sparsity of f, and then give a lower bound on the Möbius sparsity of symmetric functions. An upper bound on the non-adaptive AND decision tree complexity of symmetric functions follows implicitly from prior work on combinatorial group testing; for the sake of completeness, we include a proof of this result. It is well known that the rank of the communication matrix of a function F is an upper bound on its deterministic one-way communication complexity. This bound is known to be tight for some F. However, in our final result we show that this is not the case when F = f ◦ AND. More precisely we show that for all f, the deterministic one-way communication complexity of F = f ◦ AND is at most (rank(MF))(1 - Ω(1)), where MF denotes the communication matrix of F

    Sub-linear Upper Bounds on Fourier dimension of Boolean Functions in terms of Fourier sparsity

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    We prove that the Fourier dimension of any Boolean function with Fourier sparsity ss is at most O(s2/3)O\left(s^{2/3}\right). Our proof method yields an improved bound of O~(s)\widetilde{O}(\sqrt{s}) assuming a conjecture of Tsang~\etal~\cite{tsang}, that for every Boolean function of sparsity ss there is an affine subspace of F2n\mathbb{F}_2^n of co-dimension O(\poly\log s) restricted to which the function is constant. This conjectured bound is tight upto poly-logarithmic factors as the Fourier dimension and sparsity of the address function are quadratically separated. We obtain these bounds by observing that the Fourier dimension of a Boolean function is equivalent to its non-adaptive parity decision tree complexity, and then bounding the latter

    Optimal Error Rates for Interactive Coding II: Efficiency and List Decoding

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    We study coding schemes for error correction in interactive communications. Such interactive coding schemes simulate any nn-round interactive protocol using NN rounds over an adversarial channel that corrupts up to ρN\rho N transmissions. Important performance measures for a coding scheme are its maximum tolerable error rate ρ\rho, communication complexity NN, and computational complexity. We give the first coding scheme for the standard setting which performs optimally in all three measures: Our randomized non-adaptive coding scheme has a near-linear computational complexity and tolerates any error rate δ<1/4\delta < 1/4 with a linear N=Θ(n)N = \Theta(n) communication complexity. This improves over prior results which each performed well in two of these measures. We also give results for other settings of interest, namely, the first computationally and communication efficient schemes that tolerate ρ<27\rho < \frac{2}{7} adaptively, ρ<13\rho < \frac{1}{3} if only one party is required to decode, and ρ<12\rho < \frac{1}{2} if list decoding is allowed. These are the optimal tolerable error rates for the respective settings. These coding schemes also have near linear computational and communication complexity. These results are obtained via two techniques: We give a general black-box reduction which reduces unique decoding, in various settings, to list decoding. We also show how to boost the computational and communication efficiency of any list decoder to become near linear.Comment: preliminary versio

    Optimal Error Rates for Interactive Coding I: Adaptivity and Other Settings

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    We consider the task of interactive communication in the presence of adversarial errors and present tight bounds on the tolerable error-rates in a number of different settings. Most significantly, we explore adaptive interactive communication where the communicating parties decide who should speak next based on the history of the interaction. Braverman and Rao [STOC'11] show that non-adaptively one can code for any constant error rate below 1/4 but not more. They asked whether this bound could be improved using adaptivity. We answer this open question in the affirmative (with a slightly different collection of resources): Our adaptive coding scheme tolerates any error rate below 2/7 and we show that tolerating a higher error rate is impossible. We also show that in the setting of Franklin et al. [CRYPTO'13], where parties share randomness not known to the adversary, adaptivity increases the tolerable error rate from 1/2 to 2/3. For list-decodable interactive communications, where each party outputs a constant size list of possible outcomes, the tight tolerable error rate is 1/2. Our negative results hold even if the communication and computation are unbounded, whereas for our positive results communication and computation are polynomially bounded. Most prior work considered coding schemes with linear amount of communication, while allowing unbounded computations. We argue that studying tolerable error rates in this relaxed context helps to identify a setting's intrinsic optimal error rate. We set forward a strong working hypothesis which stipulates that for any setting the maximum tolerable error rate is independent of many computational and communication complexity measures. We believe this hypothesis to be a powerful guideline for the design of simple, natural, and efficient coding schemes and for understanding the (im)possibilities of coding for interactive communications

    Machine Learning in Wireless Sensor Networks: Algorithms, Strategies, and Applications

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    Wireless sensor networks monitor dynamic environments that change rapidly over time. This dynamic behavior is either caused by external factors or initiated by the system designers themselves. To adapt to such conditions, sensor networks often adopt machine learning techniques to eliminate the need for unnecessary redesign. Machine learning also inspires many practical solutions that maximize resource utilization and prolong the lifespan of the network. In this paper, we present an extensive literature review over the period 2002-2013 of machine learning methods that were used to address common issues in wireless sensor networks (WSNs). The advantages and disadvantages of each proposed algorithm are evaluated against the corresponding problem. We also provide a comparative guide to aid WSN designers in developing suitable machine learning solutions for their specific application challenges.Comment: Accepted for publication in IEEE Communications Surveys and Tutorial

    Adaptive Protocols for Interactive Communication

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    How much adversarial noise can protocols for interactive communication tolerate? This question was examined by Braverman and Rao (IEEE Trans. Inf. Theory, 2014) for the case of "robust" protocols, where each party sends messages only in fixed and predetermined rounds. We consider a new class of non-robust protocols for Interactive Communication, which we call adaptive protocols. Such protocols adapt structurally to the noise induced by the channel in the sense that both the order of speaking, and the length of the protocol may vary depending on observed noise. We define models that capture adaptive protocols and study upper and lower bounds on the permissible noise rate in these models. When the length of the protocol may adaptively change according to the noise, we demonstrate a protocol that tolerates noise rates up to 1/31/3. When the order of speaking may adaptively change as well, we demonstrate a protocol that tolerates noise rates up to 2/32/3. Hence, adaptivity circumvents an impossibility result of 1/41/4 on the fraction of tolerable noise (Braverman and Rao, 2014).Comment: Content is similar to previous version yet with an improved presentatio
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