3,961 research outputs found
Nondeterministic one-tape off-line Turing machines and their time complexity
In this paper we consider the time and the crossing sequence complexities of
one-tape off-line Turing machines. We show that the running time of each
nondeterministic machine accepting a nonregular language must grow at least as
n\log n, in the case all accepting computations are considered (accept
measure). We also prove that the maximal length of the crossing sequences used
in accepting computations must grow at least as \log n. On the other hand, it
is known that if the time is measured considering, for each accepted string,
only the faster accepting computation (weak measure), then there exist
nonregular languages accepted in linear time. We prove that under this measure,
each accepting computation should exhibit a crossing sequence of length at
least \log\log n. We also present efficient implementations of algorithms
accepting some unary nonregular languages.Comment: 18 pages. The paper will appear on the Journal of Automata, Languages
and Combinatoric
Time and Space Bounds for Reversible Simulation
We prove a general upper bound on the tradeoff between time and space that
suffices for the reversible simulation of irreversible computation. Previously,
only simulations using exponential time or quadratic space were known.
The tradeoff shows for the first time that we can simultaneously achieve
subexponential time and subquadratic space.
The boundary values are the exponential time with hardly any extra space
required by the Lange-McKenzie-Tapp method and the ()th power time with
square space required by the Bennett method. We also give the first general
lower bound on the extra storage space required by general reversible
simulation. This lower bound is optimal in that it is achieved by some
reversible simulations.Comment: 11 pages LaTeX, Proc ICALP 2001, Lecture Notes in Computer Science,
Vol xxx Springer-Verlag, Berlin, 200
Reversible Simulation of Irreversible Computation by Pebble Games
Reversible simulation of irreversible algorithms is analyzed in the stylized
form of a `reversible' pebble game. While such simulations incur little
overhead in additional computation time, they use a large amount of additional
memory space during the computation. The reacheable reversible simulation
instantaneous descriptions (pebble configurations) are characterized
completely. As a corollary we obtain the reversible simulation by Bennett and
that among all simulations that can be modelled by the pebble game, Bennett's
simulation is optimal in that it uses the least auxiliary space for the
greatest number of simulated steps. One can reduce the auxiliary storage
overhead incurred by the reversible simulation at the cost of allowing limited
erasing leading to an irreversibility-space tradeoff. We show that in this
resource-bounded setting the limited erasing needs to be performed at precise
instants during the simulation. We show that the reversible simulation can be
modified so that it is applicable also when the simulated computation time is
unknown.Comment: 11 pages, Latex, Submitted to Physica
One-Tape Turing Machine Variants and Language Recognition
We present two restricted versions of one-tape Turing machines. Both
characterize the class of context-free languages. In the first version,
proposed by Hibbard in 1967 and called limited automata, each tape cell can be
rewritten only in the first visits, for a fixed constant .
Furthermore, for deterministic limited automata are equivalent to
deterministic pushdown automata, namely they characterize deterministic
context-free languages. Further restricting the possible operations, we
consider strongly limited automata. These models still characterize
context-free languages. However, the deterministic version is less powerful
than the deterministic version of limited automata. In fact, there exist
deterministic context-free languages that are not accepted by any deterministic
strongly limited automaton.Comment: 20 pages. This article will appear in the Complexity Theory Column of
the September 2015 issue of SIGACT New
Verifying Time Complexity of Deterministic Turing Machines
We show that, for all reasonable functions , we can
algorithmically verify whether a given one-tape Turing machine runs in time at
most . This is a tight bound on the order of growth for the function
because we prove that, for and , there
exists no algorithm that would verify whether a given one-tape Turing machine
runs in time at most .
We give results also for the case of multi-tape Turing machines. We show that
we can verify whether a given multi-tape Turing machine runs in time at most
iff for some .
We prove a very general undecidability result stating that, for any class of
functions that contains arbitrary large constants, we cannot
verify whether a given Turing machine runs in time for some
. In particular, we cannot verify whether a Turing machine
runs in constant, polynomial or exponential time.Comment: 18 pages, 1 figur
Are there new models of computation? Reply to Wegner and Eberbach
Wegner and Eberbach[Weg04b] have argued that there are fundamental limitations
to Turing Machines as a foundation of computability and that these can be overcome
by so-called superTuring models such as interaction machines, the [pi]calculus and the
$-calculus. In this paper we contest Weger and Eberbach claims
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