30,290 research outputs found

    Collaborative search on the plane without communication

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    We generalize the classical cow-path problem [7, 14, 38, 39] into a question that is relevant for collective foraging in animal groups. Specifically, we consider a setting in which k identical (probabilistic) agents, initially placed at some central location, collectively search for a treasure in the two-dimensional plane. The treasure is placed at a target location by an adversary and the goal is to find it as fast as possible as a function of both k and D, where D is the distance between the central location and the target. This is biologically motivated by cooperative, central place foraging such as performed by ants around their nest. In this type of search there is a strong preference to locate nearby food sources before those that are further away. Our focus is on trying to find what can be achieved if communication is limited or altogether absent. Indeed, to avoid overlaps agents must be highly dispersed making communication difficult. Furthermore, if agents do not commence the search in synchrony then even initial communication is problematic. This holds, in particular, with respect to the question of whether the agents can communicate and conclude their total number, k. It turns out that the knowledge of k by the individual agents is crucial for performance. Indeed, it is a straightforward observation that the time required for finding the treasure is Ω\Omega(D + D 2 /k), and we show in this paper that this bound can be matched if the agents have knowledge of k up to some constant approximation. We present an almost tight bound for the competitive penalty that must be paid, in the running time, if agents have no information about k. Specifically, on the negative side, we show that in such a case, there is no algorithm whose competitiveness is O(log k). On the other hand, we show that for every constant \epsilon \textgreater{} 0, there exists a rather simple uniform search algorithm which is O(log1+ϵk)O( \log^{1+\epsilon} k)-competitive. In addition, we give a lower bound for the setting in which agents are given some estimation of k. As a special case, this lower bound implies that for any constant \epsilon \textgreater{} 0, if each agent is given a (one-sided) kϵk^\epsilon-approximation to k, then the competitiveness is Ω\Omega(log k). Informally, our results imply that the agents can potentially perform well without any knowledge of their total number k, however, to further improve, they must be given a relatively good approximation of k. Finally, we propose a uniform algorithm that is both efficient and extremely simple suggesting its relevance for actual biological scenarios

    Lower Bounds for Shoreline Searching With 2 or More Robots

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    Searching for a line on the plane with nn unit speed robots is a classic online problem that dates back to the 50's, and for which competitive ratio upper bounds are known for every n1n\geq 1. In this work we improve the best lower bound known for n=2n=2 robots from 1.5993 to 3. Moreover we prove that the competitive ratio is at least 3\sqrt{3} for n=3n=3 robots, and at least 1/cos(π/n)1/\cos(\pi/n) for n4n\geq 4 robots. Our lower bounds match the best upper bounds known for n4n\geq 4, hence resolving these cases. To the best of our knowledge, these are the first lower bounds proven for the cases n3n\geq 3 of this several decades old problem.Comment: This is an updated version of the paper with the same title which will appear in the proceedings of the 23rd International Conference on Principles of Distributed Systems (OPODIS 2019) Neuchatel, Switzerland, July 17-19, 201

    Weakly Supervised Object Localization with Multi-fold Multiple Instance Learning

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    Object category localization is a challenging problem in computer vision. Standard supervised training requires bounding box annotations of object instances. This time-consuming annotation process is sidestepped in weakly supervised learning. In this case, the supervised information is restricted to binary labels that indicate the absence/presence of object instances in the image, without their locations. We follow a multiple-instance learning approach that iteratively trains the detector and infers the object locations in the positive training images. Our main contribution is a multi-fold multiple instance learning procedure, which prevents training from prematurely locking onto erroneous object locations. This procedure is particularly important when using high-dimensional representations, such as Fisher vectors and convolutional neural network features. We also propose a window refinement method, which improves the localization accuracy by incorporating an objectness prior. We present a detailed experimental evaluation using the PASCAL VOC 2007 dataset, which verifies the effectiveness of our approach.Comment: To appear in IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI

    Semantic Part Segmentation using Compositional Model combining Shape and Appearance

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    In this paper, we study the problem of semantic part segmentation for animals. This is more challenging than standard object detection, object segmentation and pose estimation tasks because semantic parts of animals often have similar appearance and highly varying shapes. To tackle these challenges, we build a mixture of compositional models to represent the object boundary and the boundaries of semantic parts. And we incorporate edge, appearance, and semantic part cues into the compositional model. Given part-level segmentation annotation, we develop a novel algorithm to learn a mixture of compositional models under various poses and viewpoints for certain animal classes. Furthermore, a linear complexity algorithm is offered for efficient inference of the compositional model using dynamic programming. We evaluate our method for horse and cow using a newly annotated dataset on Pascal VOC 2010 which has pixelwise part labels. Experimental results demonstrate the effectiveness of our method

    Quantum Particles as Conceptual Entities: A Possible Explanatory Framework for Quantum Theory

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    We put forward a possible new interpretation and explanatory framework for quantum theory. The basic hypothesis underlying this new framework is that quantum particles are conceptual entities. More concretely, we propose that quantum particles interact with ordinary matter, nuclei, atoms, molecules, macroscopic material entities, measuring apparatuses, ..., in a similar way to how human concepts interact with memory structures, human minds or artificial memories. We analyze the most characteristic aspects of quantum theory, i.e. entanglement and non-locality, interference and superposition, identity and individuality in the light of this new interpretation, and we put forward a specific explanation and understanding of these aspects. The basic hypothesis of our framework gives rise in a natural way to a Heisenberg uncertainty principle which introduces an understanding of the general situation of 'the one and the many' in quantum physics. A specific view on macro and micro different from the common one follows from the basic hypothesis and leads to an analysis of Schrodinger's Cat paradox and the measurement problem different from the existing ones. We reflect about the influence of this new quantum interpretation and explanatory framework on the global nature and evolutionary aspects of the world and human worldviews, and point out potential explanations for specific situations, such as the generation problem in particle physics, the confinement of quarks and the existence of dark matter.Comment: 45 pages, 10 figure

    Compositional Falsification of Cyber-Physical Systems with Machine Learning Components

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    Cyber-physical systems (CPS), such as automotive systems, are starting to include sophisticated machine learning (ML) components. Their correctness, therefore, depends on properties of the inner ML modules. While learning algorithms aim to generalize from examples, they are only as good as the examples provided, and recent efforts have shown that they can produce inconsistent output under small adversarial perturbations. This raises the question: can the output from learning components can lead to a failure of the entire CPS? In this work, we address this question by formulating it as a problem of falsifying signal temporal logic (STL) specifications for CPS with ML components. We propose a compositional falsification framework where a temporal logic falsifier and a machine learning analyzer cooperate with the aim of finding falsifying executions of the considered model. The efficacy of the proposed technique is shown on an automatic emergency braking system model with a perception component based on deep neural networks
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