4,809 research outputs found

    Accepting Hybrid Networks of Evolutionary Processors with Special Topologies and Small Communication

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    Starting from the fact that complete Accepting Hybrid Networks of Evolutionary Processors allow much communication between the nodes and are far from network structures used in practice, we propose in this paper three network topologies that restrict the communication: star networks, ring networks, and grid networks. We show that ring-AHNEPs can simulate 2-tag systems, thus we deduce the existence of a universal ring-AHNEP. For star networks or grid networks, we show a more general result; that is, each recursively enumerable language can be accepted efficiently by a star- or grid-AHNEP. We also present bounds for the size of these star and grid networks. As a consequence we get that each recursively enumerable can be accepted by networks with at most 13 communication channels and by networks where each node communicates with at most three other nodes.Comment: In Proceedings DCFS 2010, arXiv:1008.127

    Small Universal Accepting Networks of Evolutionary Processors with Filtered Connections

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    In this paper, we present some results regarding the size complexity of Accepting Networks of Evolutionary Processors with Filtered Connections (ANEPFCs). We show that there are universal ANEPFCs of size 10, by devising a method for simulating 2-Tag Systems. This result significantly improves the known upper bound for the size of universal ANEPFCs which is 18. We also propose a new, computationally and descriptionally efficient simulation of nondeterministic Turing machines by ANEPFCs. More precisely, we describe (informally, due to space limitations) how ANEPFCs with 16 nodes can simulate in O(f(n)) time any nondeterministic Turing machine of time complexity f(n). Thus the known upper bound for the number of nodes in a network simulating an arbitrary Turing machine is decreased from 26 to 16

    Networks of Bio-inspired Processors

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    The goal of this work is twofold. Firstly, we propose a uniform view of three types of accepting networks of bio-inspired processors: networks of evolutionary processors, networks of splicing processors and networks of genetic processors. And, secondly, we survey some features of these networks: computational power, computational and descriptional complexity, the existence of universal networks, eciency as problem solvers and the relationships among them

    Networks of polarized evolutionary processors are computationally complete

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    ABSTRACT In this paper, we consider the computational power of a new variant of networks of evolutionary processors which seems to be more suitable for a software and hardware implementation. Each processor as well as the data navigating throughout the network are now considered to be polarized. While the polarization of every processor is predefined, the data polarization is dynamically computed by means of a valuation mapping. Consequently, the protocol of communication is naturally defined by means of this polarization. We show that tag systems can be simulated by these networks with a constant number of nodes, while Turing machines can be simulated, in a time-efficient way, by these networks with a number of nodes depending linearly on the tape alphabet of the Turing machine

    Parallel memetic algorithms for independent job scheduling in computational grids

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    In this chapter we present parallel implementations of Memetic Algorithms (MAs) for the problem of scheduling independent jobs in computational grids. The problem of scheduling in computational grids is known for its high demanding computational time. In this work we exploit the intrinsic parallel nature of MAs as well as the fact that computational grids offer large amount of resources, a part of which could be used to compute the efficient allocation of jobs to grid resources. The parallel models exploited in this work for MAs include both fine-grained and coarse-grained parallelization and their hybridization. The resulting schedulers have been tested through different grid scenarios generated by a grid simulator to match different possible configurations of computational grids in terms of size (number of jobs and resources) and computational characteristics of resources. All in all, the result of this work showed that Parallel MAs are very good alternatives in order to match different performance requirement on fast scheduling of jobs to grid resources.Peer ReviewedPostprint (author's final draft

    A New Characterization of NP, P, and PSPACE with Accepting Hybrid Networks of Evolutionary Processors

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    We consider three complexity classes defined on Accepting Hybrid Networks of Evolutionary Processors (AHNEP) and compare them with the classical complexity classes defined on the standard computing model of Turing machine. By definition, AHNEPs are deterministic. We prove that the classical complexity class NP equals the family of languages decided by AHNEPs in polynomial time. A language is in P if and only if it is decided by an AHNEP in polynomial time and space. We also show that PSPACE equals the family of languages decided by AHNEPs in polynomial length

    Mixing multi-core CPUs and GPUs for scientific simulation software

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    Recent technological and economic developments have led to widespread availability of multi-core CPUs and specialist accelerator processors such as graphical processing units (GPUs). The accelerated computational performance possible from these devices can be very high for some applications paradigms. Software languages and systems such as NVIDIA's CUDA and Khronos consortium's open compute language (OpenCL) support a number of individual parallel application programming paradigms. To scale up the performance of some complex systems simulations, a hybrid of multi-core CPUs for coarse-grained parallelism and very many core GPUs for data parallelism is necessary. We describe our use of hybrid applica- tions using threading approaches and multi-core CPUs to control independent GPU devices. We present speed-up data and discuss multi-threading software issues for the applications level programmer and o er some suggested areas for language development and integration between coarse-grained and ne-grained multi-thread systems. We discuss results from three common simulation algorithmic areas including: partial di erential equations; graph cluster metric calculations and random number generation. We report on programming experiences and selected performance for these algorithms on: single and multiple GPUs; multi-core CPUs; a CellBE; and using OpenCL. We discuss programmer usability issues and the outlook and trends in multi-core programming for scienti c applications developers

    P Systems with Minimal Left and Right Insertion and Deletion

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    Summary. In this article we investigate the operations of insertion and deletion performed at the ends of a string. We show that using these operations in a P systems framework (which corresponds to using specific variants of graph control), computational completeness can even be achieved with the operations of left and right insertion and deletion of only one symbol.
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