10 research outputs found

    On the relation between graph distance and Euclidean distance in random geometric graphs

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    Given any two vertices u, v of a random geometric graph G(n, r), denote by dE(u, v) their Euclidean distance and by dE(u, v) their graph distance. The problem of finding upper bounds on dG(u, v) conditional on dE(u, v) that hold asymptotically almost surely has received quite a bit of attention in the literature. In this paper we improve the known upper bounds for values of r=¿(vlogn) (that is, for r above the connectivity threshold). Our result also improves the best known estimates on the diameter of random geometric graphs. We also provide a lower bound on dE(u, v) conditional on dE(u, v).Peer ReviewedPostprint (author's final draft

    On the relation between graph distance and Euclidean distance in random geometric graphs

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    International audienceGiven any two vertices u, v of a random geometric graph G(n, r), denote by d_E(u, v) their Euclidean distance and by d_G(u, v) their graph distance. The problem of finding upper bounds on d_G(u, v) conditional on d_E(u, v) that hold asymptotically almost surely has received quite a bit of attention in the literature. In this paper, we improve the known upper bounds for values of r = \omega\sqrt(log n)) (i.e. for r above the connectivity threshold). Our result also improves the best known estimates on the diameter of random geometric graphs. We also provide a lower bound on d_G(u, v) conditional on d_E(u, v)

    Two-Hop Connectivity to the Roadside in a VANET Under the Random Connection Model

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    We compute the expected number of cars that have at least one two-hop path to a fixed roadside unit in a one-dimensional vehicular ad hoc network in which other cars can be used as relays to reach a roadside unit when they do not have a reliable direct link. The pairwise channels between cars experience Rayleigh fading in the random connection model, and so exist, with probability function of the mutual distance between the cars, or between the cars and the roadside unit. We derive exact equivalents for this expected number of cars when the car density ρ\rho tends to zero and to infinity, and determine its behaviour using an infinite oscillating power series in ρ\rho, which is accurate for all regimes. We also corroborate those findings to a realistic situation, using snapshots of actual traffic data. Finally, a normal approximation is discussed for the probability mass function of the number of cars with a two-hop connection to the origin. The probability mass function appears to be well fitted by a Gaussian approximation with mean equal to the expected number of cars with two hops to the origin.Comment: 21 pages, 7 figure

    Localization Game for Random Geometric Graphs

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    The localization game is a two player combinatorial game played on a graph G=(V,E)G=(V,E). The cops choose a set of vertices S1VS_1 \subseteq V with S1=k|S_1|=k. The robber then chooses a vertex vVv \in V whose location is hidden from the cops, but the cops learn the graph distance between the current position of the robber and the vertices in S1S_1. If this information is sufficient to locate the robber, the cops win immediately; otherwise the cops choose another set of vertices S2VS_2 \subseteq V with S2=k|S_2|=k, and the robber may move to a neighbouring vertex. The new distances are presented to the robber, and if the cops can deduce the new location of the robber based on all information they accumulated thus far, then they win; otherwise, a new round begins. If the robber has a strategy to avoid being captured, then she wins. The localization number is defined to be the smallest integer kk so that the cops win the game. In this paper we determine the localization number (up to poly-logarithmic factors) of the random geometric graph GG(n,r)G \in \mathcal G(n,r) slightly above the connectivity threshold

    Ollivier curvature of random geometric graphs converges to Ricci curvature of their Riemannian manifolds

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    Curvature is a fundamental geometric characteristic of smooth spaces. In recent years different notions of curvature have been developed for combinatorial discrete objects such as graphs. However, the connections between such discrete notions of curvature and their smooth counterparts remain lurking and moot. In particular, it is not rigorously known if any notion of graph curvature converges to any traditional notion of curvature of smooth space. Here we prove that in proper settings the Ollivier-Ricci curvature of random geometric graphs in Riemannian manifolds converges to the Ricci curvature of the manifold. This is the first rigorous result linking curvature of random graphs to curvature of smooth spaces. Our results hold for different notions of graph distances, including the rescaled shortest path distance, and for different graph densities. With the scaling of the average degree, as a function of the graph size, ranging from nearly logarithmic to nearly linear

    On the relation between graph distance and Euclidean distance in random geometric graphs

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    Given any two vertices u, v of a random geometric graph G(n, r), denote by dE(u, v) their Euclidean distance and by dE(u, v) their graph distance. The problem of finding upper bounds on dG(u, v) conditional on dE(u, v) that hold asymptotically almost surely has received quite a bit of attention in the literature. In this paper we improve the known upper bounds for values of r=¿(vlogn) (that is, for r above the connectivity threshold). Our result also improves the best known estimates on the diameter of random geometric graphs. We also provide a lower bound on dE(u, v) conditional on dE(u, v).Peer Reviewe
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