80 research outputs found
ISP-friendly Peer-assisted On-demand Streaming of Long Duration Content in BBC iPlayer
In search of scalable solutions, CDNs are exploring P2P support. However, the
benefits of peer assistance can be limited by various obstacle factors such as
ISP friendliness - requiring peers to be within the same ISP, bitrate
stratification - the need to match peers with others needing similar bitrate,
and partial participation - some peers choosing not to redistribute content.
This work relates potential gains from peer assistance to the average number
of users in a swarm, its capacity, and empirically studies the effects of these
obstacle factors at scale, using a month-long trace of over 2 million users in
London accessing BBC shows online. Results indicate that even when P2P swarms
are localised within ISPs, up to 88% of traffic can be saved. Surprisingly,
bitrate stratification results in 2 large sub-swarms and does not significantly
affect savings. However, partial participation, and the need for a minimum
swarm size do affect gains. We investigate improvements to gain from increasing
content availability through two well-studied techniques: content bundling -
combining multiple items to increase availability, and historical caching of
previously watched items. Bundling proves ineffective as increased server
traffic from larger bundles outweighs benefits of availability, but simple
caching can considerably boost traffic gains from peer assistance.Comment: In Proceedings of IEEE INFOCOM 201
Analyzing Peer Selection Policies for BitTorrent Multimedia On-Demand Streaming Systems in Internet
The adaptation of the BitTorrent protocol to multimedia on-demand streaming
systems essentially lies on the modification of its two core algorithms, namely
the piece and the peer selection policies, respectively. Much more attention
has though been given to the piece selection policy. Within this context, this
article proposes three novel peer selection policies for the design of
BitTorrent-like protocols targeted at that type of systems: Select Balanced
Neighbour Policy (SBNP), Select Regular Neighbour Policy (SRNP), and Select
Optimistic Neighbour Policy (SONP). These proposals are validated through a
competitive analysis based on simulations which encompass a variety of
multimedia scenarios, defined in function of important characterization
parameters such as content type, content size, and client interactivity
profile. Service time, number of clients served and efficiency retrieving
coefficient are the performance metrics assessed in the analysis. The final
results mainly show that the novel proposals constitute scalable solutions that
may be considered for real project designs. Lastly, future work is included in
the conclusion of this paper.Comment: 19 PAGE
Cloud-based Content Distribution on a Budget
To leverage the elastic nature of cloud computing, a solution provider must be able to accurately gauge demand for its offering. For applications that involve swarm-to-cloud interactions, gauging such demand is not straightforward. In this paper, we propose a general framework, analyze a mathematical model, and present a prototype implementation of a canonical swarm-to-cloud application, namely peer-assisted content delivery. Our system – called Cyclops – dynamically adjusts the off-cloud bandwidth consumed by content servers (which represents the bulk of the provider's cost) to feed a set of swarming clients, based on a feedback signal that gauges the real-time health of the swarm. Our extensive evaluation of Cyclops in a variety of settings – including controlled PlanetLab and live Internet experiments involving thousands of users – show significant reduction in content distribution costs (by as much as two orders of magnitude) when compared to non-feedback-based swarming solutions, with minor impact on content delivery times
Scalable Peer-to-Peer Streaming for Live Entertainment Content
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralized or provider-provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimize use of existing capacity to ensure quality of service, delivering low startup delay and lag in playout of the live content. There are three main aspects of our solution: first, a swarming mechanism that constructs an overlay topology for minimizing propagation delays from the source to end consumers; second, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream; and finally, a novel incentive mechanism that encourages peers to donate capacity even when the user is not actively consuming content
Improving BitTorrent's Peer Selection For Multimedia Content On-Demand Delivery
The great efficiency achieved by the BitTorrent protocol for the distribution
of large amounts of data inspired its adoption to provide multimedia content
on-demand delivery over the Internet. As it is not designed for this purpose,
some adjustments have been proposed in order to meet the related QoS
requirements like low startup delay and smooth playback continuity.
Accordingly, this paper introduces a BitTorrent-like proposal named as
Quota-Based Peer Selection (QBPS). This proposal is mainly based on the
adaptation of the original peer-selection policy of the BitTorrent protocol.
Its validation is achieved by means of simulations and competitive analysis.
The final results show that QBPS outperforms other recent proposals of the
literature. For instance, it achieves a throughput optimization of up to 48.0%
in low-provision capacity scenarios where users are very interactive.Comment: International Journal of Computer Networks & Communications(IJCNC)
Vol.7, No.6, November 201
Optimizing on-demand resource deployment for peer-assisted content delivery
Increasingly, content delivery solutions leverage client resources in exchange for services in a pee-to-peer (P2P) fashion. Such peer-assisted service paradigm promises significant infrastructure cost
reduction, but suffers from the unpredictability associated with client resources, which is often exhibited as an imbalance between the contribution and consumption of resources by clients. This imbalance hinders the ability to guarantee a minimum service fidelity of these services to clients especially for real-time applications where content can not be cached. In this thesis, we propose a
novel architectural service model that enables the establishment of higher fidelity services through (1) coordinating the content delivery to efficiently utilize the available resources, and (2) leasing the least additional cloud resources, available through special nodes (angels) that join the service on-demand, and only if needed, to complement the scarce resources available through clients.
While the proposed service model can be deployed in many settings, this thesis focuses on peer-assisted content delivery applications, in which the scarce resource is typically the upstream
capacity of clients. We target three applications that require the delivery of real-time as opposed to stale content. The first application is bulk-synchronous transfer, in which the goal of the system is
to minimize the maximum distribution time - the time it takes to deliver the content to all clients in a group. The second application is live video streaming, in which the goal of the system is to maintain
a given streaming quality. The third application is Tor, the anonymous onion routing network, in which the goal of the system is to boost performance (increase throughput and reduce latency)
throughout the network, and especially for clients running bandwidth-intensive applications.
For each of the above applications, we develop analytical models that efficiently allocate the already available resources. They also efficiently allocate additional on-demand resource to achieve
a certain level of service. Our analytical models and efficient constructions depend on some simplifying, yet impractical, assumptions. Thus, inspired by our models and constructions, we develop practical techniques that we incorporate into prototypical peer-assisted angel-enabled cloud services.
We evaluate these techniques through simulation and/or implementation
Optimizing on-demand resource deployment for peer-assisted content delivery (PhD thesis)
Increasingly, content delivery solutions leverage client resources in exchange for service in a peer-to-peer (P2P) fashion. Such peer-assisted service paradigms promise significant infrastructure cost reduction, but suffer from the unpredictability associated with client resources, which is often exhibited as an imbalance between the contribution and consumption of resources by clients. This imbalance hinders the ability to guarantee a minimum service fidelity of these services to the clients. In this thesis, we propose a novel architectural service model that enables the establishment of higher fidelity services through (1) coordinating the content delivery to optimally utilize the available resources, and (2) leasing the least additional cloud resources, available through special nodes (angels) that join the service on-demand, and only if needed, to complement the scarce resources available through clients. While the proposed service model can be deployed in many settings, this thesis focuses on peer-assisted content delivery applications, in which the scarce resource is typically the uplink capacity of clients. We target three applications that require the delivery of fresh as opposed to stale content. The first application is bulk-synchronous transfer, in which the goal of the system is to minimize the maximum distribution time -- the time it takes to deliver the content to all clients in a group. The second application is live streaming, in which the goal of the system is to maintain a given streaming quality. The third application is Tor, the anonymous onion routing network, in which the goal of the system is to boost performance (increase throughput and reduce latency) throughout the network, and especially for bandwidth-intensive applications. For each of the above applications, we develop mathematical models that optimally allocate the already available resources. They also optimally allocate additional on-demand resource to achieve a certain level of service. Our analytical models and efficient constructions depend on some simplifying, yet impractical, assumptions. Thus, inspired by our models and constructions, we develop practical techniques that we incorporate into prototypical peer-assisted angel-enabled cloud services. We evaluate those techniques through simulation and/or implementation.
(Major Advisor: Azer Bestavros
Video-on-Demand over Internet: a survey of existing systems and solutions
Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u
Design and implementation of locality-aware P2P system
One of the most relevant problem for an Internet Service Provider is the large bandwidth usage on international links, mainly due to peer-to-peer applications adopted for file-sharing. The Collaborative Locality-aware Overlay SERvice (CLOSER) technology has been recently proposed to solve this issue by properly modifying the behavior of peer-to-peer application. The technology is also covered in two recent patent applications. This paper presents possible design guidelines to actually implement CLOSER in a DHT-based peer-to-peer system and describe a real implementation based on the popular aMule applicatio
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