371 research outputs found

    On the automatic indexing of cricket using camera motion parameters

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    This paper describes an application of camera motion estimation to index cricket games. The shots are labeled with the type of shot: glance left, glance right, left drive, right drive, left cut, right pull and straight drive. The method has the advantages that it is fast and avoids complex image segmentation. The classification of the cricket shots is done using an incremental learning algorithm. We tested the method on over 600 shots and the results show that the system has a classification accuracy of 74%.<br /

    Event detection based on generic characteristics of field-sports

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    In this paper, we propose a generic framework for event detection in broadcast video of multiple different field-sports. Features indicating significant events are selected, and robust detectors built. These features are rooted in generic characteristics common to all genres of field-sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested across multiple genres of field-sports including soccer, rugby, hockey and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable

    Event detection in field sports video using audio-visual features and a support vector machine

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    In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable

    Automated classification of cricket pitch frames in cricket video

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    The automated detection of the cricket pitch in a video recording of a cricket match is a fundamental step in content-based indexing and summarization of cricket videos. In this paper, we propose visualcontent based algorithms to automate the extraction of video frames with the cricket pitch in focus. As a preprocessing step, we first select a subset of frames with a view of the cricket field, of which the cricket pitch forms a part. This filtering process reduces the search space by eliminating frames that contain a view of the audience, close-up shots of specific players, advertisements, etc. The subset of frames containing the cricket field is then subject to statistical modeling of the grayscale (brightness) histogram (SMoG). Since SMoG does not utilize color or domain-specific information such as the region in the frame where the pitch is expected to be located, we propose an alternative algorithm: component quantization based region of interest extraction (CQRE) for the extraction of pitch frames. Experimental results demonstrate that, regardless of the quality of the input, successive application of the two methods outperforms either one applied exclusively. The SMoG-CQRE combination for pitch frame classification yields an average accuracy of 98:6% in the best case (a high resolution video with good contrast) and an average accuracy of 87:9% in the worst case (a low resolution video with poor contrast). Since, the extraction of pitch frames forms the first step in analyzing the important events in a match, we also present a post-processing step, viz. , an algorithm to detect players in the extracted pitch frames

    Using camera motion to identify different types of American football plays

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    This paper presents a method that uses camera motion parameters to recognise 7 types of American football plays. The approach is based on the motion information extracted from the video and it can identify short and long pass plays, short and long running plays, quarterback sacks, punt plays and kickoff plays. This method has the advantage that it is fast and it does not require player or ball tracking. The system was trained and tested using 782 plays and the results show that the system has an overall classification accuracy of 68%.<br /

    A Study On Information Retrieval Systems

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    A video is a key component of today's multimedia applications,  including Video Cassette Recording (VCR), Video-on-Demand (VoD), and virtual walkthrough. This happens supplementary with the fast amplification in video skill (Rynson W.H. Lau et al. 2000). Owing to innovation's progress in the  media, computerized TV, and data frameworks, an immense measure of video information is now exhaustively realistic (Walid G. Aref et al. 2003). The startling advancement in computerized video content has made entrée and moves the data in a tremendous video database a muddled and sensible issue (Chih-Wen Su et al. 2005). Therefore, the necessity for creating devices and frameworks that can effectively investigate the most needed video content, has evoked a great deal of interest among analysts. Sports video has been chosen as the prime application in this proposition since it has attracted viewers around the world

    Action Recognition in Videos: from Motion Capture Labs to the Web

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    This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from heavily constrained motion capture scenarios towards more challenging, realistic, "in the wild" videos. The proposed organization is based on the representation used as input for the recognition task, emphasizing the hypothesis assumed and thus, the constraints imposed on the type of video that each technique is able to address. Expliciting the hypothesis and constraints makes the framework particularly useful to select a method, given an application. Another advantage of the proposed organization is that it allows categorizing newest approaches seamlessly with traditional ones, while providing an insightful perspective of the evolution of the action recognition task up to now. That perspective is the basis for the discussion in the end of the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4 table
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