9,532 research outputs found

    Cinnamons: A Computation Model Underlying Control Network Programming

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    We give the easily recognizable name "cinnamon" and "cinnamon programming" to a new computation model intended to form a theoretical foundation for Control Network Programming (CNP). CNP has established itself as a programming paradigm combining declarative and imperative features, built-in search engine, powerful tools for search control that allow easy, intuitive, visual development of heuristic, nondeterministic, and randomized solutions. We define rigorously the syntax and semantics of the new model of computation, at the same time trying to keep clear the intuition behind and to include enough examples. The purposely simplified theoretical model is then compared to both WHILE-programs (thus demonstrating its Turing-completeness), and the "real" CNP. Finally, future research possibilities are mentioned that would eventually extend the cinnamon programming into the directions of nondeterminism, randomness, and fuzziness.Comment: 7th Intl Conf. on Computer Science, Engineering & Applications (ICCSEA 2017) September 23~24, 2017, Copenhagen, Denmar

    A virtual machine for event sequence identification using fuzzy tolerance

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    A proposal of an architecture for the coordination level of intelligent machines

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    The issue of obtaining a practical, structured, and detailed description of an architecture for the Coordination Level of Center for Intelligent Robotic Systems for Sapce Exploration (CIRSSE) Testbed Intelligent Controller is addressed. Previous theoretical and implementation works were the departure point for the discussion. The document is organized as follows: after this introductory section, section 2 summarizes the overall view of the Intelligent Machine (IM) as a control system, proposing a performance measure on which to base its design. Section 3 addresses with some detail implementation issues. An hierarchic petri-net with feedback-based learning capabilities is proposed. Finally, section 4 is an attempt to address the feedback problem. Feedback is used for two functions: error recovery and reinforcement learning of the correct translations for the petri-net transitions

    Discrete and fuzzy dynamical genetic programming in the XCSF learning classifier system

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    A number of representation schemes have been presented for use within learning classifier systems, ranging from binary encodings to neural networks. This paper presents results from an investigation into using discrete and fuzzy dynamical system representations within the XCSF learning classifier system. In particular, asynchronous random Boolean networks are used to represent the traditional condition-action production system rules in the discrete case and asynchronous fuzzy logic networks in the continuous-valued case. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such dynamical systems within XCSF to solve a number of well-known test problems
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