3,433 research outputs found

    Congestion control in wireless sensor networks

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    Information-sensing and data-forwarding in Wireless Sensor Networks (WSN) often incurs high traffic demands, especially during event detection and concurrent transmissions. Managing such large amounts of data remains a considerable challenge in resource-limited systems like WSN, which typically observe a many-to-one transmission model. The result is often a state of constant buffer-overload or congestion, preventing desirable performance to the extent of collapsing an entire network. The work herein seeks to circumvent congestion issues and its negative effects in WSN and derivative platforms such as Body Sensor Networks (BSN). The recent proliferation of WSN has emphasized the need for high Quality-of-Service (QoS) in applications involving real-time and remote monitoring systems such as home automation, military surveillance, environmental hazard detection, as well as BSN-based healthcare and assisted-living systems. Nevertheless, nodes in WSN are often resource-starved as data converges and cause congestion at critical points in such networks. Although this has been a primal concern within the WSN field, elementary issues such as fairness and reliability that directly relate to congestion are still under-served. Moreover, hindering loss of important packets, and the need to avoid packet entrapment in certain network areas remain salient avenues of research. Such issues provide the motivation for this thesis, which lead to four research concerns: (i) reduction of high-traffic volumes; (ii) optimization of selective packet discarding; (iii) avoidance of infected areas; and (iv) collision avoidance with packet-size optimization. Addressing these areas would provide for high QoS levels, and pave the way for seamless transmissions in WSN. Accordingly, the first chapter attempts to reduce the amount of network traffic during simultaneous data transmissions, using a rate-limiting technique known as Relaxation Theory (RT). The goal is for substantial reductions in otherwise large data-streams that cause buffer overflows. Experimentation and analysis with Network Simulator 2 (NS-2), show substantial improvement in performance, leading to our belief that RT-MMF can cope with high incoming traffic scenarios and thus, avoid congestion issues. Whilst limiting congestion is a primary objective, this thesis keenly addresses subsequent issues, especially in worst-case scenarios where congestion is inevitable. The second research question aims at minimizing the loss of important packets crucial to data interpretation at end-systems. This is achieved using the integration of selective packet discarding and Multi-Objective Optimization (MOO) function, contributing to the effective resource-usage and optimized system. A scheme was also developed to detour packet transmissions when nodes become infected. Extensive evaluations demonstrate that incoming packets are successfully delivered to their destinations despite the presence of infected nodes. The final research question addresses packet collisions in a shared wireless medium using distributed collision control that takes packet sizes into consideration. Performance evaluation and analysis reveals desirable performance that are resulted from a strong consideration of packet sizes, and the effect of different Bit Error Rates (BERs)

    Distributed optimization of multi-agent systems: Framework, local optimizer, and applications

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    Convex optimization problem can be solved in a centralized or distributed manner. Compared with centralized methods based on single-agent system, distributed algorithms rely on multi-agent systems with information exchanging among connected neighbors, which leads to great improvement on the system fault tolerance. Thus, a task within multi-agent system can be completed with presence of partial agent failures. By problem decomposition, a large-scale problem can be divided into a set of small-scale sub-problems that can be solved in sequence/parallel. Hence, the computational complexity is greatly reduced by distributed algorithm in multi-agent system. Moreover, distributed algorithm allows data collected and stored in a distributed fashion, which successfully overcomes the drawbacks of using multicast due to the bandwidth limitation. Distributed algorithm has been applied in solving a variety of real-world problems. Our research focuses on the framework and local optimizer design in practical engineering applications. In the first one, we propose a multi-sensor and multi-agent scheme for spatial motion estimation of a rigid body. Estimation performance is improved in terms of accuracy and convergence speed. Second, we develop a cyber-physical system and implement distributed computation devices to optimize the in-building evacuation path when hazard occurs. The proposed Bellman-Ford Dual-Subgradient path planning method relieves the congestion in corridor and the exit areas. At last, highway traffic flow is managed by adjusting speed limits to minimize the fuel consumption and travel time in the third project. Optimal control strategy is designed through both centralized and distributed algorithm based on convex problem formulation. Moreover, a hybrid control scheme is presented for highway network travel time minimization. Compared with no controlled case or conventional highway traffic control strategy, the proposed hybrid control strategy greatly reduces total travel time on test highway network

    Aeronautical engineering: A continuing bibliography with indexes (supplement 295)

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    This bibliography lists 581 reports, articles, and other documents introduced into the NASA Scientific and Technical Information System in Sep. 1993. Subject coverage includes: design, construction and testing of aircraft and aircraft engines; aircraft components, equipment, and systems; ground support systems; and theoretical and applied aspects of aerodynamics and general fluid dynamics

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    A framework for smart traffic management using heterogeneous data sources

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    A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for the degree of Doctor of Philosophy.Traffic congestion constitutes a social, economic and environmental issue to modern cities as it can negatively impact travel times, fuel consumption and carbon emissions. Traffic forecasting and incident detection systems are fundamental areas of Intelligent Transportation Systems (ITS) that have been widely researched in the last decade. These systems provide real time information about traffic congestion and other unexpected incidents that can support traffic management agencies to activate strategies and notify users accordingly. However, existing techniques suffer from high false alarm rate and incorrect traffic measurements. In recent years, there has been an increasing interest in integrating different types of data sources to achieve higher precision in traffic forecasting and incident detection techniques. In fact, a considerable amount of literature has grown around the influence of integrating data from heterogeneous data sources into existing traffic management systems. This thesis presents a Smart Traffic Management framework for future cities. The proposed framework fusions different data sources and technologies to improve traffic prediction and incident detection systems. It is composed of two components: social media and simulator component. The social media component consists of a text classification algorithm to identify traffic related tweets. These traffic messages are then geolocated using Natural Language Processing (NLP) techniques. Finally, with the purpose of further analysing user emotions within the tweet, stress and relaxation strength detection is performed. The proposed text classification algorithm outperformed similar studies in the literature and demonstrated to be more accurate than other machine learning algorithms in the same dataset. Results from the stress and relaxation analysis detected a significant amount of stress in 40% of the tweets, while the other portion did not show any emotions associated with them. This information can potentially be used for policy making in transportation, to understand the users��� perception of the transportation network. The simulator component proposes an optimisation procedure for determining missing roundabouts and urban roads flow distribution using constrained optimisation. Existing imputation methodologies have been developed on straight section of highways and their applicability for more complex networks have not been validated. This task presented a solution for the unavailability of roadway sensors in specific parts of the network and was able to successfully predict the missing values with very low percentage error. The proposed imputation methodology can serve as an aid for existing traffic forecasting and incident detection methodologies, as well as for the development of more realistic simulation networks

    Aerospace medicine and biology: A continuing bibliography with indexes, supplement 125

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    This special bibliography lists 323 reports, articles, and other documents introduced into the NASA scientific and technical information system in January 1974

    Ono: an open platform for social robotics

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    In recent times, the focal point of research in robotics has shifted from industrial ro- bots toward robots that interact with humans in an intuitive and safe manner. This evolution has resulted in the subfield of social robotics, which pertains to robots that function in a human environment and that can communicate with humans in an int- uitive way, e.g. with facial expressions. Social robots have the potential to impact many different aspects of our lives, but one particularly promising application is the use of robots in therapy, such as the treatment of children with autism. Unfortunately, many of the existing social robots are neither suited for practical use in therapy nor for large scale studies, mainly because they are expensive, one-of-a-kind robots that are hard to modify to suit a specific need. We created Ono, a social robotics platform, to tackle these issues. Ono is composed entirely from off-the-shelf components and cheap materials, and can be built at a local FabLab at the fraction of the cost of other robots. Ono is also entirely open source and the modular design further encourages modification and reuse of parts of the platform
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