138 research outputs found

    A Process Calculus for Expressing Finite Place/Transition Petri Nets

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    We introduce the process calculus Multi-CCS, which extends conservatively CCS with an operator of strong prefixing able to model atomic sequences of actions as well as multiparty synchronization. Multi-CCS is equipped with a labeled transition system semantics, which makes use of a minimal structural congruence. Multi-CCS is also equipped with an unsafe P/T Petri net semantics by means of a novel technique. This is the first rich process calculus, including CCS as a subcalculus, which receives a semantics in terms of unsafe, labeled P/T nets. The main result of the paper is that a class of Multi-CCS processes, called finite-net processes, is able to represent all finite (reduced) P/T nets.Comment: In Proceedings EXPRESS'10, arXiv:1011.601

    Counterpart semantics for a second-order mu-calculus

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    We propose a novel approach to the semantics of quantified Îź-calculi, considering models where states are algebras; the evolution relation is given by a counterpart relation (a family of partial homomorphisms), allowing for the creation, deletion, and merging of components; and formulas are interpreted over sets of state assignments (families of substitutions, associating formula variables to state components). Our proposal avoids the limitations of existing approaches, usually enforcing restrictions of the evolution relation: the resulting semantics is a streamlined and intuitively appealing one, yet it is general enough to cover most of the alternative proposals we are aware of

    On bisimulation and model-checking for concurrent systems with partial order semantics

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    EP/G012962/1In concurrency theory—the branch of (theoretical) computer science that studies the logical and mathematical foundations of parallel computation—there are two main formal ways of modelling the behaviour of systems where multiple actions or events can happen independently and at the same time: either with interleaving or with partial order semantics. On the one hand, the interleaving semantics approach proposes to reduce concurrency to the nondeterministic, sequential computation of the events the system can perform independently. On the other hand, partial order semantics represent concurrency explicitly by means of an independence relation on the set of events that the system can execute in parallel; following this approach, the so-called ‘true concurrency’ approach, independence or concurrency is a primitive notion rather than a derived concept as in the interleaving framework. Using interleaving or partial order semantics is, however, more than a matter of taste. In fact, choosing one kind of semantics over the other can have important implications—both from theoretical and practical viewpoints—as making such a choice can raise different issues, some of which we investigate here. More specifically, this thesis studies concurrent systems with partial order semantics and focuses on their bisimulation and model-checking problems; the theories and techniques herein apply, in a uniform way, to different classes of Petri nets, event structures, and transition system with independence (TSI) models. Some results of this work are: a number of mu-calculi (in this case, fixpoint extensions of modal logic) that, in certain classes of systems, induce exactly the same identifications as some of the standard bisimulation equivalences used in concurrency. Secondly, the introduction of (infinite) higher-order logic games for bisimulation and for model-checking, where the players of the games are given (local) monadic second-order power on the sets of elements they are allowed to play. And, finally, the formalization of a new order-theoretic concurrent game model that provides a uniform approach to bisimulation and model-checking and bridges some mathematical concepts in order theory with the more operational world of games. In particular, we show that in all cases the logic games for bisimulation and model-checking developed in this thesis are sound and complete, and therefore, also determined—even when considering models of infinite state systems; moreover, these logic games are decidable in the finite case and underpin novel decision procedures for systems verification. Since the mu-calculi and (infinite) logic games studied here generalise well-known fixpoint modal logics as well as game-theoretic decision procedures for analysing concurrent systems with interleaving semantics, this thesis provides some of the groundwork for the design of a logic-based, game-theoretic framework for studying, in a uniform manner, several concurrent systems regardless of whether they have an interleaving or a partial order semantics

    On the decidability of model checking LTL fragments in monotonic extensions of Petri nets

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    We study the model checking problem for monotonic extensions of Petri Nets, namely for two extensions of Petri nets: reset nets (nets in which places can be emptied by the firing of a transition with a reset arc) and ν-Petri nets (nets in which tokens are pure names that can be matched with equality and dynamically created). We consider several fragments of LTL for which the model checking problem is decidable for P/T nets. We first show that for those logics, model checking of reset nets is undecidable. We transfer those results to the case of ν-Petri nets. In order to cope with these negative results, we define a weaker fragment of LTL, in which negation is not allowed. We prove that for that fragment, the model checking of both reset nets and ν-Petri nets is decidable, though with a non primitive recursive complexity. Finally, we prove that the model checking problem for a version of that fragment with universal interpretation is undecidable even for P/T nets

    Forward Analysis for WSTS, Part III: Karp-Miller Trees

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    A Counting Logic for Structure Transition Systems

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    Quantitative questions such as "what is the maximum number of tokens in a place of a Petri net?" or "what is the maximal reachable height of the stack of a pushdown automaton?" play a significant role in understanding models of computation. To study such problems in a systematic way, we introduce structure transition systems on which one can define logics that mix temporal expressions (e.g. reachability) with properties of a state (e.g. the height of the stack). We propose a counting logic Qmu[#MSO] which allows to express questions like the ones above, and also many boundedness problems studied so far. We show that Qmu[#MSO] has good algorithmic properties, in particular we generalize two standard methods in model checking, decomposition on trees and model checking through parity games, to this quantitative logic. These properties are used to prove decidability of Qmu[#MSO] on tree-producing pushdown systems, a generalization of both pushdown systems and regular tree grammars

    A Logic for True Concurrency

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    We propose a logic for true concurrency whose formulae predicate about events in computations and their causal dependencies. The induced logical equivalence is hereditary history preserving bisimilarity, and fragments of the logic can be identified which correspond to other true concurrent behavioural equivalences in the literature: step, pomset and history preserving bisimilarity. Standard Hennessy-Milner logic, and thus (interleaving) bisimilarity, is also recovered as a fragment. We also propose an extension of the logic with fixpoint operators, thus allowing to describe causal and concurrency properties of infinite computations. We believe that this work contributes to a rational presentation of the true concurrent spectrum and to a deeper understanding of the relations between the involved behavioural equivalences.Comment: 31 pages, a preliminary version appeared in CONCUR 201
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