49,430 research outputs found
Drawing Planar Graphs with Few Geometric Primitives
We define the \emph{visual complexity} of a plane graph drawing to be the
number of basic geometric objects needed to represent all its edges. In
particular, one object may represent multiple edges (e.g., one needs only one
line segment to draw a path with an arbitrary number of edges). Let denote
the number of vertices of a graph. We show that trees can be drawn with
straight-line segments on a polynomial grid, and with straight-line
segments on a quasi-polynomial grid. Further, we present an algorithm for
drawing planar 3-trees with segments on an
grid. This algorithm can also be used with a small modification to draw maximal
outerplanar graphs with edges on an grid. We also
study the problem of drawing maximal planar graphs with circular arcs and
provide an algorithm to draw such graphs using only arcs. This is
significantly smaller than the lower bound of for line segments for a
nontrivial graph class.Comment: Appeared at Proc. 43rd International Workshop on Graph-Theoretic
Concepts in Computer Science (WG 2017
On Smooth Orthogonal and Octilinear Drawings: Relations, Complexity and Kandinsky Drawings
We study two variants of the well-known orthogonal drawing model: (i) the
smooth orthogonal, and (ii) the octilinear. Both models form an extension of
the orthogonal, by supporting one additional type of edge segments (circular
arcs and diagonal segments, respectively).
For planar graphs of max-degree 4, we analyze relationships between the graph
classes that can be drawn bendless in the two models and we also prove
NP-hardness for a restricted version of the bendless drawing problem for both
models. For planar graphs of higher degree, we present an algorithm that
produces bi-monotone smooth orthogonal drawings with at most two segments per
edge, which also guarantees a linear number of edges with exactly one segment.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Recognizing and Drawing IC-planar Graphs
IC-planar graphs are those graphs that admit a drawing where no two crossed
edges share an end-vertex and each edge is crossed at most once. They are a
proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph
with vertices, we present an -time algorithm that computes a
straight-line drawing of in quadratic area, and an -time algorithm
that computes a straight-line drawing of with right-angle crossings in
exponential area. Both these area requirements are worst-case optimal. We also
show that it is NP-complete to test IC-planarity both in the general case and
in the case in which a rotation system is fixed for the input graph.
Furthermore, we describe a polynomial-time algorithm to test whether a set of
matching edges can be added to a triangulated planar graph such that the
resulting graph is IC-planar
Distance-Sensitive Planar Point Location
Let be a connected planar polygonal subdivision with edges
that we want to preprocess for point-location queries, and where we are given
the probability that the query point lies in a polygon of
. We show how to preprocess such that the query time
for a point~ depends on~ and, in addition, on the distance
from to the boundary of~---the further away from the boundary, the
faster the query. More precisely, we show that a point-location query can be
answered in time , where
is the shortest Euclidean distance of the query point~ to the
boundary of . Our structure uses space and
preprocessing time. It is based on a decomposition of the regions of
into convex quadrilaterals and triangles with the following
property: for any point , the quadrilateral or triangle
containing~ has area . For the special case where
is a subdivision of the unit square and
, we present a simpler solution that achieves a
query time of . The latter solution can be extended to
convex subdivisions in three dimensions
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