6 research outputs found
On the complexity of strongly connected components in directed hypergraphs
We study the complexity of some algorithmic problems on directed hypergraphs
and their strongly connected components (SCCs). The main contribution is an
almost linear time algorithm computing the terminal strongly connected
components (i.e. SCCs which do not reach any components but themselves).
"Almost linear" here means that the complexity of the algorithm is linear in
the size of the hypergraph up to a factor alpha(n), where alpha is the inverse
of Ackermann function, and n is the number of vertices. Our motivation to study
this problem arises from a recent application of directed hypergraphs to
computational tropical geometry.
We also discuss the problem of computing all SCCs. We establish a superlinear
lower bound on the size of the transitive reduction of the reachability
relation in directed hypergraphs, showing that it is combinatorially more
complex than in directed graphs. Besides, we prove a linear time reduction from
the well-studied problem of finding all minimal sets among a given family to
the problem of computing the SCCs. Only subquadratic time algorithms are known
for the former problem. These results strongly suggest that the problem of
computing the SCCs is harder in directed hypergraphs than in directed graphs.Comment: v1: 32 pages, 7 figures; v2: revised version, 34 pages, 7 figure
Hypergraph conditions for the solvability of the ergodic equation for zero-sum games
The ergodic equation is a basic tool in the study of mean-payoff stochastic
games. Its solvability entails that the mean payoff is independent of the
initial state. Moreover, optimal stationary strategies are readily obtained
from its solution. In this paper, we give a general sufficient condition for
the solvability of the ergodic equation, for a game with finite state space but
arbitrary action spaces. This condition involves a pair of directed hypergraphs
depending only on the ``growth at infinity'' of the Shapley operator of the
game. This refines a recent result of the authors which only applied to games
with bounded payments, as well as earlier nonlinear fixed point results for
order preserving maps, involving graph conditions.Comment: 6 pages, 1 figure, to appear in Proc. 54th IEEE Conference on
Decision and Control (CDC 2015
Fast modularisation and aomic decomposition of ontologies using axiom dependency hypergraphs
In this paper we define the notion of an axiom dependency hypergraph, which explicitly represents how axioms are included into a module by the algorithm for computing locality-based modules. A locality-based module of an ontology corresponds to a set of connected nodes in the hypergraph, and atoms of an ontology to strongly connected components. Collapsing the strongly connected components into single nodes yields a condensed hypergraph that comprises a representation of the atomic decomposition of the ontology. To speed up the condensation of the hypergraph, we first reduce its size by collapsing the strongly connected components of its graph fragment employing a linear time graph algorithm. This approach helps to significantly reduce the time needed for computing the atomic decomposition of an ontology. We provide an experimental evaluation for computing the atomic decomposition of large biomedical ontologies. We also demonstrate a significant improvement in the time needed to extract locality-based modules from an axiom dependency hypergraph and its condensed version
Computing the vertices of tropical polyhedra using directed hypergraphs
We establish a characterization of the vertices of a tropical polyhedron
defined as the intersection of finitely many half-spaces. We show that a point
is a vertex if, and only if, a directed hypergraph, constructed from the
subdifferentials of the active constraints at this point, admits a unique
strongly connected component that is maximal with respect to the reachability
relation (all the other strongly connected components have access to it). This
property can be checked in almost linear-time. This allows us to develop a
tropical analogue of the classical double description method, which computes a
minimal internal representation (in terms of vertices) of a polyhedron defined
externally (by half-spaces or hyperplanes). We provide theoretical worst case
complexity bounds and report extensive experimental tests performed using the
library TPLib, showing that this method outperforms the other existing
approaches.Comment: 29 pages (A4), 10 figures, 1 table; v2: Improved algorithm in section
5 (using directed hypergraphs), detailed appendix; v3: major revision of the
article (adding tropical hyperplanes, alternative method by arrangements,
etc); v4: minor revisio
Fuzzy logic programs as hypergraphs. Termination results
Graph theory has been a useful tool for logic programming in many aspects. In this paper, we propose an equivalent representation of multi-adjoint logic programs using hypergraphs, which are a generalization of classical graphs that allows the use of hypergraph theory in logic programming. Specifically, this representation has been considered in this paper to increase the level and flexibility of different termination results of the computation of the least model of fuzzy logic programs via the immediate consequence operator. Consequently, the least model of more general and versatile fuzzy logic programs can be obtained after finitely many iterations, although infinite programs or programs with loops and general aggregators will be consideredAgencia Estatal de Investigación PID2019-108991GB-I00Junta de Andalucía FEDER-UCA18-108612European Union COST Action CA1712