15 research outputs found

    Experimental Validation of the Reliability-Aware Multi-UAV Coverage Path Planning Problem

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    Unmanned aerial vehicles (UAVs) have become crucial for various applications, necessitating reliable and time-constrained performance. Multi-UAV solutions offer advantages but require effective coordination. Traditional coverage path planning methods overlook uncertainties and individual UAV failures. To address this, reliability-aware multi-UAV coverage path planning methods optimise task allocation to maximise mission completion probabilities given a failure model. This paper presents an experimental validation of the reliability-aware approach, specifically an approach using a Greedy Genetic Algorithm (GGA). We evaluate the GGA performance in real-world environments, comparing mission reliability to computed reliability and comparing it against a traditional multi-UAV methods. The experimental validation demonstrates the practical viability and effectiveness of the reliability-aware approach, showing significant improvement in mission reliability despite the inevitable mismatch between real and assumed failure models

    When Patrolmen Become Corrupted: Monitoring a Graph Using Faulty Mobile Robots

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    A team of k mobile robots is deployed on a weighted graph whose edge weights represent distances. The robots move perpetually along the domain, represented by all points belonging to the graph edges, without exceeding their maximum speed. The robots need to patrol the graph by regularly visiting all points of the domain. In this paper, we consider a team of robots (patrolmen), at most f of which may be unreliable, i.e., they fail to comply with their patrolling duties. What algorithm should be followed so as to minimize the maximum time between successive visits of every edge point by a reliable patrolman? The corresponding measure of efficiency of patrolling called idleness has been widely accepted in the robotics literature. We extend it to the case of untrusted patrolmen; we denote by Ifk(G) the maximum time that a point of the domain may remain unvisited by reliable patrolmen. The objective is to find patrolling strategies minimizing Ifk(G). We investigate this problem for various classes of graphs. We design optimal algorithms for line segments, which turn out to be surprisingly different from strategies for related patrolling problems proposed in the literature. We then use these results to study general graphs. For Eulerian graphs G, we give an optimal patrolling strategy with idleness Ifk(G)=(f+1)|E|/k, where |E| is the sum of the lengths of the edges of G. Further, we show the hardness of the problem of computing the idle time for three robots, at most one of which is faulty, by reduction from 3-edge-coloring of cubic graphs—a known NP-hard problem. A byproduct of our proof is the investigation of classes of graphs minimizing idle time (with respect to the total length of edges); an example of such a class is known in the literature under the name of Kotzig graphs

    The Fagnano Triangle Patrolling Problem

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    We investigate a combinatorial optimization problem that involves patrolling the edges of an acute triangle using a unit-speed agent. The goal is to minimize the maximum (1-gap) idle time of any edge, which is defined as the time gap between consecutive visits to that edge. This problem has roots in a centuries-old optimization problem posed by Fagnano in 1775, who sought to determine the inscribed triangle of an acute triangle with the minimum perimeter. It is well-known that the orthic triangle, giving rise to a periodic and cyclic trajectory obeying the laws of geometric optics, is the optimal solution to Fagnano's problem. Such trajectories are known as Fagnano orbits, or more generally as billiard trajectories. We demonstrate that the orthic triangle is also an optimal solution to the patrolling problem. Our main contributions pertain to new connections between billiard trajectories and optimal patrolling schedules in combinatorial optimization. In particular, as an artifact of our arguments, we introduce a novel 2-gap patrolling problem that seeks to minimize the visitation time of objects every three visits. We prove that there exist infinitely many well-structured billiard-type optimal trajectories for this problem, including the orthic trajectory, which has the special property of minimizing the visitation time gap between any two consecutively visited edges. Complementary to that, we also examine the cost of dynamic, sub-optimal trajectories to the 1-gap patrolling optimization problem. These trajectories result from a greedy algorithm and can be implemented by a computationally primitive mobile agent

    Distributed approach for coverage and patrolling missions with a team of heterogeneous aerial robots under communication constraints

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    Using aerial robots in area coverage applications is an emerging topic. These applications need a coverage path planning algorithm and a coordinated patrolling plan. This paper proposes a distributed approach to coordinate a team of heterogeneous UAVs cooperating efficiently in patrolling missions around irregular areas, with low communication ranges and memory storage requirements. Hence it can be used with small‐scale UAVs with limited and different capabilities. The presented system uses a modular architecture and solves the problem by dividing the area between all the robots according to their capabilities. Each aerial robot performs a decomposition based algorithm to create covering paths and a ’one‐to‐one’ coordination strategy to decide the path segment to patrol. The system is decentralized and fault‐tolerant. It ensures a finite time to share information between all the robots and guarantees convergence to the desired steady state, based on the maximal minimum frequency criteria. A set of simulations with a team of quad‐rotors is used to validate the approach

    MULTI-ROBOT COVERAGE WITH DYNAMIC COVERAGE INFORMATION COMPRESSION

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    This work considers the problem of coverage of an initially unknown environment by a set of autonomous robots. A crucial aspect in multi-robot coverage involves robots sharing information about the regions they have already covered at certain intervals, so that multiple robots can avoid repeated coverage of the same area. However, sharing the coverage information between robots imposes considerable communication and computation overhead on each robot, which increases the robots’ battery usage and overall coverage time. To address this problem, we explore a novel coverage technique where robots use an information compression algorithm before sharing their coverage maps with each other. Specifically, we use a polygonal approximation algorithm to represent any arbitrary region covered by a robot as a polygon with a fixed, small number of vertices. At certain intervals, each robot then sends this small set of vertices to other robots in its communication range as its covered area, and each receiving robot records this information in a local map of covered regions so that it can avoid repeat coverage. The coverage information in the map is then utilized by a technique called spanning tree coverage (STC) by each robot to perform area coverage. We have verified the performance of our algorithm on simulated Coroware Corobot robots within the Webots robot simulator with different sizes of environments and different types of obstacles in the environments, while modelling sensor noise from the robots’ sensors. Our results show that using the polygonal compression technique is an effective way to considerably reduce data transfer between robots in a multi-robot team without sacrificing the performance and efficiency gains that communication provides to such a system

    When Patrolmen Become Corrupted: Monitoring a Graph using Faulty Mobile Robots

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    International audienceA team of k mobile robots is deployed on a weighted graph whose edge weights represent distances. The robots perpetually move along the domain, represented by all points belonging to the graph edges, not exceeding their maximal speed. The robots need to patrol the graph by regularly visiting all points of the domain. In this paper, we consider a team of robots (patrolmen), at most f of which may be unreliable, i.e. they fail to comply with their patrolling duties. What algorithm should be followed so as to minimize the maximum time between successive visits of every edge point by a reliable patrolmen? The corresponding measure of efficiency of patrolling called idleness has been widely accepted in the robotics literature. We extend it to the case of untrusted patrolmen; we denote by Ifk (G) the maximum time that a point of the domain may remain unvisited by reliable patrolmen. The objective is to find patrolling strategies minimizing Ifk (G). We investigate this problem for various classes of graphs. We design optimal algorithms for line segments, which turn out to be surprisingly different from strategies for related patrolling problems proposed in the literature. We then use these results to study the case of general graphs. For Eulerian graphs G, we give an optimal patrolling strategy with idleness Ifk (G) = (f + 1)|E|/k, where |E| is the sum of the lengths of the edges of G. Further, we show the hardness of the problem of computing the idle time for three robots, at most one of which is faulty, by reduction from 3-edge-coloring of cubic graphs — a known NP-hard problem. A byproduct of our proof is the investigation of classes of graphs minimizing idle time (with respect to the total length of edges); an example of such a class is known in the literature under the name of Kotzig graphs

    Hopscotch: Robust Multi-agent Search

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    The task of searching a space is critical to a wide range of diverse applications such as land mine clearing and planetary exploration. Because applications frequently require searching remote or hazardous locations, and because the task is easily divisible, it is natural to consider the use of multi-robot teams to accomplish the search task. An important topic of research in this area is the division of the task among robot agents. Interrelated with subtask assignment is failure handling, in the sense that, when an agent fails, its part of the task must then be performed by other agents. This thesis describes Hopscotch, a multi-agent search strategy that divides the search area into a grid of lots. Each agent is assigned responsibility to search one lot at a time, and upon completing the search of that lot the agent is assigned a new lot. Assignment occurs in real time using a simple contract net. Because lots that have been previously searched are skipped, the order of search from the point of view of a particular agent is reminiscent of the progression of steps in the playground game of Hopscotch. Decomposition of the search area is a common approach to multi-agent search, and auction-based contract net strategies have appeared in recent literature as a method of task allocation in multi-agent systems. The Hopscotch strategy combines the two, with a strong focus on robust tolerance of agent failures. Contract nets typically divide all known tasks among available resources. In contrast, Hopscotch limits each agent to one assigned lot at a time, so that failure of an agent compels re-allocation of only one lot search task. Furthermore, the contract net is implemented in an unconventional manner that empowers each agent with responsibility for contract management. This novel combination of real-time assignment and decentralized management allows Hopscotch to resiliently cope with agent failures. The Hopscotch strategy was modeled and compared to other multi-agent strate- gies that tackle the search task in a variety of ways. Simulation results show that Hopscotch is failure-tolerant and very effective in comparison to the other approaches in terms of both search time and search efficiency. Although the search task modeled here is a basic one, results from simulations show the promise of using this strategy for more complicated scenarios, and with actual robot agents

    Robotic Wireless Sensor Networks

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    In this chapter, we present a literature survey of an emerging, cutting-edge, and multi-disciplinary field of research at the intersection of Robotics and Wireless Sensor Networks (WSN) which we refer to as Robotic Wireless Sensor Networks (RWSN). We define a RWSN as an autonomous networked multi-robot system that aims to achieve certain sensing goals while meeting and maintaining certain communication performance requirements, through cooperative control, learning and adaptation. While both of the component areas, i.e., Robotics and WSN, are very well-known and well-explored, there exist a whole set of new opportunities and research directions at the intersection of these two fields which are relatively or even completely unexplored. One such example would be the use of a set of robotic routers to set up a temporary communication path between a sender and a receiver that uses the controlled mobility to the advantage of packet routing. We find that there exist only a limited number of articles to be directly categorized as RWSN related works whereas there exist a range of articles in the robotics and the WSN literature that are also relevant to this new field of research. To connect the dots, we first identify the core problems and research trends related to RWSN such as connectivity, localization, routing, and robust flow of information. Next, we classify the existing research on RWSN as well as the relevant state-of-the-arts from robotics and WSN community according to the problems and trends identified in the first step. Lastly, we analyze what is missing in the existing literature, and identify topics that require more research attention in the future

    Multi-Robot Complete Coverage Using Directional Constraints

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    Complete coverage relies on a path planning algorithm that will move one or more robots, including the actuator, sensor, or body of the robot, over the entire environment. Complete coverage of an unknown environment is used in applications like automated vacuum cleaning, carpet cleaning, lawn mowing, chemical or radioactive spill detection and cleanup, and humanitarian de-mining. The environment is typically decomposed into smaller areas and then assigned to individual robots to cover. The robots typically use the Boustrophedon motion to cover the cells. The location and size of obstacles in the environment are unknown beforehand. An online algorithm using sensor-based coverage with unlimited communication is typically used to plan the path for the robots. For certain applications, like robotic lawn mowing, a pattern might be desirable over a random irregular pattern for the coverage operation. Assigning directional constraints to the cells can help achieve the desired pattern if the path planning part of the algorithm takes the directional constraints into account. The goal of this dissertation is to adapt the distributed coverage algorithm with unrestricted communication developed by Rekleitis et al. (2008) so that it can be used to solve the complete coverage problem with directional constraints in unknown environments while minimizing repeat coverage. It is a sensor-based approach that constructs a cellular decomposition while covering the unknown environment. The new algorithm takes directional constraints into account during the path planning phase. An implementation of the algorithm was evaluated in simulation software and the results from these experiments were compared against experiments conducted by Rekleitis et al. (2008) and with an implementation of their distributed coverage algorithm. The results of this study confirm that directional constraints can be added to the complete coverage algorithm using multiple robots without any significant impact on performance. The high-level goals of complete coverage were still achieved. The work was evenly distributed between the robots to reduce the time required to cover the cells
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