7,303 research outputs found

    Optimizing the Minimum Vertex Guard Set on Simple Polygons via a Genetic Algorithm

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    The problem of minimizing the number of vertex-guards necessary to cover a given simple polygon (MINIMUM VERTEX GUARD (MVG) problem) is NP-hard. This computational complexity opens two lines of investigation: the development of algorithms that establish approximate solutions and the determination of optimal solutions for special classes of simple polygons. In this paper we follow the first line of investigation and propose an approximation algorithm based on general metaheuristic genetic algorithms to solve the MVG problem. Based on our algorithm, we conclude that on average the minimum number of vertex-guards needed to cover an arbitrary and an orthogonal polygon with n vertices is n / 6.38 and n / 6.40 , respectively. We also conclude that this result is very satisfactory in the sense that it is always close to optimal (with an approximation ratio of 2, for arbitrary polygons; and with an approximation ratio of 1.9, for orthogonal polygons)

    Estimating the Maximum Hidden Vertex Set in Polygons

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    It is known that the MAXIMUM HIDDEN VERTEX SET problem on a given simple polygon is NP-hard [11], therefore we focused on the development of approximation algorithms to tackle it. We propose four strategies to solve this problem, the first two (based on greedy constructive search) are designed specifically to solve it, and the other two are based on the general metaheuristics Simulated Annealing and Genetic Algorithms. We conclude, through experimentation, that our best approximate algorithm is the one based on the Simulated Annealing metaheuristic. The solutions obtained with it are very satisfactory in the sense that they are always close to optimal (with an approximation ratio of 1.7, for arbitrary polygons; and with an approximation ratio of 1.5, for orthogonal polygons). We, also, conclude, that on average the maximum number of hidden vertices in a simple polygon (arbitrary or orthogonal) with n vertices is n4

    Engineering Art Galleries

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    The Art Gallery Problem is one of the most well-known problems in Computational Geometry, with a rich history in the study of algorithms, complexity, and variants. Recently there has been a surge in experimental work on the problem. In this survey, we describe this work, show the chronology of developments, and compare current algorithms, including two unpublished versions, in an exhaustive experiment. Furthermore, we show what core algorithmic ingredients have led to recent successes

    A (7/2)-Approximation Algorithm for Guarding Orthogonal Art Galleries with Sliding Cameras

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    Consider a sliding camera that travels back and forth along an orthogonal line segment ss inside an orthogonal polygon PP with nn vertices. The camera can see a point pp inside PP if and only if there exists a line segment containing pp that crosses ss at a right angle and is completely contained in PP. In the minimum sliding cameras (MSC) problem, the objective is to guard PP with the minimum number of sliding cameras. In this paper, we give an O(n5/2)O(n^{5/2})-time (7/2)(7/2)-approximation algorithm to the MSC problem on any simple orthogonal polygon with nn vertices, answering a question posed by Katz and Morgenstern (2011). To the best of our knowledge, this is the first constant-factor approximation algorithm for this problem.Comment: 11 page
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