4,215 research outputs found

    The linearization problem of a binary quadratic problem and its applications

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    We provide several applications of the linearization problem of a binary quadratic problem. We propose a new lower bounding strategy, called the linearization-based scheme, that is based on a simple certificate for a quadratic function to be non-negative on the feasible set. Each linearization-based bound requires a set of linearizable matrices as an input. We prove that the Generalized Gilmore-Lawler bounding scheme for binary quadratic problems provides linearization-based bounds. Moreover, we show that the bound obtained from the first level reformulation linearization technique is also a type of linearization-based bound, which enables us to provide a comparison among mentioned bounds. However, the strongest linearization-based bound is the one that uses the full characterization of the set of linearizable matrices. Finally, we present a polynomial-time algorithm for the linearization problem of the quadratic shortest path problem on directed acyclic graphs. Our algorithm gives a complete characterization of the set of linearizable matrices for the quadratic shortest path problem

    Lift-and-Round to Improve Weighted Completion Time on Unrelated Machines

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    We consider the problem of scheduling jobs on unrelated machines so as to minimize the sum of weighted completion times. Our main result is a (3/2−c)(3/2-c)-approximation algorithm for some fixed c>0c>0, improving upon the long-standing bound of 3/2 (independently due to Skutella, Journal of the ACM, 2001, and Sethuraman & Squillante, SODA, 1999). To do this, we first introduce a new lift-and-project based SDP relaxation for the problem. This is necessary as the previous convex programming relaxations have an integrality gap of 3/23/2. Second, we give a new general bipartite-rounding procedure that produces an assignment with certain strong negative correlation properties.Comment: 21 pages, 4 figure

    Higher-order Projected Power Iterations for Scalable Multi-Matching

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    The matching of multiple objects (e.g. shapes or images) is a fundamental problem in vision and graphics. In order to robustly handle ambiguities, noise and repetitive patterns in challenging real-world settings, it is essential to take geometric consistency between points into account. Computationally, the multi-matching problem is difficult. It can be phrased as simultaneously solving multiple (NP-hard) quadratic assignment problems (QAPs) that are coupled via cycle-consistency constraints. The main limitations of existing multi-matching methods are that they either ignore geometric consistency and thus have limited robustness, or they are restricted to small-scale problems due to their (relatively) high computational cost. We address these shortcomings by introducing a Higher-order Projected Power Iteration method, which is (i) efficient and scales to tens of thousands of points, (ii) straightforward to implement, (iii) able to incorporate geometric consistency, (iv) guarantees cycle-consistent multi-matchings, and (iv) comes with theoretical convergence guarantees. Experimentally we show that our approach is superior to existing methods
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