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On a linear program for minimum-weight triangulation
Minimum-weight triangulation (MWT) is NP-hard. It has a polynomial-time constant-factor approximation algorithm, and a variety of effective polynomial-time heuristics that, for many instances, can find the exact MWT. Linear programs (LPs) for MWT are well-studied, but previously no connection was known between any LP and any approximation algorithm or heuristic for MWT. Here we show the first such connections: For an LP formulation due to Dantzig, Hoffman, and Hu [Math. Programming, 31 (1985), pp. 1-14], (i) the integrality gap is constant, and (ii) given any instance, if the aforementioned heuristics find the MWT, then so does the LP. © 2014 Society for Industrial and Applied Mathematics
On a Linear Program for Minimum-Weight Triangulation
Minimum-weight triangulation (MWT) is NP-hard. It has a polynomial-time
constant-factor approximation algorithm, and a variety of effective polynomial-
time heuristics that, for many instances, can find the exact MWT. Linear
programs (LPs) for MWT are well-studied, but previously no connection was known
between any LP and any approximation algorithm or heuristic for MWT. Here we
show the first such connections: for an LP formulation due to Dantzig et al.
(1985): (i) the integrality gap is bounded by a constant; (ii) given any
instance, if the aforementioned heuristics find the MWT, then so does the LP.Comment: To appear in SICOMP. Extended abstract appeared in SODA 201
Minimum-weight triangulation is NP-hard
A triangulation of a planar point set S is a maximal plane straight-line
graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we
are looking for a triangulation of a given point set that minimizes the sum of
the edge lengths. We prove that the decision version of this problem is
NP-hard. We use a reduction from PLANAR-1-IN-3-SAT. The correct working of the
gadgets is established with computer assistance, using dynamic programming on
polygonal faces, as well as the beta-skeleton heuristic to certify that certain
edges belong to the minimum-weight triangulation.Comment: 45 pages (including a technical appendix of 13 pages), 28 figures.
This revision contains a few improvements in the expositio
Computational Approaches to Lattice Packing and Covering Problems
We describe algorithms which address two classical problems in lattice
geometry: the lattice covering and the simultaneous lattice packing-covering
problem. Theoretically our algorithms solve the two problems in any fixed
dimension d in the sense that they approximate optimal covering lattices and
optimal packing-covering lattices within any desired accuracy. Both algorithms
involve semidefinite programming and are based on Voronoi's reduction theory
for positive definite quadratic forms, which describes all possible Delone
triangulations of Z^d.
In practice, our implementations reproduce known results in dimensions d <= 5
and in particular solve the two problems in these dimensions. For d = 6 our
computations produce new best known covering as well as packing-covering
lattices, which are closely related to the lattice (E6)*. For d = 7, 8 our
approach leads to new best known covering lattices. Although we use numerical
methods, we made some effort to transform numerical evidences into rigorous
proofs. We provide rigorous error bounds and prove that some of the new
lattices are locally optimal.Comment: (v3) 40 pages, 5 figures, 6 tables, some corrections, accepted in
Discrete and Computational Geometry, see also
http://fma2.math.uni-magdeburg.de/~latgeo
Minimizing the stabbing number of matchings, trees, and triangulations
The (axis-parallel) stabbing number of a given set of line segments is the
maximum number of segments that can be intersected by any one (axis-parallel)
line. This paper deals with finding perfect matchings, spanning trees, or
triangulations of minimum stabbing number for a given set of points. The
complexity of these problems has been a long-standing open question; in fact,
it is one of the original 30 outstanding open problems in computational
geometry on the list by Demaine, Mitchell, and O'Rourke. The answer we provide
is negative for a number of minimum stabbing problems by showing them NP-hard
by means of a general proof technique. It implies non-trivial lower bounds on
the approximability. On the positive side we propose a cut-based integer
programming formulation for minimizing the stabbing number of matchings and
spanning trees. We obtain lower bounds (in polynomial time) from the
corresponding linear programming relaxations, and show that an optimal
fractional solution always contains an edge of at least constant weight. This
result constitutes a crucial step towards a constant-factor approximation via
an iterated rounding scheme. In computational experiments we demonstrate that
our approach allows for actually solving problems with up to several hundred
points optimally or near-optimally.Comment: 25 pages, 12 figures, Latex. To appear in "Discrete and Computational
Geometry". Previous version (extended abstract) appears in SODA 2004, pp.
430-43
Optimal Point Placement for Mesh Smoothing
We study the problem of moving a vertex in an unstructured mesh of
triangular, quadrilateral, or tetrahedral elements to optimize the shapes of
adjacent elements. We show that many such problems can be solved in linear time
using generalized linear programming. We also give efficient algorithms for
some mesh smoothing problems that do not fit into the generalized linear
programming paradigm.Comment: 12 pages, 3 figures. A preliminary version of this paper was
presented at the 8th ACM/SIAM Symp. on Discrete Algorithms (SODA '97). This
is the final version, and will appear in a special issue of J. Algorithms for
papers from SODA '9
Asymptotically efficient triangulations of the d-cube
Let and be polytopes, the first of "low" dimension and the second of
"high" dimension. We show how to triangulate the product
efficiently (i.e., with few simplices) starting with a given triangulation of
. Our method has a computational part, where we need to compute an efficient
triangulation of , for a (small) natural number of our
choice. denotes the -simplex.
Our procedure can be applied to obtain (asymptotically) efficient
triangulations of the cube : We decompose , for
a small . Then we recursively assume we have obtained an efficient
triangulation of the second factor and use our method to triangulate the
product. The outcome is that using and , we can triangulate
with simplices, instead of the achievable
before.Comment: 19 pages, 6 figures. Only minor changes from previous versions, some
suggested by anonymous referees. Paper accepted in "Discrete and
Computational Geometry
Potential Maximal Clique Algorithms for Perfect Phylogeny Problems
Kloks, Kratsch, and Spinrad showed how treewidth and minimum-fill, NP-hard
combinatorial optimization problems related to minimal triangulations, are
broken into subproblems by block subgraphs defined by minimal separators. These
ideas were expanded on by Bouchitt\'e and Todinca, who used potential maximal
cliques to solve these problems using a dynamic programming approach in time
polynomial in the number of minimal separators of a graph. It is known that
solutions to the perfect phylogeny problem, maximum compatibility problem, and
unique perfect phylogeny problem are characterized by minimal triangulations of
the partition intersection graph. In this paper, we show that techniques
similar to those proposed by Bouchitt\'e and Todinca can be used to solve the
perfect phylogeny problem with missing data, the two- state maximum
compatibility problem with missing data, and the unique perfect phylogeny
problem with missing data in time polynomial in the number of minimal
separators of the partition intersection graph
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