Let P and Q be polytopes, the first of "low" dimension and the second of
"high" dimension. We show how to triangulate the product P×Q
efficiently (i.e., with few simplices) starting with a given triangulation of
Q. Our method has a computational part, where we need to compute an efficient
triangulation of P×Δm, for a (small) natural number m of our
choice. Δm denotes the m-simplex.
Our procedure can be applied to obtain (asymptotically) efficient
triangulations of the cube In: We decompose In=Ik×In−k, for
a small k. Then we recursively assume we have obtained an efficient
triangulation of the second factor and use our method to triangulate the
product. The outcome is that using k=3 and m=2, we can triangulate In
with O(0.816nn!) simplices, instead of the O(0.840nn!) achievable
before.Comment: 19 pages, 6 figures. Only minor changes from previous versions, some
suggested by anonymous referees. Paper accepted in "Discrete and
Computational Geometry