34,341 research outputs found

    On a Linear Program for Minimum-Weight Triangulation

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    Minimum-weight triangulation (MWT) is NP-hard. It has a polynomial-time constant-factor approximation algorithm, and a variety of effective polynomial- time heuristics that, for many instances, can find the exact MWT. Linear programs (LPs) for MWT are well-studied, but previously no connection was known between any LP and any approximation algorithm or heuristic for MWT. Here we show the first such connections: for an LP formulation due to Dantzig et al. (1985): (i) the integrality gap is bounded by a constant; (ii) given any instance, if the aforementioned heuristics find the MWT, then so does the LP.Comment: To appear in SICOMP. Extended abstract appeared in SODA 201

    Minimum-weight triangulation is NP-hard

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    A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we are looking for a triangulation of a given point set that minimizes the sum of the edge lengths. We prove that the decision version of this problem is NP-hard. We use a reduction from PLANAR-1-IN-3-SAT. The correct working of the gadgets is established with computer assistance, using dynamic programming on polygonal faces, as well as the beta-skeleton heuristic to certify that certain edges belong to the minimum-weight triangulation.Comment: 45 pages (including a technical appendix of 13 pages), 28 figures. This revision contains a few improvements in the expositio

    Computational Approaches to Lattice Packing and Covering Problems

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    We describe algorithms which address two classical problems in lattice geometry: the lattice covering and the simultaneous lattice packing-covering problem. Theoretically our algorithms solve the two problems in any fixed dimension d in the sense that they approximate optimal covering lattices and optimal packing-covering lattices within any desired accuracy. Both algorithms involve semidefinite programming and are based on Voronoi's reduction theory for positive definite quadratic forms, which describes all possible Delone triangulations of Z^d. In practice, our implementations reproduce known results in dimensions d <= 5 and in particular solve the two problems in these dimensions. For d = 6 our computations produce new best known covering as well as packing-covering lattices, which are closely related to the lattice (E6)*. For d = 7, 8 our approach leads to new best known covering lattices. Although we use numerical methods, we made some effort to transform numerical evidences into rigorous proofs. We provide rigorous error bounds and prove that some of the new lattices are locally optimal.Comment: (v3) 40 pages, 5 figures, 6 tables, some corrections, accepted in Discrete and Computational Geometry, see also http://fma2.math.uni-magdeburg.de/~latgeo

    Minimizing the stabbing number of matchings, trees, and triangulations

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    The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. This paper deals with finding perfect matchings, spanning trees, or triangulations of minimum stabbing number for a given set of points. The complexity of these problems has been a long-standing open question; in fact, it is one of the original 30 outstanding open problems in computational geometry on the list by Demaine, Mitchell, and O'Rourke. The answer we provide is negative for a number of minimum stabbing problems by showing them NP-hard by means of a general proof technique. It implies non-trivial lower bounds on the approximability. On the positive side we propose a cut-based integer programming formulation for minimizing the stabbing number of matchings and spanning trees. We obtain lower bounds (in polynomial time) from the corresponding linear programming relaxations, and show that an optimal fractional solution always contains an edge of at least constant weight. This result constitutes a crucial step towards a constant-factor approximation via an iterated rounding scheme. In computational experiments we demonstrate that our approach allows for actually solving problems with up to several hundred points optimally or near-optimally.Comment: 25 pages, 12 figures, Latex. To appear in "Discrete and Computational Geometry". Previous version (extended abstract) appears in SODA 2004, pp. 430-43

    Optimal Point Placement for Mesh Smoothing

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    We study the problem of moving a vertex in an unstructured mesh of triangular, quadrilateral, or tetrahedral elements to optimize the shapes of adjacent elements. We show that many such problems can be solved in linear time using generalized linear programming. We also give efficient algorithms for some mesh smoothing problems that do not fit into the generalized linear programming paradigm.Comment: 12 pages, 3 figures. A preliminary version of this paper was presented at the 8th ACM/SIAM Symp. on Discrete Algorithms (SODA '97). This is the final version, and will appear in a special issue of J. Algorithms for papers from SODA '9

    Asymptotically efficient triangulations of the d-cube

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    Let PP and QQ be polytopes, the first of "low" dimension and the second of "high" dimension. We show how to triangulate the product P×QP \times Q efficiently (i.e., with few simplices) starting with a given triangulation of QQ. Our method has a computational part, where we need to compute an efficient triangulation of P×ΔmP \times \Delta^m, for a (small) natural number mm of our choice. Δm\Delta^m denotes the mm-simplex. Our procedure can be applied to obtain (asymptotically) efficient triangulations of the cube InI^n: We decompose In=Ik×In−kI^n = I^k \times I^{n-k}, for a small kk. Then we recursively assume we have obtained an efficient triangulation of the second factor and use our method to triangulate the product. The outcome is that using k=3k=3 and m=2m=2, we can triangulate InI^n with O(0.816nn!)O(0.816^{n} n!) simplices, instead of the O(0.840nn!)O(0.840^{n} n!) achievable before.Comment: 19 pages, 6 figures. Only minor changes from previous versions, some suggested by anonymous referees. Paper accepted in "Discrete and Computational Geometry

    Potential Maximal Clique Algorithms for Perfect Phylogeny Problems

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    Kloks, Kratsch, and Spinrad showed how treewidth and minimum-fill, NP-hard combinatorial optimization problems related to minimal triangulations, are broken into subproblems by block subgraphs defined by minimal separators. These ideas were expanded on by Bouchitt\'e and Todinca, who used potential maximal cliques to solve these problems using a dynamic programming approach in time polynomial in the number of minimal separators of a graph. It is known that solutions to the perfect phylogeny problem, maximum compatibility problem, and unique perfect phylogeny problem are characterized by minimal triangulations of the partition intersection graph. In this paper, we show that techniques similar to those proposed by Bouchitt\'e and Todinca can be used to solve the perfect phylogeny problem with missing data, the two- state maximum compatibility problem with missing data, and the unique perfect phylogeny problem with missing data in time polynomial in the number of minimal separators of the partition intersection graph
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