1,209 research outputs found
O-Minimal Hybrid Reachability Games
In this paper, we consider reachability games over general hybrid systems,
and distinguish between two possible observation frameworks for those games:
either the precise dynamics of the system is seen by the players (this is the
perfect observation framework), or only the starting point and the delays are
known by the players (this is the partial observation framework). In the first
more classical framework, we show that time-abstract bisimulation is not
adequate for solving this problem, although it is sufficient in the case of
timed automata . That is why we consider an other equivalence, namely the
suffix equivalence based on the encoding of trajectories through words. We show
that this suffix equivalence is in general a correct abstraction for games. We
apply this result to o-minimal hybrid systems, and get decidability and
computability results in this framework. For the second framework which assumes
a partial observation of the dynamics of the system, we propose another
abstraction, called the superword encoding, which is suitable to solve the
games under that assumption. In that framework, we also provide decidability
and computability results
The intuitionistic temporal logic of dynamical systems
A dynamical system is a pair , where is a topological space and
is continuous. Kremer observed that the language of
propositional linear temporal logic can be interpreted over the class of
dynamical systems, giving rise to a natural intuitionistic temporal logic. We
introduce a variant of Kremer's logic, which we denote , and show
that it is decidable. We also show that minimality and Poincar\'e recurrence
are both expressible in the language of , thus providing a
decidable logic expressive enough to reason about non-trivial asymptotic
behavior in dynamical systems
A Survey on Continuous Time Computations
We provide an overview of theories of continuous time computation. These
theories allow us to understand both the hardness of questions related to
continuous time dynamical systems and the computational power of continuous
time analog models. We survey the existing models, summarizing results, and
point to relevant references in the literature
Decidability and Universality in Symbolic Dynamical Systems
Many different definitions of computational universality for various types of
dynamical systems have flourished since Turing's work. We propose a general
definition of universality that applies to arbitrary discrete time symbolic
dynamical systems. Universality of a system is defined as undecidability of a
model-checking problem. For Turing machines, counter machines and tag systems,
our definition coincides with the classical one. It yields, however, a new
definition for cellular automata and subshifts. Our definition is robust with
respect to initial condition, which is a desirable feature for physical
realizability.
We derive necessary conditions for undecidability and universality. For
instance, a universal system must have a sensitive point and a proper
subsystem. We conjecture that universal systems have infinite number of
subsystems. We also discuss the thesis according to which computation should
occur at the `edge of chaos' and we exhibit a universal chaotic system.Comment: 23 pages; a shorter version is submitted to conference MCU 2004 v2:
minor orthographic changes v3: section 5.2 (collatz functions) mathematically
improved v4: orthographic corrections, one reference added v5:27 pages.
Important modifications. The formalism is strengthened: temporal logic
replaced by finite automata. New results. Submitte
Algorithmic bisimulation for communicating piecewise deterministic Markov processes
In this paper we present an algorithm for finding a bisimulation relation for stochastic hybrid systems from the class of CPDPs (Communicating Piecewise Deterministic Markov Processes). We prove that the fixed point of the algorithm forms a bisimulation on the state space of the CPDP. We give sufficient conditions on the continuous dynamics and the transition structure of a CPDP, for the computation of the algorithm to be decidable
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