1,458 research outputs found

    Implementing a protected zone in a reconfigurable processor for isolated execution of cryptographic algorithms

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    We design and realize a protected zone inside a reconfigurable and extensible embedded RISC processor for isolated execution of cryptographic algorithms. The protected zone is a collection of processor subsystems such as functional units optimized for high-speed execution of integer operations, a small amount of local memory, and general and special-purpose registers. We outline the principles for secure software implementation of cryptographic algorithms in a processor equipped with the protected zone. We also demonstrate the efficiency and effectiveness of the protected zone by implementing major cryptographic algorithms, namely RSA, elliptic curve cryptography, and AES in the protected zone. In terms of time efficiency, software implementations of these three cryptographic algorithms outperform equivalent software implementations on similar processors reported in the literature. The protected zone is designed in such a modular fashion that it can easily be integrated into any RISC processor; its area overhead is considerably moderate in the sense that it can be used in vast majority of embedded processors. The protected zone can also provide the necessary support to implement TPM functionality within the boundary of a processor

    Exploiting Hardware Abstraction for Parallel Programming Framework: Platform and Multitasking

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    With the help of the parallelism provided by the fine-grained architecture, hardware accelerators on Field Programmable Gate Arrays (FPGAs) can significantly improve the performance of many applications. However, designers are required to have excellent hardware programming skills and unique optimization techniques to explore the potential of FPGA resources fully. Intermediate frameworks above hardware circuits are proposed to improve either performance or productivity by leveraging parallel programming models beyond the multi-core era. In this work, we propose the PolyPC (Polymorphic Parallel Computing) framework, which targets enhancing productivity without losing performance. It helps designers develop parallelized applications and implement them on FPGAs. The PolyPC framework implements a custom hardware platform, on which programs written in an OpenCL-like programming model can launch. Additionally, the PolyPC framework extends vendor-provided tools to provide a complete development environment including intermediate software framework, and automatic system builders. Designers\u27 programs can be either synthesized as hardware processing elements (PEs) or compiled to executable files running on software PEs. Benefiting from nontrivial features of re-loadable PEs, and independent group-level schedulers, the multitasking is enabled for both software and hardware PEs to improve the efficiency of utilizing hardware resources. The PolyPC framework is evaluated regarding performance, area efficiency, and multitasking. The results show a maximum 66 times speedup over a dual-core ARM processor and 1043 times speedup over a high-performance MicroBlaze with 125 times of area efficiency. It delivers a significant improvement in response time to high-priority tasks with the priority-aware scheduling. Overheads of multitasking are evaluated to analyze trade-offs. With the help of the design flow, the OpenCL application programs are converted into executables through the front-end source-to-source transformation and back-end synthesis/compilation to run on PEs, and the framework is generated from users\u27 specifications

    An accurate prefetching policy for object oriented systems

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    PhD ThesisIn the latest high-performance computers, there is a growing requirement for accurate prefetching(AP) methodologies for advanced object management schemes in virtual memory and migration systems. The major issue for achieving this goal is that of finding a simple way of accurately predicting the objects that will be referenced in the near future and to group them so as to allow them to be fetched same time. The basic notion of AP involves building a relationship for logically grouping related objects and prefetching them, rather than using their physical grouping and it relies on demand fetching such as is done in existing restructuring or grouping schemes. By this, AP tries to overcome some of the shortcomings posed by physical grouping methods. Prefetching also makes use of the properties of object oriented languages to build inter and intra object relationships as a means of logical grouping. This thesis describes how this relationship can be established at compile time and how it can be used for accurate object prefetching in virtual memory systems. In addition, AP performs control flow and data dependency analysis to reinforce the relationships and to find the dependencies of a program. The user program is decomposed into prefetching blocks which contain all the information needed for block prefetching such as long branches and function calls at major branch points. The proposed prefetching scheme is implemented by extending a C++ compiler and evaluated on a virtual memory simulator. The results show a significant reduction both in the number of page fault and memory pollution. In particular, AP can suppress many page faults that occur during transition phases which are unmanageable by other ways of fetching. AP can be applied to a local and distributed virtual memory system so as to reduce the fault rate by fetching groups of objects at the same time and consequently lessening operating system overheads.British Counci

    The Virtual Block Interface: A Flexible Alternative to the Conventional Virtual Memory Framework

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    Computers continue to diversify with respect to system designs, emerging memory technologies, and application memory demands. Unfortunately, continually adapting the conventional virtual memory framework to each possible system configuration is challenging, and often results in performance loss or requires non-trivial workarounds. To address these challenges, we propose a new virtual memory framework, the Virtual Block Interface (VBI). We design VBI based on the key idea that delegating memory management duties to hardware can reduce the overheads and software complexity associated with virtual memory. VBI introduces a set of variable-sized virtual blocks (VBs) to applications. Each VB is a contiguous region of the globally-visible VBI address space, and an application can allocate each semantically meaningful unit of information (e.g., a data structure) in a separate VB. VBI decouples access protection from memory allocation and address translation. While the OS controls which programs have access to which VBs, dedicated hardware in the memory controller manages the physical memory allocation and address translation of the VBs. This approach enables several architectural optimizations to (1) efficiently and flexibly cater to different and increasingly diverse system configurations, and (2) eliminate key inefficiencies of conventional virtual memory. We demonstrate the benefits of VBI with two important use cases: (1) reducing the overheads of address translation (for both native execution and virtual machine environments), as VBI reduces the number of translation requests and associated memory accesses; and (2) two heterogeneous main memory architectures, where VBI increases the effectiveness of managing fast memory regions. For both cases, VBI significanttly improves performance over conventional virtual memory

    Energy analysis and optimisation techniques for automatically synthesised coprocessors

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    The primary outcome of this research project is the development of a methodology enabling fast automated early-stage power and energy analysis of configurable processors for system-on-chip platforms. Such capability is essential to the process of selecting energy efficient processors during design-space exploration, when potential savings are highest. This has been achieved by developing dynamic and static energy consumption models for the constituent blocks within the processors. Several optimisations have been identified, specifically targeting the most significant blocks in terms of energy consumption. Instruction encoding mechanism reduces both the energy and area requirements of the instruction cache; modifications to the multiplier unit reduce energy consumption during inactive cycles. Both techniques are demonstrated to offer substantial energy savings. The aforementioned techniques have undergone detailed evaluation and, based on the positive outcomes obtained, have been incorporated into Cascade, a system-on-chip coprocessor synthesis tool developed by Critical Blue, to provide automated analysis and optimisation of processor energy requirements. This thesis details the process of identifying and examining each method, along with the results obtained. Finally, a case study demonstrates the benefits of the developed functionality, from the perspective of someone using Cascade to automate the creation of an energy-efficient configurable processor for system-on-chip platforms

    Virtual Cycle-accurate Hardware and Software Co-simulation Platform for Cellular IoT

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    Modern embedded development flows often depend on FPGA board usage for pre-ASIC system verification. The purpose of this project is to instead explore the usage of Electronic System Level (ESL) hardware-software co-simulation through the usage of ARM SoC Designer tool to create a virtual prototype of a cellular IoT modem and thereafter compare the benefits of including such a methodology into the early development cycle. The virtual system is completely developed and executed on a host computer, without the requirement of additional hardware. The virtual prototype hardware is based on C++ ARM verified cycle-accurate models generated from RTL hardware descriptions, High-level synthesis (HLS) pre-synthesis SystemC HW accelerator models and behavioural models which implement the ARM Cycle-accurate Simulation Interface (CASI). The micro-controller of the virtual system which is based on an ARM Cortex-M processor, is capable of executing instructions from a memory module. This report documents the virtual prototype implementation and compares both the software performance and cycle-accuracy of various virtual micro-controller configurations to a commercial reference development board. By altering factors such as memory latencies and bus interconnect subsystem arbitration in co-simulations, the software cycle-count performance of the development board was shown possible to reproduce within a 5% error margin, at the cost of approximately 266 times slower execution speed. Furthermore, the validity of two HLS pre-synthesis hardware models is investigated and proven to be functionally accurate within three clock cycles of individual block latency compared to post-synthesis FPGA synthesized implementations. The final virtual prototype system consisted of the micro-controller and two cellular IoT hardware accelerators. The system runs a FreeRTOS 9.0.0 port, executing a multi-threaded program at an average clock cycle simulation frequency of 10.6 kHz.-Designing and simulating embedded computer systems virtually. Cellular internet of things (IoT) is a new technology that will enable the interconnection of everything: from street lights and parking meters to your gas or water meter at home, wireless cellular networks will allow information to be shared between devices. However, in order for these systems to provide any useful data, they need to include a computer chip with a system to manage the communication itself, enabling the connection to a cellular network and the actual transmission and reception of data. Such a chip is called an embedded chip or system. Traditionally, the design and verification of digital embedded systems, that is to say a system which has both hardware and software components, had to be done in two steps. The first step consists of designing all the hardware, testing it, integrating it and producing it physically on silicon in order to verify the intended functionality of all the components. The second step thus consists of taking the hardware that has been developed and designing the software: a program which will have to execute in complete compliance to the hardware that has been previously developed. This poses two main issues: the software engineers cannot begin their work properly until the hardware is finished, which makes the process very long, and the fact that the hardware has been printed on silicon greatly restricts the possibility of doing changes to accommodate late system requirement alterations; which is quite likely for a tailor-made application specific system such as a cellular IoT chip. A currently widespread technology used to mitigate the previously mentioned negative aspects of embedded design, is the employment of field-programmable gate array (FPGA) development boards which often contain a micro-controller (with a processor and some memories), and a gate array connected to it. The FPGA part consists of a lattice of digital logic gates which can be programmed to interconnect and represent the functionality of the hardware being designed. The processor can thus execute software instructions placed on the memories and the hardware being developed can be programmed into the gate array in order to integrate and verify a full hardware and software system. Nevertheless, this boards are expensive and limit the design to the hardware components available commercially in the different off-the-shelf models, e.g. a specific processor which might not be the desired one. Now imagine there is a way to design hardware components such as processors in the traditional way, however once the hardware has been implemented it can be integrated together with software without the need of printing a physical silicon chip specifically for this purpose. That would be extremely convenient and would save lots of time, would it not? Fortunately, this is already possible due to Electronic System Level (ESL) design, which is compilation of techniques that allow to design, simulate and partially verify a digital chip, all within any normal laptop or desktop computer. Moreover, some ESL tools such as the one investigated in this project, allow you to even simulate a program code written specifically for this hardware; this is known as virtual hardware software co-simulation. The reliability of simulation must however be considered when compared to a traditional two-step methodology or FPGA board usage to verify a full system. This is because a virtual hardware simulation can have several degrees of accuracy, depending on the specificity of component models that make up the virtual prototype of the digital system. Therefore, in order to use co-simulation techniques with a high degree of confidence for verification, the highest accuracy degree should be employed if possible to guarantee that what is being simulated will match the reality of a silicon implementation. The clock cycle-accurate level is one of the highest accuracy system simulation methods available, and it consists of representing the digital states of all hardware components such as signals and registers, in a cycle-by-cycle manner. By using the ARM SoC Designer ESL tool, we have co-designed and co-simulated several microcontrollers on a detailed, cycle-accurate level and confirmed its behaviour by comparing it to a physical reference target development board. Finally, a more complex virtual prototype of a cellular IoT system was also simulated, including a micro-controller running a a real-time operating system (RTOS), hardware accelerators and serial data interfacing. Parts of this virtual prototype where compared to an FPGA board to evaluate the pros and cons of incorporating virtual system simulation into the development cycle and to what extent can ESL methods substitute traditional verification techniques. The ease of interchanging hardware, simplicity of development, simulation speed and the level of debug capabilities available when developing in a virtual environment are some of the aspects of ARM SoC Designer discussed in this thesis. A more in depth description of the methodology and results can be found in the report titled "Virtual Cycle-accurate Hardware and Software Co-simulation Platform for Cellular IoT"

    Object-oriented domain specific compilers for programming FPGAs

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