718 research outputs found
Under-approximating Cut Sets for Reachability in Large Scale Automata Networks
In the scope of discrete finite-state models of interacting components, we
present a novel algorithm for identifying sets of local states of components
whose activity is necessary for the reachability of a given local state. If all
the local states from such a set are disabled in the model, the concerned
reachability is impossible. Those sets are referred to as cut sets and are
computed from a particular abstract causality structure, so-called Graph of
Local Causality, inspired from previous work and generalised here to finite
automata networks. The extracted sets of local states form an
under-approximation of the complete minimal cut sets of the dynamics: there may
exist smaller or additional cut sets for the given reachability. Applied to
qualitative models of biological systems, such cut sets provide potential
therapeutic targets that are proven to prevent molecules of interest to become
active, up to the correctness of the model. Our new method makes tractable the
formal analysis of very large scale networks, as illustrated by the computation
of cut sets within a Boolean model of biological pathways interactions
gathering more than 9000 components
One Theorem to Rule Them All: A Unified Translation of LTL into {\omega}-Automata
We present a unified translation of LTL formulas into deterministic Rabin
automata, limit-deterministic B\"uchi automata, and nondeterministic B\"uchi
automata. The translations yield automata of asymptotically optimal size
(double or single exponential, respectively). All three translations are
derived from one single Master Theorem of purely logical nature. The Master
Theorem decomposes the language of a formula into a positive boolean
combination of languages that can be translated into {\omega}-automata by
elementary means. In particular, Safra's, ranking, and breakpoint constructions
used in other translations are not needed
Minimally Constrained Stable Switched Systems and Application to Co-simulation
We propose an algorithm to restrict the switching signals of a constrained
switched system in order to guarantee its stability, while at the same time
attempting to keep the largest possible set of allowed switching signals. Our
work is motivated by applications to (co-)simulation, where numerical stability
is a hard constraint, but should be attained by restricting as little as
possible the allowed behaviours of the simulators. We apply our results to
certify the stability of an adaptive co-simulation orchestration algorithm,
which selects the optimal switching signal at run-time, as a function of
(varying) performance and accuracy requirements.Comment: Technical report complementing the following conference publication:
Gomes, Cl\'audio, Beno\^it Legat, Rapha\"el Jungers, and Hans Vangheluwe.
"Minimally Constrained Stable Switched Systems and Application to
Co-Simulation." In IEEE Conference on Decision and Control. Miami Beach, FL,
USA, 201
Model-Checking Parametric Lock-Sharing Systems Against Regular Constraints
In parametric lock-sharing systems processes can spawn new processes to run in parallel, and can create new locks. The behavior of every process is given by a pushdown automaton. We consider infinite behaviors of such systems under strong process fairness condition. A result of a potentially infinite execution of a system is a limit configuration, that is a potentially infinite tree. The verification problem is to determine if a given system has a limit configuration satisfying a given regular property. This formulation of the problem encompasses verification of reachability as well as of many liveness properties. We show that this verification problem, while undecidable in general, is decidable for nested lock usage.
We show Exptime-completeness of the verification problem. The main source of complexity is the number of parameters in the spawn operation. If the number of parameters is bounded, our algorithm works in Ptime for properties expressed by parity automata with a fixed number of ranks
Register automata with linear arithmetic
We propose a novel automata model over the alphabet of rational numbers,
which we call register automata over the rationals (RA-Q). It reads a sequence
of rational numbers and outputs another rational number. RA-Q is an extension
of the well-known register automata (RA) over infinite alphabets, which are
finite automata equipped with a finite number of registers/variables for
storing values. Like in the standard RA, the RA-Q model allows both equality
and ordering tests between values. It, moreover, allows to perform linear
arithmetic between certain variables. The model is quite expressive: in
addition to the standard RA, it also generalizes other well-known models such
as affine programs and arithmetic circuits.
The main feature of RA-Q is that despite the use of linear arithmetic, the
so-called invariant problem---a generalization of the standard non-emptiness
problem---is decidable. We also investigate other natural decision problems,
namely, commutativity, equivalence, and reachability. For deterministic RA-Q,
commutativity and equivalence are polynomial-time inter-reducible with the
invariant problem
Connectivity Compression for Irregular Quadrilateral Meshes
Applications that require Internet access to remote 3D datasets are often
limited by the storage costs of 3D models. Several compression methods are
available to address these limits for objects represented by triangle meshes.
Many CAD and VRML models, however, are represented as quadrilateral meshes or
mixed triangle/quadrilateral meshes, and these models may also require
compression. We present an algorithm for encoding the connectivity of such
quadrilateral meshes, and we demonstrate that by preserving and exploiting the
original quad structure, our approach achieves encodings 30 - 80% smaller than
an approach based on randomly splitting quads into triangles. We present both a
code with a proven worst-case cost of 3 bits per vertex (or 2.75 bits per
vertex for meshes without valence-two vertices) and entropy-coding results for
typical meshes ranging from 0.3 to 0.9 bits per vertex, depending on the
regularity of the mesh. Our method may be implemented by a rule for a
particular splitting of quads into triangles and by using the compression and
decompression algorithms introduced in [Rossignac99] and
[Rossignac&Szymczak99]. We also present extensions to the algorithm to compress
meshes with holes and handles and meshes containing triangles and other
polygons as well as quads
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