235 research outputs found

    A journey from Cure to Care- Wellness management for healthy lifestyle: Diabetes management a case study

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    Smart ubiquitous computing has a vital role to avoid and indicate the preventable lifestyle-based chronic diseases. It is focusing to adopt a healthy lifestyle by converging science and technology in this digital world for improving health and quality of life. From the last decade, the development of wellness applications has supported personalization and self-quantification. These applications facilitate the users through activity tracking and monitoring, based on the raw sensory data to adopt healthy behavior. The challenge of behavior change is not only to indicate the issues but also provides step-by-step coaching and guidance at real time. The realization of behavior change theories through digital technology has revolutionized the lifestyle change in a systematic and measurable manner. We have proposed a methodology to understand the behavior for generating just-in-time intervention for adopting a healthy lifestyle. Wellness platform based behavior analysis is performed using unbiased life-log and questionnaire for qualitative assessment of behavior. Behavior stage wise intervention is provided to adapt behavior for enhancing the quality of life and boost the socio-economic conditions. Personalized education is provided to understand the importance of healthy behavior and motivate the users, whereas just-in-time context-based recommendations have supported the stage-wise adaptation of unhealthy behavior. These capabilities require status evaluation of the activities and an efficient way to portray the comprehensive index of lifestyle habits. The real focus is to correlate the primarily linked habits in appropriate proportion through healthy behavior index (HBI) for personalized wellness support services. The healthy behavior index and behavior change theories through smart technologies

    Overview of NTCIR-15 MART

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    MART (Micro-activity Retrieval Task) was a NTCIR-15 collaborative benchmarking pilot task. The NTCIR-15 MART pilot aimed to motivate the development of irst generation techniques for high-precision micro-activity detection and retrieval, to support the identiication and retrieval of activities that occur over short time-scales such as minutes, rather than the long-duration event segmentation tasks of the past work. Participating researchers developed and benchmarked approaches to retrieve micro-activities from rich time-aligned multi-modal sensor data. Groups were ranked in decreasing order of micro-activity retrieval accuracy using mAP (mean Average Precision). The dataset used for the task consisted of a detailed lifelog of activities gathered using a controlled protocol of real-world activities (e.g. using a computer, eating, daydreaming, etc). The data included a lifelog camera data stream, biosignal activity (EOG, HR), and computer interactions (mouse movements, screenshots, etc). This task presented a novel set of challenging micro-activity based topics

    Overview of NTCIR-15 MART

    Get PDF
    MART (Micro-activity Retrieval Task) was a NTCIR-15 collaborative benchmarking pilot task. The NTCIR-15 MART pilot aimed to motivate the development of first generation techniques for high-precision micro-activity detection and retrieval, to support the identification and retrieval of activities that occur over short time-scales such as minutes, rather than the long-duration event segmentation tasks of the past work. Participating researchers developed and benchmarked approaches to retrieve micro-activities from rich time-aligned multi-modal sensor data. Groups were ranked in decreasing order of micro-activity retrieval accuracy using mAP (mean Average Precision). The dataset used for the task consisted of a detailed lifelog of activities gathered using a controlled protocol of real-world activities (e.g. using a computer, eating, daydreaming, etc). The data included a lifelog camera data stream, biosignal activity (EOG, HR), and computer interactions (mouse movements, screenshots, etc). This task presented a novel set of challenging micro-activity based topics

    Innovative Learning Environments in STEM Higher Education

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    As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning environments (ILEs) in higher education STEM disciplines in their pioneering project: eXploring the Future of Innovative Learning Environments (X-FILEs). Workshop participants evaluated four main ILE categories: personalized and adaptive learning, multimodal learning formats, cross/extended reality (XR), and artificial intelligence (AI) and machine learning (ML). This open access book gathers the perspectives expressed during the X-FILEs workshop and its follow-up activities. It is designed to help inform education policy makers, researchers, developers, and practitioners about the adoption and implementation of ILEs in higher education

    Sexual Scripts and Sex Tips: Construction of the Spiciest Subject Through Sex Educational Content on TikTok

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    This thesis investigates the changing shape of sex education online, particularly sex education that is pointed toward young audiences in algorithmically-constrained communities on TikTok. Drawing from rhetorical theory, critical sexuality studies, and critical algorithm studies, I situate sex education on TikTok within a broader paradigm of sexual scripting and sexual subjectification processes that participate in the cultural neoliberal sphere. I explore how sex educational TikToks rhetorically construct technosexual agents through digital pedagogies while navigating complex algorithmic constraints—and to do so, I analyze two emergent sexual scripts in these videos: that of orgasm and aftercare. While orgasm discourses fold neatly into previous scholarship on neoliberal self-optimization and disciplinary devices, aftercare’s roots in BDSM communities construct sexual subjects along a different vector, where rhetorical agency and power-conscious dialectics resist traditional sex education’s re/productive goals. Ultimately, I introduce a framework to begin conceptualizing the rhetorical construction of sexual subjects under a neoliberal cultural paradigm complicated by TikTok’s algorithmic constraints, without losing sight of the restorative potential that emerges from the collision of disperse sexual epistemes

    The Routledge Handbook of Museums, Media and Communication

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    Museums today find themselves within a mediatised society, where everyday life is conducted in a data-full and technology-rich context. In fact, museums are themselves mediatised: they present a uniquely media-centred environment, in which communicative media is a constitutive property of their organisation and of the visitor experience. The Routledge Handbook of Museums, Media and Communication explores what it means to take mediated communication as a key concept for museum studies and as a sensitising lens for media-related museum practice on the ground. Including contributions from experts around the world, this original and innovative Handbook shares a nuanced and precise understanding of media, media concepts and media terminology, rehearsing new locations for writing on museum media and giving voice to new subject alignments. As a whole, the volume breaks new ground by reframing mediated museum communication as a resource for an inclusive understanding of current museum developments. The Routledge Handbook of Museums, Media and Communication will appeal to both students and scholars, as well as to practitioners involved in the visioning, design and delivery of mediated communication in the museum. It teaches us not just how to study museums, but how to go about being a museum in today’s world

    Objects as Curricula - learning with museum artefacts through art/archaeology practice

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    Short Abstract: The idea of objects as a curriculum has informed our work on Blackfoot items in UK museum contexts in which digital imaging was employed to aid in the revitalization of knowledge renewal for Blackfoot makers and has framed continued work in ethnographic collections both in the UK and in Sweden. Long Abstract: The Blackfoot Elder Frank Weasel Head observed that for members of the Blackfoot community the objects held in UK museums were a curriculum. This insight informed our work on Blackfoot items in UK museum contexts in which digital imaging methods were employed to aid in the revitalization of craft making practices and knowledge renewal for Blackfoot makers. This insight has also framed our continued work in ethnographic collections both in the UK at the Pitt Rivers Museum, Oxford and in Sweden at the Ethnografiska Museet, Stockholm. The idea of objects as curricula was intended to underscore the importance of Blackfoot items held in distant museums for Blackfoot people, but over time the concept has gained a new momentum offering us a sense in which all museum items have the potential to teach. Coupled with this, our work on Blackfoot material adopted a series of innovative art/archaeology practices beginning with utilising digital imaging methods commonly used in archaeological fieldwork to developing remote-viewing sessions using these technologies informed by inclusive and open-ended art practice. In a dual sense then the museum archive collection was both a carceral container of of Indigenous teaching, and a site to be opened for innovation and learning: what was learnt very much depended on how we approached and intra-acted with the archive. This session will present a round table panel with a series of papers from members of the teams involved in a series of ongoing and interconnected projects

    Holistic System Design for Distributed National eHealth Services

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