6 research outputs found

    A Potential Reduction Algorithm for Two-person Zero-sum Mean Payoff Stochastic Games

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    We suggest a new algorithm for two-person zero-sum undiscounted stochastic games focusing on stationary strategies. Given a positive real \epsilon, let us call a stochastic game \epsilon-ergodic, if its values from any two initial positions differ by at most \epsilon. The proposed new algorithm outputs for every >0\epsilon>0 in finite time either a pair of stationary strategies for the two players guaranteeing that the values from any initial positions are within an \epsilon-range, or identifies two initial positions uu and vv and corresponding stationary strategies for the players proving that the game values starting from uu and vv are at least /24\epsilon/24 apart. In particular, the above result shows that if a stochastic game is \epsilon-ergodic, then there are stationary strategies for the players proving 2424\epsilon-ergodicity. This result strengthens and provides a constructive version of an existential result by Vrieze (1980) claiming that if a stochastic game is 00-ergodic, then there are \epsilon-optimal stationary strategies for every >0\epsilon > 0. The suggested algorithm is based on a potential transformation technique that changes the range of local values at all positions without changing the normal form of the game

    A Nested Family of kk-total Effective Rewards for Positional Games

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    We consider Gillette's two-person zero-sum stochastic games with perfect information. For each k \in \ZZ_+ we introduce an effective reward function, called kk-total. For k=0k = 0 and 11 this function is known as {\it mean payoff} and {\it total reward}, respectively. We restrict our attention to the deterministic case. For all kk, we prove the existence of a saddle point which can be realized by uniformly optimal pure stationary strategies. We also demonstrate that kk-total reward games can be embedded into (k+1)(k+1)-total reward games
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