48 research outputs found
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
An Open Management and Administration Platform for IEEE 802.11 Networks
The deployment of Wireless Local Area Network (WLAN) has greatly increased in past years. Due to the large deployment of the WLAN, the immediate need of management platforms has been recognized, which has a significant impact on the performance of a WLAN. Although there are various vendor-specific and proprietary solutions available in the market to cope with the management of wireless LAN, they have problems in interoperability and compatibility. To address this issues, IETF has come up with the interoperability standard of management of WLANs devices, Control And Provisioning of Wireless Access Points (CAPWAP) protocol, which is still in the draft phase. Commercial implementation of this draft protocol from WLAN equipment vendors is rather expensive. Open source community, therefore, tried to provide free management solutions. An open source project called openCAPWAP was initiated. However, it lacks a graphic user interface that makes it hard to implement for novice network administrators or regular customers. Therefore, the researcher designed and developed a web interface framework that encapsulates openCAPWAP at the bottom to provide user-friendly management experience.
This application platform was designed to work with any remote web server in the public domain through which it can connect to access points or access controllers through a secure shell to configure them. This open platform is purely open source-based. It is operating system independent: it can be implemented on any open source environment such as regular Linux operating system or embedded operation system small form factor single board computers. The platform was designed and tested in a laboratory environment and a remote system. This development contributes to network administration in both network planning and operational management of the WLAN networks
OVERVIEW OF WIRELESS NETWORK CONTROL PROTOCOL IN SMART PHONE DEVICES
The computer network connection without wire or any cable is referring as wireless network. These wireless local area networks are popular for its worldwide applications. It has covered wide scale wireless local area network. The large scale systems to all applicable areas make large numbers of wireless termination and covering very much area. To reduce the complexity associated with server management, Information Technology organizations begins the process of centralizing servers. It used with architecture principles of centralized management requirement for network to scale, network architecture needs to be able to support enhanced services in addition to just raw connectivity, distributed processing is required both for scalability ability and services, network support continuously increase the level of throughputs etc. Wireless LAN product architectures have evolved from single autonomous access points to systems, consisting of a centralized Access Controller and Wireless Termination Points. The basic goal of centralized control architectures is to move access control, including user authentication and authorization, mobility & radio management, from one access point to centralized controller. The Wireless network Control Protocol allows for access and control of large-scale wireless local area networks. It can allows management of these networks, Control and Provisioning of Wireless Access Points In computer networking, a wireless access point is a device that allows wireless devices to connect to wired network using Wi-Fi, Bluetooth or related standards. The WAP usually connects to a router via a wired network, and can relay data between the wireless devices such as computers or printers and wired devices on the networ
An architecture for software defined wireless networking
Software defined networking, characterized by a clear separation of the control and data planes, is being adopted as a novel paradigm for wired networking. With SDN, network operators can run their infrastructure more efficiently, supporting faster deployment of new services while enabling key features such as virtualization. In this article, we adopt an SDN-like approach applied to wireless mobile networks that will not only benefit from the same features as in the wired case, but will also leverage on the distinct features of mobile deployments to push improvements even further. We illustrate with a number of representative use cases the benefits of the adoption of the proposed architecture, which is detailed in terms of modules, interfaces, and high-level signaling. We also review the ongoing standardization efforts, and discuss the potential advantages and weaknesses, and the need for a coordinated approach.The research leading to these results has been partly funded by the European Community's Seventh Framework Programme FP7/2007–2013 under grant agreement no. 317941-project iJOIN, http://www.ict-ijoin.eu/Publicad
How far can we go? Towards Realistic Software-Defined Wireless Networking Experiments
International audienceSoftware-Defined Wireless Networking (SDWN) is an emerging approach based on decoupling radio control functions from the radio data plane through programmatic interfaces. Despite diverse ongoing efforts to realize the vision of SDWN, many questions remain open from multiple perspectives such as means to rapid prototype and experiment candidate software solutions applicable to real world deployments. To this end, emulation of SDWN has the potential to boost research and development efforts by re-using existing protocol and application stacks while mimicking the behavior of real wireless networks. In this article, we provide an in-depth discussion on that matter focusing on the Mininet-WiFi emulator design to fill a gap in the experimental platform space. We showcase the applicability of our emulator in an SDN wireless context by illustrating the support of a number of use cases aiming to address the question on how far we can go in realistic SDWN experiments, including comparisons to the results obtained in a wireless testbed. Finally, we discuss the ability to replay packet-level and radio signal traces captured in the real testbed towards a virtual yet realistic emulation environment in support of SDWN research
Development and integration of Honeywell’s One-Wireless network
The purpose of this project has been to develop upon the Honeywell One-Wireless network in the Murdoch University Pilot Plant and integrate it into the Distributed Control System. This will give future students exposure to developing process control schemes around industrial wireless technology in a small plant setting. Industrial Wireless is still on the cutting edge of technology and it will challenge the status quo in Industry with its many advantages. A brief review of Industrial wireless technology has been included in this thesis report to provide the reader a background to the communications technology. Also included is Honeywell’s One-Wireless Network solution which was used in this project. There, where significant challenges in getting the network operational, and as a result a systematic troubleshooting process was followed. Once the network was operational additional wireless instruments where added to expand the network and set up in the system. From here the One-Wireless network was integrated into the Distributive Control System which operates the pilot plant, this was done using Modbus TCP/IP. To determine the effectiveness of the network a post Radio Frequency assessment was carried out to determine the impact of the network and ensure that it was following best practices. Relevant documentation on the network was developed as a handover for future students to build upon the work carried out
QUALITY-OF-SERVICE PROVISIONING FOR SMART CITY APPLICATIONS USING SOFTWARE-DEFINED NETWORKING
In the current world, most cities have WiFi Access Points (AP) in every nook and corner. Hence upraising these cities to the status of a smart city is a more easily achievable task than before. Internet-of-Things (IoT) connections primarily use WiFi standards to form the veins of a smart city. Unfortunately, this vast potential of WiFi technology in the genesis of smart cities is somehow compromised due to its failure in meeting unique Quality-of-Service (QoS) demands of smart city applications. Out of the following QoS factors; transmission link bandwidth, packet transmission delay, jitter, and packet loss rate, not all applications call for the all of the factors at the same time. Since smart city is a pool of drastically unrelated services, this variable demand can actually be advantageous to optimize the network performance. This thesis work is an attempt to achieve one of those QoS demands, namely packet delivery latency. Three algorithms are developed to alleviate traffic load imbalance at APs so as to reduce packet forwarding delay. Software-Defined Networking (SDN) is making its way in the network world to be of great use and practicality. The algorithms make use of SDN features to control the connections to APs in order to achieve the delay requirements of smart city services. Real hardware devices are used to imitate a real-life scenario of citywide coverage consisting of WiFi devices and APs that are currently available in the market with neither of those having any additional requirements such as support for specific roaming protocol, running a software agent or sending probe packets. Extensive hardware experimentation proves the efficacy of the proposed algorithms